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Multi-View CBS [2.0 Suggestions]

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I want to try this script.It's looks good.
But,MegaUpload always hates me.Could anyone
please upload it at rapidshare or savefile?
 
I keep getting an error when using the Map for title screen script.

It's an error with these lines. It happens when I transfer the player, when there are no actors.
Code:
#--------------------------------------------------------------------------
  # * Current Formation
  #--------------------------------------------------------------------------
  def current_formation
    return $game_formations[@formation]
  end

It even happens when I start a new game with any character.

Here's the error.

http://img.photobucket.com/albums/v253/ ... rrrror.png[/IMG]
 
Any chance that this can be editted for 5 people trickster? (And I am pretty sure the core reason you decided to redesign the individual commands script is so that it would work with this xD)
 
kaze950":9r4qcqsi said:
I see now. At first the bars blocked the party members (Making it kind of awkward), but I changed up Window_Battlestatus to make it look better. Atleast, to me it looks better (I took out names, since you can see the bars clearly under the character they belond to)
Ahh, ok

Impreza":9r4qcqsi said:
I want to try this script.It's looks good.
But,MegaUpload always hates me.Could anyone
please upload it at rapidshare or savefile?
Sorry about using megaupload if I weren't so lazy/busy I reupload the file without using a host, I'll do it eventually...

kaze950":9r4qcqsi said:
I keep getting an error when using the Map for title screen script.

It's an error with these lines. It happens when I transfer the player, when there are no actors.
Code:
#--------------------------------------------------------------------------
  # * Current Formation
  #--------------------------------------------------------------------------
  def current_formation
    return $game_formations[@formation]
  end
It even happens when I start a new game with any character.

Here's the error.
Looks as if $game_formations hasn't been created yet, hmm I'll look into it

Twilight":9r4qcqsi said:
Any chance that this can be editted for 5 people trickster? (And I am pretty sure the core reason you decided to redesign the individual commands script is so that it would work with this xD)
All you have to do is just edit Game_Party#add_actor to allow for 5 members and then edit the formations for 5 people.

Yes and no, I am not going to use Advocates version or provide support for merging the two because from I see there are many compatibility issues, uneeded stuff, and well I'm coding this script for compatibility, the true reason is to "start over" I may crop out alot of the features to make the script less "scary" to noobs, or I may do two versions a full version and a lite version depends on fast I work.

Update Coming Soon with one or more of the followin:
  1. Individual Skill/Item/Weapon/Defend/Damaged Poses
  2. Ability to Change Battler in Battle
  3. More Support for more than 4 Actors in battle
  4. Support for Custom Templates
  5. Addon -- Advanced Targetting (Target Row, Column )
  6. Addon -- Advanced Battle Movement (Define Movement for an action)
  7. ATB/RTAB Versions (Also for DBS)
 

Anonymous

Guest

I can't download it when i click the link it shows the peofile of trikster and when i click the name of the demo the page goes to the register part can someone tell me what i'm doing wrong or pm me the demo?
 

Anonymous

Guest

I can't download this demo i wish it but when i try and click the link it goes in the profile of trikster and when i click the name of the demo it goes to register can someone tell me what i'm doing wrong or pm me the demo?
 

Anonymous

Guest

Sorry i had clicked submit reply two times but can someone tell me how to download this i can't with that link
 

mimic

Member

Trickster said:
Update Coming Soon with one or more of the followin:
  1. Individual Skill/Item/Weapon/Defend/Damaged Poses
  2. Ability to Change Battler in Battle
  3. More Support for more than 4 Actors in battle
  4. Support for Custom Templates
  5. Addon -- Advanced Targetting (Target Row, Column )
  6. Addon -- Advanced Battle Movement (Define Movement for an action)
  7. ATB/RTAB Versions (Also for DBS)

That's good, can you change the font on the menu's? i can't find it in the script thanks.
 
mimic":1u4tlrt1 said:
That's good, can you change the font on the menu's? i can't find it in the script thanks.
umm add this in main after the begin line

Code:
Font.default_name = "Name of Font"


Demo has been updated, its not the update everyone's been looking forward to though. Demo is also not hosted on Megaupload anymore
  1. Formation System Update
    1. Damage Effect Bug Fixed (Multipliers are done 3x)
      1. May now use Healing for Healing Hp Changes
      2. And Damage for Damaging Hp
  2. Uses Method and Class Library
 

Juuhou

Sponsor

Dont mean to bump, but I was wondering since the crash if youve made anything new for the script? I was wondering if the RTAB for this is almost completed as well. I love the front view battle system, so I was just checking in to see if there has been any updates as of yet.
 
Nope nothing changed, actually I'm creating a separate ATB Battle System (just like RTAB) its already been posted, but it is in a beta state for now. I'm still making the finishing touches on it. The fun part will be seeing if both scripts put together will function properly ;). But I am still planning stuff for this CBS (well you should say Animated Battlers script), watch this topic.
 

Juuhou

Sponsor

I will. Yea I saw your other ATB script but Im not a fan or the DBS. I hope that the ATB script will integrate. Cuz then all of your add-ons will be at the disposal of an RTAB. ^_^ I just really like this system because Im not a good spriter so I like how it uses the character sprites to emulate battle.
 
Well If they don't work then I'll have to merge them, but chances are it will be an easily merge (Like this script and my Multi-Attack script)

Actaully this system should appeal to both spriters and non spriters. As I spent most of my time working on more of graphical side of this script, all I have left is the custom template option to complete, the individual skill/weapon/item, animations, and other stuff I am forgetting.

For non spriters: just use the character sets as your template or have a spriter create one using any battle template (cybersam or minkoff my own or just the individual poses) or find sprites that use those templates.

For spriters: Can just create sprites using my template, individually, cybersam, or minkoffs template.
 

Juuhou

Sponsor

I actually like using the character templates. Its pretty neat. There are some things I would like to suggest though. Maybe a HUD to show characters HP MP and stuff when it is their turn and when they get damaged. I think itd be nice.

I tried putting this into my game, but when I tried to change battle formations, using the same event you did in the demo to change them, it said it could not create the bitmap. It referred to line 18 in the window_command class. Any idea?
 
Juuhou;115470 said:
I actually like using the character templates. Its pretty neat. There are some things I would like to suggest though. Maybe a HUD to show characters HP MP and stuff when it is their turn and when they get damaged. I think itd be nice.

Whew its been a while, yeah by default the Battle Status Window is invisible, there are options to make it look like the DBS I think I may have stated those in the first post

Juuhou;115470 said:
I tried putting this into my game, but when I tried to change battle formations, using the same event you did in the demo to change them, it said it could not create the bitmap. It referred to line 18 in the window_command class. Any idea?

Yes that error means that there aren't any avialable formations, you have to enable at least one to prevent this error. (I probably should make a custom error for that) That may also have been stated in the first post, but the code is I believe
Code:
$game_formations[id].enabled = true
where id is the id of the formation
 

Juuhou

Sponsor

Yeah, you did state about the formations having to be on, but seeing how I just copied everything off the demo...I thought it wouldve worked. xD HA! I didnt see that top left event, turning on all the damn formations. Sorry for teh trouble. Ill see if I can get the health and stuff to appear next. But thanks!

Oh yes, do you know of any battle report scripts which would be compatible? I havent tried any yet I was just wondering if you had an idea of one.
 
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