sixtyandaquarter
Member
Battle roles... hmm...
I have two tanks of similar fashion. One's more physical than the other, but the other has a wider array of skills. Their fairly even though, the skills offset the weaker one.
One is a temporary character, he's there for story purposes and to fill a character roll in the beginning, to show the world's bigotry. The other fits better with the characters. The first doesn't fit well with the party, he stands out being part animal looking. So in the common areas, he and the party are insulted. He does die, but that has nothing to do with having two similar characters, rather as a story purpose.
The fact that they are both tanks just worked out that way. That they're similar didn't affect how either were set up, no changes were made. The only thing was "this one isn't in the game a whole lot so I don't need to do a full skill set, this one is, so I'll do a full skill set", and as a result of having a full skill set his stats were watered down. No effect on the other.
If you are making a game and you find yourself making similar characters there's something wrong there if you need to change them or kill them off simply because they're -oh no- similar. Sometimes it's good to have two similar characters, depending on how you play. Other times it's just coincidental.
I hate when people are like "I have one strong dude, and one healer, and I have one thief, and one jackofalltrades... I'll put in a sexpot and a redmage type deal just to even it out" because you really don't have options at all.
I have two tanks of similar fashion. One's more physical than the other, but the other has a wider array of skills. Their fairly even though, the skills offset the weaker one.
One is a temporary character, he's there for story purposes and to fill a character roll in the beginning, to show the world's bigotry. The other fits better with the characters. The first doesn't fit well with the party, he stands out being part animal looking. So in the common areas, he and the party are insulted. He does die, but that has nothing to do with having two similar characters, rather as a story purpose.
The fact that they are both tanks just worked out that way. That they're similar didn't affect how either were set up, no changes were made. The only thing was "this one isn't in the game a whole lot so I don't need to do a full skill set, this one is, so I'll do a full skill set", and as a result of having a full skill set his stats were watered down. No effect on the other.
If you are making a game and you find yourself making similar characters there's something wrong there if you need to change them or kill them off simply because they're -oh no- similar. Sometimes it's good to have two similar characters, depending on how you play. Other times it's just coincidental.
I hate when people are like "I have one strong dude, and one healer, and I have one thief, and one jackofalltrades... I'll put in a sexpot and a redmage type deal just to even it out" because you really don't have options at all.