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Isometric Maps for XP
version 1.0
by MGCaladtogel and Siegfried
Translated and enhancements by GubiD

Description:
This allows you to create the game you have always wanted in RMXP!  This script takes the standard movement and character placement and tile rendering to Isometric, which is 2.5D.  What does that mean?  You can now create games that incorporate height and a semi 3d look without actually being 3d!  Of course this means that there will be a lot of spriting of tilesets, but the capability is there.  This can eventually be incorporated into many ABS's and TBS's (its already in GTBS... v1.3 to be released soon). 

Instructions for use are in the demo

http://i218.photobucket.com/albums/cc200/GubiD/Iso3.jpg[/img]http://i218.photobucket.com/albums/cc200/GubiD/Iso2.jpg[/img]http://i218.photobucket.com/albums/cc200/GubiD/Iso1.jpg[/img]

Demo!

GubiD's Isometric Maps for RPG Maker VX
An Isometric Engine compatible with RPG Maker VX, with a built in Jump ability, height management, and a 4 directional pixel movement script.  No screen shots because its pretty much self explanatory.  Download the Demo Now!

DEMO

Directions for Use:
    1. Download the demo
    2. Extract the Demo and Open
    3. Copy the script entries to your project. 
        Isometric(Basic) - Gives Isoview with no addons
        Isometric(Advanced) - Gives height management and jump ability (enabled by global switches at top of script)
        Pixel Movement - Gives pseudo Pixel Movement script, but only for 4 directions.
    Note: If you copy the Isometric(Advanced) script then you must have the Basic.  Also if using the advanced dont forget to get the TileA5 from the demo for best         
      height management abililties.
    4. Create your ISO map
    5. Create a CHILD map (child means one below it), name it using ISO somewhere in the name, and use height map (TileA5) for design.
    6. Place all events and transfers should be directed to CHILD map and NOT the parent. 

Essentially the way this script works is this: 
You transfer to a given map.. if the name includes ISO it puts the character in ISO mode and calls the PARENT map to overlay the current map.  That is all.  Everything else is tile management. 

If you have any questions as for the use of this script, please post them here.  Placement of tiles is very important and it would be highly recommended to use a tileset management script when using this one for more variety. 

There are NO custom resources in this script other than the TileA5 which was redrawn for Height Management purposes.

How to use...
http://i218.photobucket.com/albums/cc20 ... VXISO1.jpg[/img]http://i218.photobucket.com/albums/cc200/GubiD/VXISO2.jpg[/img]
Down... then jump up on cliff.
http://i218.photobucket.com/albums/cc20 ... 3_down.jpg[/img]http://i218.photobucket.com/albums/cc200/GubiD/VXISO4_up.jpg[/img]
Walk up to the end of the ridge.
http://i218.photobucket.com/albums/cc20 ... _ridge.jpg[/img]

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