Venetia;256605 said:
Nobody has really listened to me on this topic but Ratty ...
If you encrypt the music you may be slightly better off were you sued, but using music from a registered game is illegal no matter what way you slice it, folks. And you CAN be 100% liable for monetary damages if you sell the game or if anyone takes the music from your game and sells it.
By recognizable, I mean that if you listened to the registered game's song, and then listened to the song you just altered for your game, the similarities would have to be nearly nil. Different tune, different instruments, different pacing. You might be able to get away with just changing instruments and pacing but it has to be identifiably NOT the music you ripped.
Companies are serious about this. Music labels are suing regular people THOUSANDS of dollars constantly ($1500 to $50,000 per suit depending on the severity, and even some more than that) for using their stuff without royalties.
I'm just giving you fair warning.
The only thing that kind of makes me want to totally reject your warning about music is the fact that:
1. Not everyone here can compose music.
2. Those people who are currently unable to compose their own music would most likely not want to wait and learn before making a game that may not even take a long time to develop.
3. Not everyone here has a team or any help whatsoever, these people are mostly common-folk who enjoy making games as a hobby. Just because it's a hobby for them, though, doesn't mean that they will never strive to make their games unique and enjoyable to others, and the music of the RTP pretty much blows.
Using music already made in videogames and such pretty much provide a resource for the inept such as myself. I don't want to attack you, I know you are simply stating the facts about the law, but... What other options can "the rest of us" really have?
Also, even though there are sites that provide original midis, not all of the offered tracks on the net may appeal to one's taste.