U.S.G. A New Beginning
Reviewed by Untra
I remembered I originally downloaded this game because I wanted to try and review it. It was only after I started the review that I saw that the game was originally posted four or so months ago, and I left it alone looking for a more recent game to review. In those four months the game folder was simply left untouched until just before the trip where it became a hiding spot for my more Risqué images (Although at the moment my more Risqué images consist of a naked Kerry Byron from Mythbusters and PPG porn comics). I never really bothered to play the game until my internet went down, where I rediscovered the game after going for my weak porn stash.
Not surprisingly, there’s another animated title screen to be had here, but not before a GP Touch Splash Screen. I must admit that at this point, the game looks pretty legit. The text looks absolutely fantastic (although I’m not too partial on the use of the default font), and the presentation between plays looks absolutely fantastic.
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The Default Font is called “Tahoma†in case you were really wondering.
Apparently you play as the funky brown haired guy, but it wasn’t until a bit later did I learn this game is a fucking shoot-em-up, and of the best variety Ive seen. I really can’t explain how fucking beautiful the gameplay and action is. At times I broke into a sweat just trying to concentrate on getting a few more hits on a boss without getting hit, only to find that doing just so is entirely futile. In later parts of the game I was relying entirely on the brief few seconds of invulnerability granted whenever you die or get hurt.
I’m trying to convey just how crazy the game can get at times, so let me use an example; Ikaruga. If you’ve ever played that game, you’d know just how crazy and beautiful everything is, almost as if the enemies bullets are putting on a show for you on screen with their dazzling colors and fleight patterns just before they give you a gameover. It’s really desperately amazing, and I can’t even imagine how much work Hima must have put into this.
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I just killed six enemy flies that when killed shoot bullets that can disable my guns. USG is a real treat for the eyes.
The beauty of this shmup is the additional mechanic of experience. EXP is given whenever an enemy is killed, and whenever you level up you get a few points that allow you to purchase more health or better weapons. But the catch is that you can receive additional EXP from every bullet the enemy has out when you kill that enemy. The result is you get a better score and you can upgrade faster by letting more enemies shoot at you before you kill them. Additionally, some attacks can “Down†enemies, temporarily stalling them for a few seconds. While stalling enemies may useful in terms of getting to harder enemies while they have fewer bullets flying at you, it eliminates the EXP bonus they might give because their bullets would have already flown off the screen.
Additionally, there are five types of weapons in the game that you can use against enemies. They range from Fire, Ice, Thunder, Wind and Normal. You can only have two weapons at a time, and upgrading the weapons to the fullest seems to be necessary to beat the game. The balance of leveling up, or even the special moves, seems to be lacking. Shmups tend to work better without the inclusion of RPG elements. Hima took a brave shot, and things look really well done. Despite some balance issues (If you’ve never tried grinding for levels on a shmup, consider yourself lucky), The gameplay aspect of U.S.G. is truly well done.
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One of the bosses in the game. The enemy charges a ribbon of bullets that shoot out in a strong curve. Avoiding this attack is harder then you’d imagine.
The main story revolves around a series of pilots such as Kyte and their navigators. A Navigator and a pilot work together to do various missions. The main hook of the storyline is that whenever a fighter dies in a mission, so does the navigator. Additionally, an intercom keeps speaking of a “Truth†that all the pilots are working towards.
In all, the storyline is okay, and not really the strong point of the game. About halfway through the game however, the games main acronym is given a definition that made me just simply drop my jaw in confusion. Apparently, U.S.G. stands for, and I kid you not,
Ultimate
Sperm
Generator. I cannot begin to describe just how bad of an acronym that is, or just why the rest of the games title is “A New Beginningâ€, but apparently all the characters are individual sperm, The pilots are the Y chromosome, the navigators are the X chromosome, and they’re all in a virtual reality test to become a baby for a loving mom and dad. Whiskey Tango Foxtrot!
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Here’s a acronym for you: WTF?
So maybe U.S.G. doesn’t have the best story ever, so what? USG is one of those games where you have to ask yourself, “Holy shit, someone made that in RPG Maker?†And hey, I won’t lie; having the last boss of the game be a giant egg located in the ovaries of your future mom... That’s just fucked up enough to be original. Give U.S.G. a try, and I can promise you it will definitely be engrossing enough to keep you busy.
But jesus fucking christ you will never hear a worse storyline then that.
Pro: Gameplay feels like injecting your eyes with pure uncut happy
Con: Oh god the storyline…
Usg: omg wtf lol bbq