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HBGames
Im trying to find a way to make an hash of graphics used in a map before the player goes there. i tried reading through all the code but im not really seeing an easy way to do this. I use a custom data type and a cache(for faster loading since its slightly slower then bitmap.new) I just want to be able try to cut down the time by loading the files into the cache before the player even trys to transfer. I know ive seen scripts that open and read the contents of the map.rxdata files before, i just couldnt find one. can anyone help me out?