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Eventers

Farah":1szm0g8a said:
This is something I've been meaning to discuss for a LONG TIME. These people who call themselves "Coders AKA Eventers", are they REALLY NEEDED in projects? All they seem to be are a bunch of people who fail at RGSS so they take the piss-easy route of "eventing", which essentially requires BASIC KNOWLEDGE of variables, loops, switches and functions. Seriously, is this not a thing the "leader" of a project can do?
You do realize not everyone wants a thousand scripts for two things right?

Or that while I can event a modified RTAB style that looks and acts just like Chrono Trigger - no scripter has released such a battle system.

Events can be done much better in scripts at times, but eventers are far from pissy RGSS wannabes.  The difference is whats an Eventer and who simply uses events.  I would call myself an eventer, I make complicated event systems to which no script I've found covers in exact.

Other than the Chrono Trigger battle system I'm working on an excellent journal system that will put messages down in the order the events happened (a lot simply put them in the order of switch/hash settings), a 2nd which is very much like the old NES Friday the 13th battle system, and loads of things including false transitions and battle effects.

Not every one can or wants to code.
If that's the only way for a system to be of worth get over yourself, stop acting pretentious.  If someone coded these things would we need to event them at all?
 
I don't get the point of this topic, sure, there are a few people who has shared and took pride in their evented simple to use mini game systems, bank systems, etc, but they have a right to do so.

And of course, theres those who's made amazing evented systems that no one bothered to script, it's a system.

A fully functional bank system takes some time to learn how to make, and some project leaders just don't have the time or don't feel like figuring out how to make one themselves.

Instead, they do the same thing they do with scripts they find on the internet, copy and paste, there we go, a working bank system.

Whats the different between that and using a script that can do the same thing? Nothing really, like skie said, whatever floats your boat.

It might be easier for the project maker to edit the bank system if it was in events instead of scripts, or perhaps he just found the evented one first.

I don't see any problem at all for somebody to take pride in doing something. Hell, if their good at it, and you know their better than all others at it, I'd have no problem giving the guy the title that fits. Your problem is that your trying to relate eventing to scripting way to much, their different branches of work. It's like comparing a apple and a orange, sure they might both satisfy your hunger, but their grown differently and taste different as well.
 
sixtyandaquarter":3o8dpmaa said:
Farah":3o8dpmaa said:
This is something I've been meaning to discuss for a LONG TIME. These people who call themselves "Coders AKA Eventers", are they REALLY NEEDED in projects? All they seem to be are a bunch of people who fail at RGSS so they take the piss-easy route of "eventing", which essentially requires BASIC KNOWLEDGE of variables, loops, switches and functions. Seriously, is this not a thing the "leader" of a project can do?
You do realize not everyone wants a thousand scripts for two things right?

Or that while I can event a modified RTAB style that looks and acts just like Chrono Trigger - no scripter has released such a battle system.

Events can be done much better in scripts at times, but eventers are far from pissy RGSS wannabes.  The difference is whats an Eventer and who simply uses events.  I would call myself an eventer, I make complicated event systems to which no script I've found covers in exact.

Other than the Chrono Trigger battle system I'm working on an excellent journal system that will put messages down in the order the events happened (a lot simply put them in the order of switch/hash settings), a 2nd which is very much like the old NES Friday the 13th battle system, and loads of things including false transitions and battle effects.

Not every one can or wants to code.
If that's the only way for a system to be of worth get over yourself, stop acting pretentious.  If someone coded these things would we need to event them at all?
Hey, I am talking about the generic topic asking for -
hay i want writers, eventers, scripters and musicians

Of course sometimes the topic is not so shitty, but the structure is still the same. You've missed my point(I don't actually script RGSS). Dude, if somebody wants to event something I don't mind, but the actual position in a project(in your case you are the ORIGINAL PRODUCER, so whatever you want to event is up to you if you do not want to code) is really a gray area, and that is how I see it. Man, I find it quite presumptious of you to say that I acutally think MUST BE RGSS OR FUCK YOU because I don't think that.

monkeydlu":3o8dpmaa said:
I don't get the point of this topic, sure, there are a few people who has shared and took pride in their evented simple to use mini game systems, bank systems, etc, but they have a right to do so.

And of course, theres those who's made amazing evented systems that no one bothered to script, it's a system.

