To mephisto:
Overdrive is so old now. I guess there'd be a way to get it to work with Limit Break, but that would mean a separate routine governing the Limit Break Bars (similar to the HP bars) and another graphic image for the Limit Break bar itself. If anyone does it, make it a 'patch' that allows the two to work together.
To Takneo:
On the map??? Oh, man... I suck at huds. Took me two weeks to make that piece of... *cough* hud for the ammo system I made.
To SinisterX:
It was meant (primarily) for the default system. I just recreated a project, pugged the script into the Script editor and copied the two files into the Graphics\Pictures folder. It won't work with RTAB and I don't know of it's acceptance with any other system.
To Strawberry Bomb:
(aka Laree... I'm a member too. :D )
A CMS, eh? I must be missing something as the bars SHOULD show up in the CMS and disappear when you exit. NOTE: If the CMS is using it's own bar system, that could interfere. And I hope you're pasting it below the CMS. The main portions involve aliasing the draw_actor_hp and sp sections, checking the update method (for animations) and adds some bitmap routines.