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I was wondering if there was a way to press the "action" key when wandering around a dungeon and have the player character swipe a sword so that an enemy event would register a hit. This would ideally be used with pixel movement, but the idea is that the wandering enemy would be "knocked out" so it would stop chasing you. The catch is that it would not be used in the vein of something like XAS, but simply to register hits and not to damage the enemy in any way. After the player touches the enemy, it would initiate a battle with whatever system you are using (using eventing).

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