Sailor Taurus
Member
I remember discovering RM95 through a Sailor Moon fangame titled "Sailor Stars - Past". Of course I loved RM95, at least what little I used of it. I attempted to make some shitty FF7 fangame using the default RTP. For no apparent reason, Marlene became a bunny girl.
Then I discover RM2K and RM2K3. Never made anything substantial with this:
1. Shitty FF7 fangame that I actually titled 'Aeris is Back'. Whenever I think back to this I bow my head in shame. The first thing to happen in the game was the FF7 characters playing hide and seek. Yes. Hide and Seek. And I couldn't even get that to work.
2. I once attempted to make a parody of Final Fantasies 7 to 10, where the worlds dimensions crossed over and hilarity ensued. The most I got done was a joke scene involving Cloud following the cheat rumor of using 100 tissues or something to try and revive Aeris.
3. I attempted a FFX sequel (of course, long before FFX-2 was announced), purely because I found some FFX themed charactersets. The most I got done was a scene with Yuna whistling, and a poorly cutout version of the logo appearing (twas the intro cutscene).
EDIT: I only just remembered that I did make something substantial. I attempted to make a sample game using RM2K3, using the new characters, which was also posted at RPG Arena (just like my Star Ocean 2 fangame). It included a party event system similar to Star Ocean 2, where pressing enter before entering a town would cause your characters to split up and explore the place. I also specifically remember trying to make a Pokémon fangame, purely because I found some Pokémon charactersets and chipsets. I didn't get much done, but I did get one completed cutscene involving a typical "Brock fancies Nurse Joy" scenario.
That was really all. Just a string of poorly done FF fangames that thankfully never saw the light of day. I remember posting the first one (or at least info about it) on an RM2K forum, only to be (rightfully) flamed and mocked. But that wasn't all. As soon as I started understanding more about events and switches, I soon started trying to make my own evented battle systems.
1. One FF7 themed battle system, using those lovely charactersets from GGZ that had side view battle system sprites for each FF7 character.
2. One SM themed battle system. My first ever one. Using a tutorial about how to use the "show options" thingie for battle commands.
3. One random one. I didn't get any of it done, I just place the sprites on the map (some random characters I found at GGZ).
4. One Star Ocean 2 themed one.*
*One of my better RM2K3 projects. Although it didn't get to see the light of day, I did post a couple of screenshots over at RPG Arena, where it got a warm welcome. It was going to have a sideview battle system, and it was most complex one I had made. And by that, I meant that I didn't use the "show options" thingie, opting instead for using these CBS icon charactersets I found (possibly also at GGZ). Nothing more was ever done with it.
After that I switched to the questionable RMXP (not knowing at the time that it was questionable). I did some random mapping, getting familiar with the system. Noting that, unlike Don Miguel's RM2K, there wasn't a sample game showing and explaining features, I tried making one myself (I still have the project file, completely intact). It was a comedy game involving a very dumb Arshes, and had some very long cutscenes (didn't get far enough for gameplay). It actually was pretty decent for my skills back then, so i'm considering reviving that.
Then the legal RMXP came out, and I bought it as soon as I could (I think about two weeks after it came out). After that I started work on my Dating Sim Tech Demo, starring Usako. After a bunch of revisions, rewrites, recasting, change of graphics, I soon put it on indefinate hiatus. This was the only RMXP program I showed to the public, and it thankfully recieved a warm welcome.
I still plan to continue the dating sim tech demo (under the name White Lillian) sometime in the future, and have over time been considering different Poser models to use, aswell as toying with the idea of drawing the characters myself (you can see my work, aswell as some old Dating Sim Tech Demo related stuff, at bishounentaurus.deviantart.com ). But so far though, this won't happen anytime soon.
That's really all the memories I have (sans experimenting with scripts and making custom sprites). EDIT: They're actually pretty fond memories, especially the evented battle systems. Perhaps I should consider trying that out again.
Then I discover RM2K and RM2K3. Never made anything substantial with this:
1. Shitty FF7 fangame that I actually titled 'Aeris is Back'. Whenever I think back to this I bow my head in shame. The first thing to happen in the game was the FF7 characters playing hide and seek. Yes. Hide and Seek. And I couldn't even get that to work.
2. I once attempted to make a parody of Final Fantasies 7 to 10, where the worlds dimensions crossed over and hilarity ensued. The most I got done was a joke scene involving Cloud following the cheat rumor of using 100 tissues or something to try and revive Aeris.
3. I attempted a FFX sequel (of course, long before FFX-2 was announced), purely because I found some FFX themed charactersets. The most I got done was a scene with Yuna whistling, and a poorly cutout version of the logo appearing (twas the intro cutscene).
EDIT: I only just remembered that I did make something substantial. I attempted to make a sample game using RM2K3, using the new characters, which was also posted at RPG Arena (just like my Star Ocean 2 fangame). It included a party event system similar to Star Ocean 2, where pressing enter before entering a town would cause your characters to split up and explore the place. I also specifically remember trying to make a Pokémon fangame, purely because I found some Pokémon charactersets and chipsets. I didn't get much done, but I did get one completed cutscene involving a typical "Brock fancies Nurse Joy" scenario.
That was really all. Just a string of poorly done FF fangames that thankfully never saw the light of day. I remember posting the first one (or at least info about it) on an RM2K forum, only to be (rightfully) flamed and mocked. But that wasn't all. As soon as I started understanding more about events and switches, I soon started trying to make my own evented battle systems.
1. One FF7 themed battle system, using those lovely charactersets from GGZ that had side view battle system sprites for each FF7 character.
2. One SM themed battle system. My first ever one. Using a tutorial about how to use the "show options" thingie for battle commands.
3. One random one. I didn't get any of it done, I just place the sprites on the map (some random characters I found at GGZ).
4. One Star Ocean 2 themed one.*
*One of my better RM2K3 projects. Although it didn't get to see the light of day, I did post a couple of screenshots over at RPG Arena, where it got a warm welcome. It was going to have a sideview battle system, and it was most complex one I had made. And by that, I meant that I didn't use the "show options" thingie, opting instead for using these CBS icon charactersets I found (possibly also at GGZ). Nothing more was ever done with it.
After that I switched to the questionable RMXP (not knowing at the time that it was questionable). I did some random mapping, getting familiar with the system. Noting that, unlike Don Miguel's RM2K, there wasn't a sample game showing and explaining features, I tried making one myself (I still have the project file, completely intact). It was a comedy game involving a very dumb Arshes, and had some very long cutscenes (didn't get far enough for gameplay). It actually was pretty decent for my skills back then, so i'm considering reviving that.
Then the legal RMXP came out, and I bought it as soon as I could (I think about two weeks after it came out). After that I started work on my Dating Sim Tech Demo, starring Usako. After a bunch of revisions, rewrites, recasting, change of graphics, I soon put it on indefinate hiatus. This was the only RMXP program I showed to the public, and it thankfully recieved a warm welcome.
I still plan to continue the dating sim tech demo (under the name White Lillian) sometime in the future, and have over time been considering different Poser models to use, aswell as toying with the idea of drawing the characters myself (you can see my work, aswell as some old Dating Sim Tech Demo related stuff, at bishounentaurus.deviantart.com ). But so far though, this won't happen anytime soon.
That's really all the memories I have (sans experimenting with scripts and making custom sprites). EDIT: They're actually pretty fond memories, especially the evented battle systems. Perhaps I should consider trying that out again.