Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

I need a few things, mainly a cursor and a "sealed skill" tile

Okay, well I haven't been progressing in development of my game, Lucid Awakening, because I've been working on a skill system.

Let me try to explain it. It is a mix of 3 things: the Talents from World of Warcraft, the License Board from Final Fantasy 12, and the Sphere Grid from Final Fantasy 10.


-Each character has their own "board" or whatever you want to call it.

-We will use Zeth as an example. He is a mage type character. So far he will just have 2 different "paths" of skill learning. I call them the Elemental and Arcane path.

-The first skill on the Elemental path is Fire 1. This is the only skill available at the start of the Elemental path. There are two squares diagonally adjacent to Fire 1, but you can't see what they are. When you put the cursor over Fire 1 and push confirm, a dialogue box pops up that gives the name of the skill (Fire 1), the AP cost (10 AP), and a description of what the skill does ("Deal light fire damage to one enemy").

-The two adjacent tiles start flashing, and you can see what appears to be an Earth symbol on one, and a Water symbol on the other.

-You gain AP from killing monsters (mostly just 1 AP from each). So say you have like 50 AP.

-You choose "Learn this ability" from the choice box that comes up after the previous dialogue box comes up. You learn Fire 1, and the skills Earth 1 and Water 1 become available to learn. The first 4 skills are in a diamond shape with Wind 1 at the bottom, which you can only see/learn once you have learned either Earth 1 or Water 1.

-The "path" continues with a square of the level 2 Elemental spells, and another diamond with the level 3 Elemental spells further down. There are also a few stat boosts (MP +, INT +) between each set of Elemental spells.

-The other path (Arcane) has 3 different levels of Dark, Ice, and Lighting; along with more stat boosts in between them.


You can go between paths at any time. It is not like a class choosing system. You can spend your AP any way you want; you could evenly distribute between paths, but then you wouldn't get the more powerful ones as early on as if you focused on just one. This is how the system is dynamic and different.


Another example of someone's paths, are Ariana. She (so far) has one path that has status effect spells that cause damage and a status effect to one enemy; a path that has spells that put status effects on all enemies, but don't do damage; and a path that has a few healing spells and status healing spells. You can see how this could, again, be dynamic and interesting. (She is probably actually a better example of how interesting this system could get than Zeth).

====================================================================
Here's a pic:
http://i51.photobucket.com/albums/f389/ ... lltree.png[/IMG]

Okay. I know it is really ugly, and doesn't have a good interface. That's why I need the help of some people. Here is what I would need to make it look a LOT better:

1. Some kind of cursor...at the moment I am using a butterfly lol. I want like a pulsing or rotating square (maybe light blue) that would fit around the skill tiles with space around it (the square be bigger than the skill tiles).

2. Diagonal and straight lines. I am not exactly sure how they would make them fit right, but I guess the person making the lines would need a demo, and would have to go in and test different lengths and angles until it looked just right. I would want them to reach from the edge of the one, to the edge of the other. And there would need to be a few different angles of diagonal lines because some tiles are spaced differently.

3. A "locked skill" tile. I need a tile the same size and style as all the other skill tiles, but have some kind of seal on it. Right now they are just a blank white tile, but it would be nice if the ones you can't see what skill are yet would have like maybe a raised, metallic looking square that would be there.

4. A nice background panorama for the skill trees. I wouldn't need a different one for each character...just a nice background for the thing. Or you know what? Maybe it could just be a tileset so I could build it how I wanted it; also that way the background wouldn't move when the cursor moves around the map. Maybe like a nice chess board type thing with runes and stuff I could mess around with and put around the different paths or something.


So, if anyone would be willing to do any of this, or knows of some already existing stuff, please let me know.
 
Sorry it took me so long to respond, I didn't feel like getting a screenshot and everything lol, but I'll just go ahead and do it haha.

Here's the cursor I edited:
http://i51.photobucket.com/albums/f389/ ... rFixed.png[/IMG]

Here's what happens when I try to use it:
http://i51.photobucket.com/albums/f389/ ... roblem.png[/IMG]


Edit: Oh, btw I have basically everything I need right now because I used the one you edited for me to do the others so it's fine now, but I would like to have this problem fixed in case I need to edit anything else later.
 
The width and height both need to be even numbers. Since the width and height of each individual tile/cell is one fourth of the total width and height - an odd number for either value would result in a partial pixel total, which is impossible.

The width of the spriteset you posted is 127 pixels - resulting in a cell width of 31.5 - an impossible value. So, that's why the edge is getting cut off.
 
Hm, I tried that before and it didn't work O_o...but yeah, it worked this time. Thx so much!

Oh also, I have a quick question. I dunno if you know anything about Gimp, but when I increase the canvas size it cuts out anything I try to move outside of the original canvas size.
 
sillypieman;249839":2opr4tpz said:
Hm, I tried that before and it didn't work O_o...but yeah, it worked this time. Thx so much!

Oh also, I have a quick question. I dunno if you know anything about Gimp, but when I increase the canvas size it cuts out anything I try to move outside of the original canvas size.

Your welcome!

I'm afraid that I don't really know anything about GIMP, only Photoshop. But, if you have any other questions, just let me know!
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top