You do realize not everyone wants a thousand scripts for two things right?Farah":1szm0g8a said:This is something I've been meaning to discuss for a LONG TIME. These people who call themselves "Coders AKA Eventers", are they REALLY NEEDED in projects? All they seem to be are a bunch of people who fail at RGSS so they take the piss-easy route of "eventing", which essentially requires BASIC KNOWLEDGE of variables, loops, switches and functions. Seriously, is this not a thing the "leader" of a project can do?
Hey, I am talking about the generic topic asking for -sixtyandaquarter":3o8dpmaa said:You do realize not everyone wants a thousand scripts for two things right?Farah":3o8dpmaa said:This is something I've been meaning to discuss for a LONG TIME. These people who call themselves "Coders AKA Eventers", are they REALLY NEEDED in projects? All they seem to be are a bunch of people who fail at RGSS so they take the piss-easy route of "eventing", which essentially requires BASIC KNOWLEDGE of variables, loops, switches and functions. Seriously, is this not a thing the "leader" of a project can do?
Or that while I can event a modified RTAB style that looks and acts just like Chrono Trigger - no scripter has released such a battle system.
Events can be done much better in scripts at times, but eventers are far from pissy RGSS wannabes. The difference is whats an Eventer and who simply uses events. I would call myself an eventer, I make complicated event systems to which no script I've found covers in exact.
Other than the Chrono Trigger battle system I'm working on an excellent journal system that will put messages down in the order the events happened (a lot simply put them in the order of switch/hash settings), a 2nd which is very much like the old NES Friday the 13th battle system, and loads of things including false transitions and battle effects.
Not every one can or wants to code.
If that's the only way for a system to be of worth get over yourself, stop acting pretentious. If someone coded these things would we need to event them at all?
I am really sorry for wording my actual point incorrectly, I was not saying EVENTING SUCKS DON'T DO IT. I am saying that the actual position within a project should usually be the responsibility of the leader(hey, if you want to event go off and do it, unless it's a COMPLEX SYSTEM that a "scripter" or EXISTING SCRIPTS do not cover it may be possible to get an "Eventer", but the position is usually from what I've seen, menial tasks).monkeydlu":3o8dpmaa said:I don't get the point of this topic, sure, there are a few people who has shared and took pride in their evented simple to use mini game systems, bank systems, etc, but they have a right to do so.
And of course, theres those who's made amazing evented systems that no one bothered to script, it's a system.
A fully functional bank system takes some time to learn how to make, and some project leaders just don't have the time or don't feel like figuring out how to make one themselves.
Instead, they do the same thing they do with scripts they find on the internet, copy and paste, there we go, a working bank system.
Whats the different between that and using a script that can do the same thing? Nothing really, like skie said, whatever floats your boat.
It might be easier for the project maker to edit the bank system if it was in events instead of scripts, or perhaps he just found the evented one first.
I don't see any problem at all for somebody to take pride in doing something. Hell, if their good at it, and you know their better than all others at it, I'd have no problem giving the guy the title that fits. Your problem is that your trying to relate eventing to scripting way to much, their different branches of work. It's like comparing a apple and a orange, sure they might both satisfy your hunger, but their grown differently and taste different as well.
It really depends on what is being done(wow i'm gaining insight now, and now the OP makes me look like a right dick). If it's CUTSCENE, then in my opinion the project leader should do it himself, because that furthers the story(again, the responsibility of the leader, which is debatable). Then, if it's BANK/INSERT COMPLEX SYSTEM then an eventer could be neccesary! It seriously is dependant on what is being done, but from what I've seen it's more menial bullshit than complex systems that eventers are being used for.monkeydlu":1d1mw5ad said:if you don't, then I even further miss the point of this topic.
People look for eventers becuase their easier to work with, their easier to find, and there are ALOT of things that are better done with events than scripts.
If the game leader can't do it himself, he's a shitty game leader and no one will help him, but a very experienced project leader will also seek out a eventer becuase he knows that a eventer can save him alot of time, whats wrong with that? their different than scriptors.
I didn't miss your point, but your right, I went off track and yeah I did totally ignore it accidentally.Farah":2clz0luz said:Hey, I am talking about the generic topic asking for -sixtyandaquarter":2clz0luz said:You do realize not everyone wants a thousand scripts for two things right?Farah":2clz0luz said:This is something I've been meaning to discuss for a LONG TIME. These people who call themselves "Coders AKA Eventers", are they REALLY NEEDED in projects? All they seem to be are a bunch of people who fail at RGSS so they take the piss-easy route of "eventing", which essentially requires BASIC KNOWLEDGE of variables, loops, switches and functions. Seriously, is this not a thing the "leader" of a project can do?
Or that while I can event a modified RTAB style that looks and acts just like Chrono Trigger - no scripter has released such a battle system.
Events can be done much better in scripts at times, but eventers are far from pissy RGSS wannabes. The difference is whats an Eventer and who simply uses events. I would call myself an eventer, I make complicated event systems to which no script I've found covers in exact.
Other than the Chrono Trigger battle system I'm working on an excellent journal system that will put messages down in the order the events happened (a lot simply put them in the order of switch/hash settings), a 2nd which is very much like the old NES Friday the 13th battle system, and loads of things including false transitions and battle effects.
Not every one can or wants to code.
If that's the only way for a system to be of worth get over yourself, stop acting pretentious. If someone coded these things would we need to event them at all?
hay i want writers, eventers, scripters and musicians
Of course sometimes the topic is not so shitty, but the structure is still the same. You've missed my point(I don't actually script RGSS). Dude, if somebody wants to event something I don't mind, but the actual position in a project(in your case you are the ORIGINAL PRODUCER, so whatever you want to event is up to you if you do not want to code) is really a gray area, and that is how I see it. Man, I find it quite presumptious of you to say that I acutally think MUST BE RGSS OR FUCK YOU because I don't think that.