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How can you make your story stand out, even though you're no masterfull writer?

Hmmm ... I've read a couple of posts in this topic and I am getting quite interested.... In my opinion (which I'm pretty sure was stated by Lene earlier in the topic) is that cliche's aren't bad at all, it's how you portray them.... the way I want my story (of my game) to be told is how I envisioned it... and how did I envision it? Like an anime. So the way most likely my game will be layed out is with cliche's left and right, but the way I'll hook my player (or hopefully anyways =D) Is by adding elements into the game that I love seeing in an anime or rpg. So this might be good news for players that like anime, I'm hoping it'll attract them, but if not then I need to find another way to attract them to my game. I think a game's story doesn't have to be amazing-oh-my-freaking-gawd good, but it has to have a degree of work put into it. I can;t tell u how many times I've seen game topics on this forum with the same crystal,ninja, etc. theme going on,,, to me that pushes me away from a game, A game can be filled with cliche's but if it has SOMETHING orginal to it's overall story, then I think it has more potential. Y'know I think I'm beginning to ramble, so I'll excuse myself now... =D
 
In reference to cliches, I actually made a topic detailing its relevance in literature a while ago (lost after certain unfortunate events). The basic gist of it goes is that, in terms of what can be considered effective writing, cliches cannot succeed in this aspect. I actually saved those posts on word and I'll gladly post my opinions where it is welcomed.

Now back on topic (whatever it is).
 
I'd say this topic is generally fine if you feel like discussing the use of cliches in rpg making or whatever, seeming as it fits into the general topic at hand. Though of course, it'd work just as well in a seperate topic, though discussing the points of TCoFA's guide alone might make this a rather boring thread.
 

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