A fully functional bank system takes some time to learn how to make, and some project leaders just don't have the time or don't feel like figuring out how to make one themselves.

Instead, they do the same thing they do with scripts they find on the internet, copy and paste, there we go, a working bank system.

Whats the different between that and using a script that can do the same thing? Nothing really, like skie said, whatever floats your boat.

It might be easier for the project maker to edit the bank system if it was in events instead of scripts, or perhaps he just found the evented one first.

I don't see any problem at all for somebody to take pride in doing something. Hell, if their good at it, and you know their better than all others at it, I'd have no problem giving the guy the title that fits. Your problem is that your trying to relate eventing to scripting way to much, their different branches of work. It's like comparing a apple and a orange, sure they might both satisfy your hunger, but their grown differently and taste different as well.
I am really sorry for wording my actual point incorrectly, I was not saying EVENTING SUCKS DON'T DO IT. I am saying that the actual position within a project should usually be the responsibility of the leader(hey, if you want to event go off and do it, unless it's a COMPLEX SYSTEM that a "scripter" or EXISTING SCRIPTS do not cover it may be possible to get an "Eventer", but the position is usually from what I've seen, menial tasks).
 
if you don't, then I even further miss the point of this topic.

People look for eventers becuase their easier to work with, their easier to find, and there are ALOT of things that are better done with events than scripts.

If the game leader can't do it himself, he's a shitty game leader and no one will help him, but a very experienced project leader will also seek out a eventer becuase he knows that a eventer can save him alot of time, whats wrong with that? their different than scriptors.
 
monkeydlu":1d1mw5ad said:
if you don't, then I even further miss the point of this topic.

People look for eventers becuase their easier to work with, their easier to find, and there are ALOT of things that are better done with events than scripts.

If the game leader can't do it himself, he's a shitty game leader and no one will help him, but a very experienced project leader will also seek out a eventer becuase he knows that a eventer can save him alot of time, whats wrong with that? their different than scriptors.
It really depends on what is being done(wow i'm gaining insight now, and now the OP makes me look like a right dick). If it's CUTSCENE, then in my opinion the project leader should do it himself, because that furthers the story(again, the responsibility of the leader, which is debatable). Then, if it's BANK/INSERT COMPLEX SYSTEM then an eventer could be neccesary! It seriously is dependant on what is being done, but from what I've seen it's more menial bullshit than complex systems that eventers are being used for.
 
Well, there are things that are just a ton easier with eventing...  lets say you want to make a dash/jump system.  You COULD do the pain-in-the-ass thing of trying to write a script for it, or really simply just event it...
 
Um, really for most systems using RGSS is easier, but the majority of a game is pretty much always going to be events since those are really just tiny bits of code that you need to click on.
For something like a dash/jump system scripts are less work.
 
Farah":2clz0luz said:
sixtyandaquarter":2clz0luz said:
Farah":2clz0luz said:
This is something I've been meaning to discuss for a LONG TIME. These people who call themselves "Coders AKA Eventers", are they REALLY NEEDED in projects? All they seem to be are a bunch of people who fail at RGSS so they take the piss-easy route of "eventing", which essentially requires BASIC KNOWLEDGE of variables, loops, switches and functions. Seriously, is this not a thing the "leader" of a project can do?
You do realize not everyone wants a thousand scripts for two things right?

Or that while I can event a modified RTAB style that looks and acts just like Chrono Trigger - no scripter has released such a battle system.

Events can be done much better in scripts at times, but eventers are far from pissy RGSS wannabes.  The difference is whats an Eventer and who simply uses events.  I would call myself an eventer, I make complicated event systems to which no script I've found covers in exact.

Other than the Chrono Trigger battle system I'm working on an excellent journal system that will put messages down in the order the events happened (a lot simply put them in the order of switch/hash settings), a 2nd which is very much like the old NES Friday the 13th battle system, and loads of things including false transitions and battle effects.

