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HP/SP Animated Image Gauge

By the way, 1.03 was out at 2007-01-11(I'm using yyyy-mm-dd). And the author clearly said, 'You cannot use it with RTAB by this time. This is only for default battle system'.
 
Ok this has worked before but after a while the guages arent showing up. I've done all your directions but the guages arent showing up in battle am I doing something wrong?
 
I also am having a problem. Whenever I call up the CMS I am using, the bars show up in the background, and disappear whenever I exit the menu. Is there a way to fix this?
 
To mephisto:
Overdrive is so old now. I guess there'd be a way to get it to work with Limit Break, but that would mean a separate routine governing the Limit Break Bars (similar to the HP bars) and another graphic image for the Limit Break bar itself. If anyone does it, make it a 'patch' that allows the two to work together.

To Takneo:
On the map??? Oh, man... I suck at huds. Took me two weeks to make that piece of... *cough* hud for the ammo system I made.

To SinisterX:
It was meant (primarily) for the default system. I just recreated a project, pugged the script into the Script editor and copied the two files into the Graphics\Pictures folder. It won't work with RTAB and I don't know of it's acceptance with any other system.

To Strawberry Bomb:
(aka Laree... I'm a member too. :D )
A CMS, eh? I must be missing something as the bars SHOULD show up in the CMS and disappear when you exit. NOTE: If the CMS is using it's own bar system, that could interfere. And I hope you're pasting it below the CMS. The main portions involve aliasing the draw_actor_hp and sp sections, checking the update method (for animations) and adds some bitmap routines.
 
DerVVulfman;146310 said:
To Strawberry Bomb:
(aka Laree... I'm a member too. :D )
A CMS, eh? I must be missing something as the bars SHOULD show up in the CMS and disappear when you exit. NOTE: If the CMS is using it's own bar system, that could interfere. And I hope you're pasting it below the CMS. The main portions involve aliasing the draw_actor_hp and sp sections, checking the update method (for animations) and adds some bitmap routines.

I tried switching the order of the scripts, and it now is showing the item tab of the CMS, but it doesn't go away after I back out of the menu. And the bars are still showing. These are the scripts I am using: This one, the caterpillar script from Phylomortis, the CMS by LegACy, and the UMS by ccoa. Which order would be best to put them in to reduce conflict, or should I edit something to make it run better?
 
UPDATE
[/FONT]

Updated to version 1.03 with the Bars now properly lined up behind the HP and SP values in the main menu...

It's about time. The Status and Battle menus already had 'em lined up. XD
 
where the hell must i paste this script. Because i pasted in scene debug. But um nothing happens everything stays the same. pls little help
 
jaroentje;165757 said:
where the hell must i paste this script. Because i pasted in scene debug. But um nothing happens everything stays the same. pls little help

You should put any custom script between Scene_Debug and Main. Right click on Script list, select 'Insert'.
 
Ok i imported the sp an hp gauge pictures. I inserted the script between scene debug and main. But still nothin' happens???

EDIT:
ok nevermind, I fixed it. thnx for the help btx :)
 

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