Actually, i just copied it from your demo. But here you go:
Code:
=begin
#==============================================================================
# â—â— Multi-Equip + Multi-Attack
#------------------------------------------------------------------------------
# Trickster (tricksterguy@hotmail.com)
# Version 3.0
# Date 4/14/07
# Goto rmxp.org for updates/support/bug reports
#==============================================================================
=end
#--------------------------------------------------------------------------
# â— Begin SDK Log
#--------------------------------------------------------------------------
SDK.log('Multi-Equip', 'Trickster', 3.0, '4/14/07')
#--------------------------------------------------------------------------
# Begin SDK Requirement Check
#--------------------------------------------------------------------------
SDK.check_requirements(2.0, [1, 2])
#--------------------------------------------------------------------------
# â— Begin SDK Enabled Check
#--------------------------------------------------------------------------
if SDK.enabled?('Multi-Equip')
module Multi_Equip
#--------------------------------------------------------------------------
# * How Many Weapon Slots Needed (Maximum)
#--------------------------------------------------------------------------
Weapon_Slots = 2
#--------------------------------------------------------------------------
# * How Many Armor Slots Needed (Maximum)
#--------------------------------------------------------------------------
Armor_Slots = 6
#--------------------------------------------------------------------------
# * Equip Names For Slots for Actors
# syntax - actor_id => [names] or %w( names )
#--------------------------------------------------------------------------
Actor_Names = {
1 => %w( Sword Sword Shield Helm Armor/Plate Ring Amulet ),
2 => %w( Spear Shield Helm Armor/Plate Ring ),
7 => ['Mace','Hat','Robe','Ring'],
8 => ['Rod','Hat','Robe','Ring']
}
#--------------------------------------------------------------------------
# * Equip Names For Slots Classes
# syntax - class_id => [names] or %w( names )
#--------------------------------------------------------------------------
Class_Names = {
1 => %w( Sword Sword Shield Helm Armor/Plate Ring Amulet ),
2 => %w( Spear Shield Helm Armor/Plate Ring ),
7 => ['Mace','Hat','Robe','Ring'],
8 => ['Rod','Hat','Robe','Ring']
}
#--------------------------------------------------------------------------
# * Equip Types For Slots
# syntax - actor_id = [types]
# note - w = weapon an = armor kind n
#--------------------------------------------------------------------------
Actor_Types = {
}
#--------------------------------------------------------------------------
# * Equip Types For Slots
# syntax - class_id = [types] or %( types )
# note - w = weapon an = armor kind n
#--------------------------------------------------------------------------
Class_Types = {
1 => %w( w w a1 a2 a3 a4 a5 ),
2 => %w( w a1 a2 a3 a4 ),
7 => ['w', 'a2', 'a3', 'a4'],
8 => ['w', 'a2', 'a3', 'a4']
}
#--------------------------------------------------------------------------
# * Initial Equipment
# syntax - actor_id => {slot id => equip id}
#--------------------------------------------------------------------------
Init_Equip = {
1 => {0=>1, 2=>1, 3=>5, 4=>13},
2 => {0=>5, 1=>1, 2=>5, 3=>17},
7 => {0=>25, 1=>9, 2=>21},
8 => {0=>29, 1=>9, 2=>21}
}
#--------------------------------------------------------------------------
# * Battle Test Equipment
# syntax - actor_id => {slot id => equip id}
#--------------------------------------------------------------------------
BT_Equip = {
1 => {0=>4, 1=>2, 2=>1, 3=>5, 4=>13},
2 => {0=>5, 1=>1, 2=>5, 3=>17},
7 => {0=>25, 1=>9, 2=>21},
8 => {0=>29, 1=>9, 2=>21}
}
#--------------------------------------------------------------------------
# * Fixed Equipment
# syntax - actor_id => {slot_id => bool}
#--------------------------------------------------------------------------
Equip_Fix = {
}
#--------------------------------------------------------------------------
# * Armor_Types
# syntax - armor_id = (kind - 1)
#--------------------------------------------------------------------------
Armor_Types = {33 => 4
}
#--------------------------------------------------------------------------
# * Setup All Default Values (Don't Touch)
#--------------------------------------------------------------------------
words = SDK::Scene_Commands::DataSystem.words
#--------------------------------------------------------------------------
# * Set Class Types Default to Corresponding words for each slot
#--------------------------------------------------------------------------
Class_Names.default = words.weapon, words.armor1, words.armor2, words.armor3,
words.armor4
#--------------------------------------------------------------------------
# * Set Class Names Default to The Normal Five Slots
#--------------------------------------------------------------------------
Class_Types.default = %( w a1 a2 a3 a4 )
#--------------------------------------------------------------------------
# End SDK Enabled Check
#--------------------------------------------------------------------------
end
end