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Monster's Adaption!

@dr. chaos: thx
Script is now updated to v 1.08

If anyone wants the difficulty level only influence adapted monsters, let me know

EDIT:
ou-oh, found some problems in exp/gold calculating... soon be solved
EDIT: ...solved...
 
This is an awesome script idea, Caldaron.

Got a question though. I'm also using KGC Battledifficulty script, would this override that script since it automatically changes enemy stats to meet party averages?
 
when u set ADAPT = false and $game_system.difficulty = 100 it won't.
then it only calculates the exp and gold.

by the way, got an error, eva is now again divided by 10 instead of 100 before...
 
Excellent script. Made my zombie more strong!:D ( he became to strong, tough...)':|

Anyway, the difficulty of the game can go above 200?
 
Since it uses numbers for the multipliers, yes. You can set them to whatever your heart's content. Anything that uses numbers as multipliers/dividers can be set to almost anything (except to divide by 0), I believe.
 

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