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Mapping in VX

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Rare

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Correct me if I'm wrong, but any type of mapping takes thought and consideration.  RMVX separates the bad from the good mappers (as if you couldn't already see that in RMXP).
 
But, every
jbrist":1ybj9am2 said:
Actingman00":1ybj9am2 said:
Atemu":1ybj9am2 said:
You know, the program DOES come with a game full of sample maps, interior maps included...
That's how I learned to do it.



The RMVX RTP has grown on me, Ilike it now.  For the most part I like the program.  And it's much easier to map in but everything is much too square.

Isn't that the truth, the game is WAY too squared, RMXP had rounded objects, the grass looked like grass, buildings didn't have to look like a sqaure, they could be T shaped. VX really, is either a big Joke that enterbrain is doing on us, and in like a month they'll release a real VX with HD 3D graphics and kickass soundtracks, or it was put together by an 8 year old Pokéfreak.

Hmm, that square annoyes? you? Well, every game in VX wil be square. Nothing to shame for:D And I like the VX RTP, however.
 

Rare

Member

It's all about tastes.  I'm mapping fine with the squares.  It changes the whole mood of the game, but it all boils down to what types of games you want to make.

VX, in itself, is a very powerful program.  The biggest issue is the people who want to make games 'out of the box'.  The RTP is well, lacking, and unless you plan to create custom graphics, you're not going to be in the best position.  With RGSS2 though, almost anything is possible.
 
^What he said.
This is kind of off-topic now though, of course, as it is merely concerning the RTP rather than actual mapping itself. Looking at the screenshot Marcus posted, for example, they are more like tiles that resemble hills and grass in a cartoony fashion, rather than actually looking like a natural mount/woods and whatnot; be them well mapped or not. A lot more video game-ish, and a lot more light hearted. All comes down to personal preferences, of course. Personally, even with the well mapped VX RTP ones posted there, I still prefer a well mapped XP RTP instead.

Surely VX RTP can be a good thing in many cases depending on the type of game, of course. It is just pretty hard to go "NUUUUUUU! WHY?!!11 TAKE ME INSTEAD WAH WAH WAH *emo tears flooding*" with it. Not that the XP RTP is overly good for that either of course, but it's relatively more flexible as far as scenario and atmosphere goes.

Of course, you can always transfer XP graphics and custom graphics over, so I'm simply saying that for the default VX RTP mapping.
 
As Marcus's post demonstrates, i'm glad that VX is pretty much going to weed out all the people who are lazy and/or don't think when they map.
 
I think for the most part, it requires thinking in a different manner. If you copy a map data (hypothetically of course) from VX RTP into XP RTP, it'll look horrible, and the exact same thing goes for the other way around. Mapping methods largely depend on the tileset styles and construction to go with it, and pokemon styled tileset and a relatively more realistic styled tileset require completely different ways of thinking, which is what throws people off a lot at the transition.
 
I tried it for an hour or so and regardless of what others say, my opinion is that the mapping element sucks.  There was absolutely no need to limit tilesets or remove selectable layers for christ sake, they've had 2 years and generally made subtle changes.  On the whole the program is better in every way as far as I can see bar mapping.  I mean christ it's a development tool, surely they could have 2 separate ways or mapping... basic / advanced. 

The rtp itself I think is great for making a game out of the box, and while it is good that the panoramas are visible in the editor its not rocket science to add that.  I demand a partition to have an altered patch to take mapping back to selectable layers.  Though I doubt that can be done.

I also think this argument for weeding out bad mappers is pretty stupid.  There are bad mappers use XP, 2k, 2k3, and there will be for vx.  Just because we have less freedom with space isn't a benefit.

I don't find the program disappointing at all, it's just a shocking change.  We go from 2 layers, to 3 layers to 1 set layer.
 

Marcus

Sponsor

I also think this argument for weeding out bad mappers is pretty stupid.  There are bad mappers use XP, 2k, 2k3, and there will be for vx.  Just because we have less freedom with space isn't a benefit.

I wasn't trying to make a point about what the RTP is designed for, I was just making fun of Yggdrasil for posting

I agree wholeheartedly. I used to throw stuff anywhere and have a passable map. Now I need to think. The above map is an example of random placing in maps in VX.

The VX RTP definitely isn't suited for a dark or realistic game unless you're one of those weird people (like me) who enjoys dark and mature storylines juxtaposed with cartoony graphics.  I'm just hoping that anyone who uses VX will atleast step back and ask themselves "why am i putting this bush here again?"
 
VX is geared toward mapping that looks old school. That's what they were aiming for but I"m sure someone can script something to fix that. Just wait and you'll be surprised or wait for the next generation of makers.
 
Atemu":1q680hiz said:
You know, the program DOES come with a game full of sample maps, interior maps included...

This is what I looked at first. Totally agree. I have never found mapping to be a problem in VX. It's so much simpler, you just have to decide on your measurements (like for me, one tile = one storey outside, two tiles = one storey inside)
 
Mapping with VX is as easy as wiping your.. er never mind but anyway yes its very easy why do I complain? because it has lost ALOT of features from XP PM me if you need to ask some Q's but like ive posted 23 times..  I WISH LAYERS WERE STILL THAR! D:
 
Rawr, relax. State your complaints here then. We know we've heard it, the VX is easier but less dynamic. XP is harder but more dynamic. Just two differnt styles. Learn it, live it, love it or leave it. Simple as that.

The key to mapping in VX from my understanding is to think in a more simplistic mannor similar to old school gaming like I said before. Try to keep things more square. Marcus your maps look terrible because you're trying too hard to get away from the square look. VX is square looking it's as simple as that, you can't really try to fancy it up.
 
Well if anyone wants I have a demo of a game I made because I was bored =X its fun playing  VX made games but it just will... 'Tick' you off trying to bobble your way through the sea of errors and mapping queues also another thing that will kill you is the agonizing pain of trying to compress the data then .zip or .rar it to other people. but yea.. if anyone wants to try my demo PM me and I'll go fetch the FILEFRONT and upload it lol...
 
People that hate VX mapping so much....first of all, pre-rendered background are certainly not done.  Scripting and patches too could work.

Anyway, who says you HAVE to use VX?
 
I personally find that as an awesome map.  I wouldn't think it was that great in XP.  Another reason why VX is cooler.  IMO
 
>_> exactly.  that takes no time, yet its an awesome map.

Less time mapping = making games quicker.  Making games quicker = funner.


See? >_>
 
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