Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Linear vs Nonlinear

I prefer when the main plot follows a very linear and closed line with goals always clear and obvious, but having a lot else todo besides that. With clear goals you know what NOT to do if you just want to explore.

Also leaving events open for as long as possible is good, so players wouldn´t miss then because they noticed then too late.

Also, having large plot events happening in other places of the setting in the linear plot is nice so it doesn´t feel like the world spins around the hero.
 
I like game that have a main story, with plenty of sidequests to do.

I dont like game that are too open though. Then you feel like you have no goal.

I guess im somewhere right inbetween.
 
I like games that aren't FF linear, but are linear in the way that if I see a particular building or person that looks interesting, or even a natural landmark like a cave or mountain, I can go and explore it. But the main quest is still there.
 
im making a game where your party has 6 missions to do (mission 1 then mission 2 then mission 3 etc) that all, but you can do each mission in any imaginable possible way.
Does that counts as linear or nonlinear? o_O
 
Still linear. Non-linear games give the option to not do those missions, and do another set. Or not at all. Non-linear games have so much more to them than 'you'll do this set of missions, no matter what'.
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top