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Least favorite rmxp job

What sucks most?

  • Materialbase (graphics, sprites, etc.)

    Votes: 28 22.0%
  • Database (items, enemies, etc.)

    Votes: 43 33.9%
  • Mapping

    Votes: 22 17.3%
  • Events

    Votes: 8 6.3%
  • Scripts

    Votes: 19 15.0%
  • Other (distribution, recruitment, etc.)

    Votes: 7 5.5%

  • Total voters
    127
I would say scripts, but since I don't know how to script at all, I guess it dosen't count, so I'll go with database.

I have a hard time trying to make everything balanced and whatnot, but it's mostly just because I can only do like 5 items before I get bored and decide to do something else. Which is bad, since an RPG made with the default RMXP database settings would be insanely boring.
 
Eventing... simply because.. Its FUN when you get strucked with an IDEA for a story then you decided to open RMXP but turning your IDEA INTO AN EVENT! really spoils all the FUN...
 
Everything except scripting but my least favorite would be eventing. I won't ever make a game :P I'll probably join a team or something.
 
I voted for scripting, because that's one thing I'll probably never learn...
Close second would be graphics I guess, tilesets and charsets are a pain in the ... . But I can do most of the things.

Database, eventing and mapping isn't much of a problem.
 
I voted mapping. I have no talent whatsoever when it comes down to it... All my natural maps look like they've just been prepped for 7 hours by a dozen gnomes...

Everything else is fun. I love Databasing, as that's basically your RPG, Eventing and scripting are also fun, because everything I do usually comes out way different than I had originally planned, and Graphics are tedious, but it doesn't really suck it's just time consuming.

By far I do the most resources, and the least eventing and/or scripting.
 
Hmm...different thing for different reasons. But overall, I voted Materialbase, simply because graphics are a huge pain for me. I have Zero ability/skill when it comes to making my own graphic resources of any kind (meaning anything from Spriting down to just drawing a simple picture to use as a battleback), so any resources I ever use that are not going to be from the RTP have to be found or requested or obtained from a friend or something... When you can't make your own stuff, it's harder to make your game's elements really look like you envision them in your head.
Other than that:
-Database work is a very mixed bag. Coming up with concepts and names (and even backstories, when appropriate) for weapons, skills, monsters, etc. is great, but making them all work together in the game and balancing everything out is horribly tedious.
-Mapping is very long and very hard, yet I still really enjoy it, and I personally think that strong atmosphere can add a lot to a game.
-Eventing is pretty fun to me. Once I have an idea for a scene, I like exploring the different options to see how I might make it work. Plus, events are obviously the area where the actual story writing and character development become most visible. Writing the actual plot of a game is something that come much easier to me than the "technical" aspects (such as scripting) or graphical aspects (such as spriting).
-Scripting is something I'm still learning, so I can't really comment on how much it sucks or doesn't suck. Based on my experience so far, though, I'm pretty sure it will never be my favorite part of gamemaking, but it wouldn't be my most hated part, either.
-Other: Distribution? Recruitment? No idea. These are things I really haven't given ANY thought to. XD
 
For me, scripts.

No matter how many comments I make to myself I always wind up confusing myself or the resulting script is as efficient as Homer Simpson.
 
Database. Drives me nuts, it's basically just the same thing you keep doing for hundreds of items, skills, weapons etc. It's annoying. Sometimes it can be quite a joy, but it depends. I intend to create all the base items and skills before starting off any gameplay in most of the games I've done, and that's really an irritating situation.

I prefer scripting anyway. :D
 

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