Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Many Projects at a time

Honestly I like the updates you have done to Ameth I , especially the Arrows on the world map who says WHERE you can land, also I hope you have added clues where to go, and changing so that the portal HAVE GRAPHIC ! or else nobody willm play the game !

By the way, RPGS wanted me to post a topic about Ameth Legends, would that be OK ? Or can´t you post a topic of anotherone´s work (even if he/she asked you to) ?
 
I have quite many ideas, well, I am trying to work with only 1 project at a time : Right now I am working on my Lazerman project, that will be a trilogy, bt it is not that ok to work with more than 2, RPGS ! :devil:
 
I'm not sure if I should even talk about my projects, I have a few of them I work on for different reasons; for instance, I had a game with 4 towns, 3 long dungeons and used ALOT of common events, (for doors, advanced save points, banking w/ interest, weather system, party room, pushable objects, picture effects, etc etc etc.) This was my very first project and it was cancelled due to changes in systems, I quit using Dubealex's AMS then switched to Ccoa's UMS then switched to my XMS. Then, to go along with it, something horrible went wrong and I lost Legacy's 1-Scene CMS (origional version), and couldn't find anything to replace it and decided to just say fuck it and write my own CMS. Lastly, I turned around and made script counterparts to ALOT of my common events once I learned the principals of Ruby/RGSS/OO, they were alot easier to deal with and manage than some of these rediculously huge and clunky Common Events... and thats basically what I do to this day, is script things that I want in my game.

Basically, the lineup of my projects are...

The Echoside (Awaiting repairs, collecting hella-dust! 8 years of history before I started it too...)
Custom Menu System (I think its finished but I'm always doing something new to it)
Xtreme Message System (Nearly finished, collecting dust... next step; associate settings to my CMS)
Shining Force Battle System (Not even close to finished, collecting dust)
Script Test Bed (70+ random scripts I've made (plus 3 from others), all working together; always being worked on)

I guess, being a systems-type of person, I divide everything into different projects then later bring them together to see if they'll play nice with each other. So, sometimes working in multiple projects is necessary, I've spent a couple years between each of my sub-projects but again this is all going to become one project some day, and I can only cross my fingers and hope I'm not buried in the rubble of my own instability. XD

Also, if/when I start working on custom graphics again I'll probably do it in a new project, because I want to make sure that EVERYTHING is going to go together before I port it over to an actual game. In other words, I'm not going to start an actual game and think, "Hey, I'm gonna ensure that every resource in this game is custom to my liking." I'd rather just do all my graphics in one project that [i[isn't[/i] my actual game, incase I change my mind on something major its not going to affect a game that has already been worked on for a long time, such as the style of my sprites or whatever it could be.
 
I realised that with myself, if I get bored of one project it means it wasn't good enough to make in the first place. Now I only have one project that I keep returning to, I'm getting help from lots of people and have a large story that can be expanded to what ever I want, giving me endless production opportunities so I enjoy the one project.

Just think to yourself why you're bored of your project, in my honest, honest opinion; it's a sign that your project won't be very good, it's too complicated or hard to implement.
Instead of writing a massive story and putting a game around it, start making a game and build the story around what you can do.

My projects folder used to be filled with load of games that I would never finish, now there is only one game, my resources in-the-making folder, its website, my production groups website and my custom launcher program for the game.
 
Though what is even better in my humble opinion is to have something to work on that takes you away from RPG Maker entirely for a few days - like perhaps writing a short story or playing a couple of games.
Like what most people have said here, it often better to derive focus to a single project. I think some of our users lack a level a maturity and patience to stick with a single project because... they don't know how to finish it. Starting a project is great and makes you feel like you are doing something. It's the middle/mid-end stage where you start feeling like all your work will never get a finished project (some of the time, some people). Sadly, probably 95% of the projects started on this forum will never be finished. There isn't anything wrong with this as long as each individual has taken something from the experience. But I believe before you start a project, you need a game plan, which most tend to forget.

These 2 quotes sum up most of my opinion. If you're serious about getting a game complete, then stick with 1 at a time. However, if you're at the stage where you're just trying to gain some game making experience and have no intention of finishing anything, then I see no problem with working with more than 1 at a time. The larger the project, the more this applies.

Instead of working on each installment of a series that you have all planned out, I'd write a brief summary for each one that succeeds the one you're working on and leave it at that.

If you want to take a break from your big project but not RPG Maker, just make another project folder to use a a scratch pad, so to speak, instead of working on another "serious project." Use it to try out different eventing features, scenes, graphics, minigames, etc.
 
RPG Messiah":3jlavpmm said:
Though what is even better in my humble opinion is to have something to work on that takes you away from RPG Maker entirely for a few days - like perhaps writing a short story or playing a couple of games.
Like what most people have said here, it often better to derive focus to a single project. I think some of our users lack a level a maturity and patience to stick with a single project because... they don't know how to finish it. Starting a project is great and makes you feel like you are doing something. It's the middle/mid-end stage where you start feeling like all your work will never get a finished project (some of the time, some people). Sadly, probably 95% of the projects started on this forum will never be finished. There isn't anything wrong with this as long as each individual has taken something from the experience. But I believe before you start a project, you need a game plan, which most tend to forget.

These 2 quotes sum up most of my opinion. If you're serious about getting a game complete, then stick with 1 at a time. However, if you're at the stage where you're just trying to gain some game making experience and have no intention of finishing anything, then I see no problem with working with more than 1 at a time. The larger the project, the more this applies.

Instead of working on each installment of a series that you have all planned out, I'd write a brief summary for each one that succeeds the one you're working on and leave it at that.

If you want to take a break from your big project but not RPG Maker, just make another project folder to use a a scratch pad, so to speak, instead of working on another "serious project." Use it to try out different eventing features, scenes, graphics, minigames, etc.

Okey, as I thought, I am trying to persuade people to work with ONLY 1 but hard to tell, however, right now I MUST do it :/

By the way, RPGS wanted me to post a topic about Ameth Legends, would that be OK ? Or can´t you post a topic of anotherone´s work (even if he/she asked you to) ?

 
Just think to yourself why you're bored of your project, in my honest, honest opinion; it's a sign that your project won't be very good, it's too complicated or hard to implement.

Or one thing is it's too stressful and you just need a breather.
 

R.J.

Member

I have two concepts right now, each of which I plan to make a game with. However, I will only complete the first and then the other. There's two advantages to this: 1: I don't have to split my attention between projects, and 2: By the time I start on the second one, people will be able to see my improvement compared to my first project.

I generally only work on one project at a time, so I don't mix stuff up.
 
RPGS":g3yatzup said:
Okey thanks, then I will be working ON 2 (only)

the 2 are : Ameth : creation of Planets and Ameth Legends, meaning that Ameth III MUST be put aside NOW, thank you ^_^

Games in Progress :
12133465.png


Hi don't post just to pimp your project. Stick it in your sig or sig something. You don't need a whole post to advertise it. Don't do it again. Thanks
-Lou
Ameth sounds like a new drug...
 
Well, I'm "working" on three projects right now. My game, a new system, and a stupid ame that probably won't see the light of day (unless you waant to play the easyest, most stupid game EVER). Although with the way my game goes (me and my co take turns working) I find myself with nothing to do ALOT.

When I don't want to use RMXP I play Star Ocean: Till the End of Time (AWSOME!!!!) and mess with my DSi.

Off Topic: Is SO4 really that good Sonata?
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top