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Memories with RPG Maker

I remember discovering RM95 through a Sailor Moon fangame titled "Sailor Stars - Past". Of course I loved RM95, at least what little I used of it. I attempted to make some shitty FF7 fangame using the default RTP. For no apparent reason, Marlene became a bunny girl.

Then I discover RM2K and RM2K3. Never made anything substantial with this:
1. Shitty FF7 fangame that I actually titled 'Aeris is Back'. Whenever I think back to this I bow my head in shame. The first thing to happen in the game was the FF7 characters playing hide and seek. Yes. Hide and Seek. And I couldn't even get that to work.
2. I once attempted to make a parody of Final Fantasies 7 to 10, where the worlds dimensions crossed over and hilarity ensued. The most I got done was a joke scene involving Cloud following the cheat rumor of using 100 tissues or something to try and revive Aeris.
3. I attempted a FFX sequel (of course, long before FFX-2 was announced), purely because I found some FFX themed charactersets. The most I got done was a scene with Yuna whistling, and a poorly cutout version of the logo appearing (twas the intro cutscene).

EDIT: I only just remembered that I did make something substantial. I attempted to make a sample game using RM2K3, using the new characters, which was also posted at RPG Arena (just like my Star Ocean 2 fangame). It included a party event system similar to Star Ocean 2, where pressing enter before entering a town would cause your characters to split up and explore the place. I also specifically remember trying to make a Pokémon fangame, purely because I found some Pokémon charactersets and chipsets. I didn't get much done, but I did get one completed cutscene involving a typical "Brock fancies Nurse Joy" scenario.

That was really all. Just a string of poorly done FF fangames that thankfully never saw the light of day. I remember posting the first one (or at least info about it) on an RM2K forum, only to be (rightfully) flamed and mocked. But that wasn't all. As soon as I started understanding more about events and switches, I soon started trying to make my own evented battle systems.

1. One FF7 themed battle system, using those lovely charactersets from GGZ that had side view battle system sprites for each FF7 character.
2. One SM themed battle system. My first ever one. Using a tutorial about how to use the "show options" thingie for battle commands.
3. One random one. I didn't get any of it done, I just place the sprites on the map (some random characters I found at GGZ).
4. One Star Ocean 2 themed one.*

*One of my better RM2K3 projects. Although it didn't get to see the light of day, I did post a couple of screenshots over at RPG Arena, where it got a warm welcome. It was going to have a sideview battle system, and it was most complex one I had made. And by that, I meant that I didn't use the "show options" thingie, opting instead for using these CBS icon charactersets I found (possibly also at GGZ). Nothing more was ever done with it.

After that I switched to the questionable RMXP (not knowing at the time that it was questionable). I did some random mapping, getting familiar with the system. Noting that, unlike Don Miguel's RM2K, there wasn't a sample game showing and explaining features, I tried making one myself (I still have the project file, completely intact). It was a comedy game involving a very dumb Arshes, and had some very long cutscenes (didn't get far enough for gameplay). It actually was pretty decent for my skills back then, so i'm considering reviving that.

Then the legal RMXP came out, and I bought it as soon as I could (I think about two weeks after it came out). After that I started work on my Dating Sim Tech Demo, starring Usako. After a bunch of revisions, rewrites, recasting, change of graphics, I soon put it on indefinate hiatus. This was the only RMXP program I showed to the public, and it thankfully recieved a warm welcome.

I still plan to continue the dating sim tech demo (under the name White Lillian) sometime in the future, and have over time been considering different Poser models to use, aswell as toying with the idea of drawing the characters myself (you can see my work, aswell as some old Dating Sim Tech Demo related stuff, at bishounentaurus.deviantart.com ). But so far though, this won't happen anytime soon.

That's really all the memories I have (sans experimenting with scripts and making custom sprites). EDIT: They're actually pretty fond memories, especially the evented battle systems. Perhaps I should consider trying that out again.
 
I remember when I was 14.. I wanted to be part of RPG Wolfpack so bad.. then I noticed they sucked. Im way better than those guys, tch *cocky ego*
 
I somehow found RPG Toolkit...It was the shiz man, I still have a few screenshots of crap I did. I think I had a lot of RM95/2K graphics someone converted for it, too. Anyway I used it for a while and then a friend told me about RM2K. So I tried it out, but I thought it was stupid because although the map editor was awesome, I thought that that was all it could do. So I went back to the toolkit for a while...Then one day tried 2K again and loved it. The only places I frequented were GW(yes, it sucked then too) and DD, though I lurked for a while first. I played a game called RM2Kemon once, and I decided to make the whole thing...It was a little different but I made a couple of gyms before we got a new pc and everything was wiped. I have an old demo disc with an earlier version, though. I made about a billion games, then moved on to 2K3, made a bunch of games, and I eagerly anticipated RMXP when it was announced...And then VX...And here I am. Also, I had RPG Maker 2 for the PS2. It was pretty cool.
 
I was in 8th grade and I overheard a kid talking about a program called "RPG maker".

So I infoseek'ed (It was the google of the time lol) and found RM95 (plus!)

Man i loved that program.  I remember the first time I figured out how to use a switch.  It was amazing.  I made a god awful game that I was so proud of.

Then came RM2k... oh man that was the shit.  I remember the first time playing games like A Blurred Line and Dragon Saga.... I saw how awesome of games could be created w/ it.  Unfortunately this is about the first time I experienced a hard drive failure, and my RM2k game never got to be completed because I was too dejected to restart it.

RM2k3 sucked.

