Whoever said that about young boys... I'm assuming they meant
young young boys. I've never babysat a boy who was willing to play Mario Kart or similar games as a female character.
I'm just going to second what everyone else has said about not emphasizing the fact that she has boobies so much when you're working through her character design. I'm very frequently mistaken for a dude when I'm on the intertubes, which I find totally understandable. When separated from my body, what is there about my speech that marks me as female? Not a whole lot.
In fact, my gender studies professor really enjoys biting people's heads off for saying things like "women are more emotional." I have to say I almost agree -- what does that even mean?
More emotional? Do they have more emotions? Or do they just act on them more? And really,
all women?
In short: stop worrying. Just make her a
person, and she'll probably be fine.
Further reading:
http://www.guardian.co.uk/world/2007/oc ... nder.books (It's an opinion, but one I agree with, with interesting backing and references to scholarly sources.)
Another interesting thing that I always consider in my games is the "Bechdel Test." I'm pretty sure this originated in popular culture, so it's not a scholarly test, but it's fun to see if your story "passes". It runs something like this: to pass, your story has to have at least two women in it who talk to each other about something besides a man.
Thinking about if this applies to your novel, game, or whatever is kind of fun. I'm not saying that all games should or can be expected to pass this test (lots of great games, books, and movies don't), but it's kind of a neat thing to look at. If your game doesn't pass this test, why doesn't it?
http://tvtropes.org/pmwiki/pmwiki.php/M ... echdelTest