I don't know and don't really care if anyone has done these before.
This script needs editing to put it ids of skills you want, so if you have no experience at all at scripting you won't be able to do this.
To set an enemies level:
Levels[enemy_id] = level
Other than that I hope the script is easy enough for you to understand.
You can request maths related skills here.
I will not really be offering any help with this script due to the amount of work I'm getting from college and I have a few scripts I want to finish.
This script needs editing to put it ids of skills you want, so if you have no experience at all at scripting you won't be able to do this.
Code:
class Game_Enemy < Game_Battler
Default_Level = 3
Levels = {}
Levels[1] = 5
Levels[8] = 7
def level
if Levels[self.id] == nil
return Default_Level
else
return Levels[self.id]
end
end
end
class Game_Battler
alias before_fomar_level_skills_skill_effect skill_effect
def skill_effect(user, skill)
case skill.id
when 1 # Hmm heal can be level 3 flare!!!
if (self.level / 3) == (self.level.to_f / 3.0)
return before_fomar_level_skills_skill_effect(user, $data_skills[2]) # That other healing spell is flare!!!
else
self.critical = false
self.damage = "Miss"
return false
end
when 3 # Hmm the last healing spell can be level 4 quarter!!!
if (self.level / 4) == (self.level.to_f / 4.0)
self.damage = (self.hp * 3)/4
return true
else
self.critical = false
self.damage = "Miss"
return false
end
when 4 # I can't even be bother to check what this is but now it is level 5 death
if (self.level / 5) == (self.level.to_f / 5.0)
self.hp = 0
self.damage = 'Lvl 5 Death'
return true
else
self.critical = false
self.damage = "Miss"
return false
end
else
return before_fomar_level_skills_skill_effect(user, skill)
end
end
end
To set an enemies level:
Levels[enemy_id] = level
Other than that I hope the script is easy enough for you to understand.
You can request maths related skills here.
I will not really be offering any help with this script due to the amount of work I'm getting from college and I have a few scripts I want to finish.