Then I just stuck with RM2k for a while even when XP was out.  I only switched to XP about a year ago, and started to make a game, but once I heard VX was coming out I decided to wait it out.  Now I"m working on a VX game.
 

moog

Sponsor

I never really used RPG Maker that much. Back in 6th grade I begged my parents for the PSX Version, but at the time it was $80 so we couldnt afford it. Christmas came and I found a red box under the tree. I instantly loved the game, but couldnt do a thing with it except make fun little fight mini-games on Anime Maker. Soon after, 3 years, I found Don Miguel's version of RPG Maker 2003 and a bunch of tutorials on Gaming World, and I hung around there for a long time just lurking, playing games, and reading tuts. None of it mattered, however, because I couldnt use the interface at all. RPG Maker wasnt really my forte at all; In fact, I still cant use it very well, but along the way I picked up musical talent, which for me is pretty much what coding is to RPG Makers. So far Ive never really been into RPG Maker ever, which is irony because I troll this site all the time. My best memory, however, was when I first made my game on RPG Maker 2003; It was a short 1 hour game about a smiley face boy, a talking crocodile and a magic sword. Yeah, it sounds gay but to a 14 year old kid in South Carolina its Picasso :p
 
RM2K was the first thing I downloaded when I got the Internet hooked up. I installed it and went mad mapping bad maps then spent the next hour trying to figure how to create the players starting position. :lol:
 
I started out with 2K3, back when I was...I dunno, maybe eight? Anyway, I was getting annoyed at Game-Maker because of it's (at the time) complicatedness and searched google for an "RPG Maker", instead of just a Game Maker. The result?

I was whisked away, to PhanXGames, where I downloaded my new RM2k3 and started toying around with it. To date, the only two full, completed games I've made were from that (Though the thing is, those games sucked. I was only eight...). It was surprisingly fun, and I was hooked on it. Of course, that's brought me to where I am now with VX, and am happily here on RMXP.org making my posts and sharing my games (if you can call them that).
 

Fayte

Sponsor

My first maker was rm2k I didn't really do much with it but make a few maps and mess around with the very tedious, but sometimes fun database. Soon after I stumbled across rm2k3 and was hooked on it. Me and a friend got together and started working on a project about a guy named Slayne (which I still use as a forum name if Fayte is taken) who woke up bloody on beach shore without his memory, I started resource leeching from gaming world and also looking (copying and pasting) their tutorials (which is how I found out how to make a CMS out of events). Soon after my PC decided to crash and I left rpg maker alone for many years.

Just recently (march of this year) I was surfing google out of boredom and came across a program called rpg maker xp, I wasn't sure what it was so I youtubed it and mimichan's "Twilight of Heros" came up, I was amazed at how much things have improved from 2k3. I have been using XP ever since XD.
 
Wait uhh...that would be me o.o

I started when I was downloading some programs from download.com and saw the list of top 10 games so I browse to check what the next mmorpg will I be playing.  I saw the top 34 as RPG Maker XP so I downloaded it.  Seeing my Ragnarok fanfic failed miserably, I try to made it into an RPG to regain my honor o.o

I made a short game and was very very proud of it until I stumble upon here and seeing all this wtfomgbbqbyob scripts and the things it can do.  Since that day I became a scriptoholic and tries to use every script I came upon too T.T
 
http://skyladoragono.deviantart.com/art/Depth-of-Soul-Screenshot-02-4200469
http://skyladoragono.deviantart.com/art ... 14-4200720
http://skyladoragono.deviantart.com/art ... 15-4200735

God, it's embarrassing looking back at that crap. :x

Anyway, I started with RM95 and RPG Toolkit, but this is the only screenshots I have left from my crappy projects. :x


EDIT: You're going to need to click Full View to see them.  They were uploaded before DA went through a million database and software changes. :x
 
That doesn't look that bad Atemu.

Well a friend showed me RMXP and I basically just fucked around. Then one day I discovered this site and many of the great games here. Being a competitive person, I set out to make a game that would sit up there with the greats such as MoTW and Memento Vivere. I'm still working on that game today.
 
I think I discovered RM2K3 when I was 11, on December 22, 2004. I remember that date because we had a big snowstorm that night that gave us two feet of snow. Anyway, I thought it was the coolest thing ever at the time. I'd always been looking for a program that would let you make your own game, and this was better than I thought it would be.

So I worked on it for hours that night. I remember getting kinda frustrated because I didn't know how to get the player on the map.  :blush: (I never set the Player Starting Position)

Oh, the nostalgia.
 
I just found my first-ever project, made on RM95. Terrible mapping, story was next to incomprehensible, mapping flaws, the works.

And you know what? I was the better for making those mistakes.

I also found about three different RM2K versions of the same project, where I remade it with a little extra each time. The first one of those was incomprehensible too. The second... not much better. But the third... :) If only I'd stuck with that it would have been decent. Story was never going to be perfect since it really lurched between plot points late in there, but the mapping was alright and a couple of the towns I feel were pretty inspired. I'm working on bringing those over to the RMXP game in some form. Combining what I know now with my ideas from then, I should be able to get some very nice locales!
 
Let me see... I started on XP about 3 years ago with this demo version my friend gave me.  It was only partially translated. O_O.  Anyway, I made a game with it, only made it about half-way through the storyline, then my computer died.  It had like 50 some maps.  I was pissed.  About a year later, I was looking for a 3d rpg maker on google, and came across 2k3, which I still absolutely love to this day.  My only accomplishment was i made a time system that involved a built in weather system. =P  It had some bugs, and I still don't know what was wrong with it.  And I just started with VX.  Its not as good as 2k3, but it does the trick.
 

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