LMS Menu Request
Hey. For those of you who don't know, for some time I have been working on a zombie game called Last Man's Stand. But something I've always needed is a custom menu. The one I'm using at the moment ( a custom edit of the default one) is ok... but it's still the default menu, really. I've tried to make it a lot more interesting, but it didn't really work. So I'd be really greatful if someone could help me out and script it.
I know that I could probably event it, but as everything else in the game (such as the HUD) is evented, I'm already pretty high on the picture count, and more conditional branches will make the game impossibly laggy. So that's why I need it scripted.
Design
Ok, this is the main design of the menu:
As you can see, this is a quick mock up in paint, so I'm going to explain it.
The blue is where the map behind is shown.
The grey is the windowskin.
The black and white boxes are where the selection cursor is.
In the top left hand corner there are the player's stats. The face is just an image in the pictures folder. The red bar is the health bar, and the blue one is the infection metre. The health is obviously displayed according to the characters health, but the infection metre is a custom system, so that should be made to just read a variable. Both are out of 50.
To the right of that is a box that shows two other things. 'Location' is obviously the name of the map the player is on. Underneath there is 'Zombies Killed'. This is another variable. The number that variable is set to is displayed to the right.
In the bottom left corner, there is the selection window. Selecting 'Missions' takes you to another, premade scene. Don't worry about that. 'Save' obviously takes you to the default save menu, and the same with Exit, taking you to the end window.
Selecting 'Inventory' is where the menu gets a little more complicated. When you select Inventory, the large middle window becomes active, and the selection window is deactivated. In this middle window is all the items and weapons you have in your inventory. Each are represented by a picture in the Pictures folder that is the same name as the item or weapon. The name, and the description of the item is shown in a long window below the item menu, that is not shown in the mock up (I forgot to put that on). When you press Enter on that item or weapon, you either use the item if it is an item, or equip it if it is a weapon. Pressing escape takes you back to the selection window.
Ok, that is everything. I really hope someone can make this for me. The person who does will get credited ingame. Thanks in Advance.