Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Mapping in VX

Status
Not open for further replies.
SPN":3nukyall said:
craybest":3nukyall said:
I'm pretty sure you can, actually, I just tried it,  you have to click it with shift pressed and then put it with shift pressed too.
Yep, right click with Shift held, and left click somewhere with Shift held.  Just found that out as I read about it.

I'm starting to like VX more now...I'll post a few test screenies later.
Thankyou, thankyou, thankyou!
Other than the amount of tilesets limitation, this is the one thing I thought I lost and was really unhappy about (tilesets can always be scripted in, but this can't). I think this method is even better than the old double-click one - it was pretty difficult finding the one you wanted.
 
Mr_Smith":1tsbo9aa said:
VX wasn't meant to do that kind of cliff mapping.  Yeah it looks alright, but if you look at it, the shadowing is messed up.
Well OK, I cant see it from that small picture but I'll check it.
EDIT: I see what you mean. The shadows aren't everywere... Damn editor.
There are tiles in the set that add shadow, you know. Unless I dreamt that.
 
Final fantasy IV was actually less square than VX's RTP^, while in castles or houses it's the same, in caves or cliffs it shows. anyway it not like you can't make your own round borders so...
 
Guys, I must say that you should just shut up if you hate it. And craybest is right, make your own. Oh, and for those of you who don't know, you can hold down the shift key to turn off autotiling. I used it to stop the cliff tops from blending in with those of a different hight. There is a process, but in my brief words: Outline the area you want seperated with the "Plain Black". Then re-fill with the roof tile, but disable autotiling. Add shadows (Like Semper said) (tiles on tab B, to the left, between windows and plants). I would screenshot it, but you have to have an image-hoster, and I don't.
 
Okay, so here's what I've got.

http://img177.imageshack.us/img177/4179/multicliff1lr0.jpg[/img]

Here I have a standard cliff.


http://img517.imageshack.us/img517/6663 ... ff2lo1.jpg[/img]

Now I have outlined the outside of the cliff in black.


http://img208.imageshack.us/img208/8223 ... ff3rp4.jpg[/img]

Now, disabling autotiling (hold shift), replace the black with the roof tile again. You'll also need to touch-up a bit of other tiles using the same method.


http://img516.imageshack.us/img516/3483 ... ff4hs5.jpg[/img]

Finally add some shadow using these tiles: http://img208.imageshack.us/img208/345/ ... lescj6.jpg[/img]

The reason that this works is because the edges of the tiles are created to outline the black, and when disabling autotiling, the edges ignore the new tile, and do not blend in. hope that helps, and isn't too big.
 
Fixable with a couple blank events and height variables.

Use your brains for God's sake, people. If you don't try to fix VX's problems and just admit it's bad, it won't get any better by itself. Because I really, really doubt Enterbrain will change anything.
 
Hevendor":uceo38p3 said:
Because I really, really doubt Enterbrain will change anything.

The opposite is the problem, they've changed too much. RMXP's mapping system was fine. Not only that, but I specifically remember that one of the top requests for "the next RPG Maker" were more layers, not less. Don't fix what ain't broke (though there ain't no problem adding some more wheels to it).

Also, the events and variables, no excuse. Whilst I admit it is a workaround, that's all it is. With XP you didn't need to go through such random workarounds to do the simplest things. It's a hassle, and i'd much prefer being able to just make a map rather than having to script my own through events.

With that said though, it DOES hold much potential for games with pre-drawn/rendered backdrops. It just lacks in the traditional mapping department.

I would go on, but I fear that i've said this all before.
 
Actually you are incorrect Mr Smith. Those graphics did not originally come from that zombie game. They originally came from a website that specializes in royalty free game graphics, both for free and for pay. They have a free set of RPG Tiles (made for a now abandoned RPG game) free for use.

That's where the tiles are originally from. Not the zombie game.
 
First of all, that person never claimed to make those tiles. We all known they were from a game design blog and were being transfered into RMXP like a year ago.

Secondly, its much more likely that Zombie Wars stole the graphics, seeing as the rest of the graphics don't match the tiles, and there are infinitely more tiles that the ones that show up in Zombie Wars that the original creator made.
 
Sailor Taurus":rz7thib8 said:
Actually you are incorrect Mr Smith. Those graphics did not originally come from that zombie game. They originally came from a website that specializes in royalty free game graphics, both for free and for pay. They have a free set of RPG Tiles (made for a now abandoned RPG game) free for use.

That's where the tiles are originally from. Not the zombie game.
You got a link to that site?
 
Status
Not open for further replies.

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top