Not every one can or wants to code.
If that's the only way for a system to be of worth get over yourself, stop acting pretentious.  If someone coded these things would we need to event them at all?
Hey, I am talking about the generic topic asking for -
hay i want writers, eventers, scripters and musicians

Of course sometimes the topic is not so shitty, but the structure is still the same. You've missed my point(I don't actually script RGSS). Dude, if somebody wants to event something I don't mind, but the actual position in a project(in your case you are the ORIGINAL PRODUCER, so whatever you want to event is up to you if you do not want to code) is really a gray area, and that is how I see it. Man, I find it quite presumptious of you to say that I acutally think MUST BE RGSS OR FUCK YOU because I don't think that.
I didn't miss your point, but your right, I went off track and yeah I did totally ignore it accidentally.
First with the MUST BE RGSS OR FUCK YOU wasn't actually meant at you, but the generic use of the word.  I've seen people with the attitude, is what I was meaning for, not your comments.  My apologies for sounding like a defensive little prick.

What I had meant to imply, and more politely to be honest (I totally failed at that - long day), was that eventers are often back seat to scripts - only when there are scripts or someone willing to take the request.  And it is fairly basic, but you can still do some amazing things.  The problem is people don't want to learn the editor, which is all it takes.

I made the Chrono Trigger battle system, which is as far as I've seen the single most requested battle system in existence.  To be honest I don't have the variables down - that damn battle formula for XP is a bitch for me, but no ones scripted it.  I'd totally join a team, sell that and walk away.

Hiring an eventer is like hiring a mapper.  Sure it's basic, and is part of the program itself.  There's no real reason you shouldn't be able to use either productively - but not everyone has a talent.  Some guys and gals can't put a wall mount together.  They can't take their TV apart and put it back together (losing a few pieces for the cast and resorting to holding it together with a bungee cord), but jobs exist for such things anyway in the real world.

I can hire people to put a desk together I bought, there's no reason I shouldn't be able to.  But not everyones got the mechanical logic to see how things work and hold apart.
 
IMO, the job of "eventer" should come with doing all the events. The writer could provide the dialouge and plot, and describe the scene for the eventer, and the eventer can make it happen. That is the point of a team project.
 
I think every person you uses rpgmaker is an "eventer"

But when I think of people asking for an eventer, or people applying for a position as an eventer, I think of an eventer making complicated mini games, puzzles, and other intricate systems. Maybe the projects leader will use his time elsewhere, and the eventer will do these things. Thats the main thing that comes to mind. I never wanted an "eventer" working on the team, but I could see one joining, and doing many things.

Like other people have said, now that RGSS is around, "eventers" arent really around as much, as most of them just write scripts now, which saves time, and reduces lag.
 
That's like saying everyone's a mapper who uses RM.
If your proficient in it enough to do something more complex or advanced than the common norm, your an eventer, and if you can give your maps layout something special and aesthetically pleasing for the atmosphere regardless of the actual graphics (IE: layout, purpose, etc) then your a mapper.  I can't map for crap, it looks horrible.  I could use the most magnificent looking tileset and it's an ugly map - so I won't call myself a mapper by any lengths.
 
i didn't even get past the semi-rant about eventers being the poorman's rgss script writer to even read the fact that this topic was about people who request the aid of 'eventers'.

i think it would be kinda weird to be asking for an eventer for a team. eventers always get stuck with a certain image that only qualifies them for grunt work, like the odd minigame, or whatever they feel isn't a big enough job that it needs to be coded in rgss.

but then again i hate the concept of working with a team. how many 'teams' actually work out, as opposed to the number started?
 
Ultimately, regarding coding systems, you're paying/asking someone to do the logical thinking needed to program anything, and they will be as good as they can think. Whether you want someone who uses ruby or events is up to you, though you'd normally do Ruby for the sake of effiency. The hardest part is having a good process of logical thinking, not learning syntax(es).

As for hiring eventers to event your cutscenes, well... it'd probably be best if you spent your time learning how to make cutscenes and do it yourself, but it's really your money, so go for it.
 

Zeriab

Sponsor

Hey there, Eventer and Scripter here.
The eventer being a poor man's scripter myth is probably inspired by that event looks easier and is more robust for errors. (I mean in the sense that newbies typically cause fewer 'accidents' with events)

I do not believe the introduction of RGSS rendered the eventer position obsolete.
There are overlapping areas of influence. Some parts are better of scripted some parts are better of evented. There are some areas that can be both evented and scripted with pretty much the same cost and effort. (This naturally depends on each individual person)
Naturally there are hybrids to consider as well.

Why would one consider hiring an eventer?
Time and expertise.

I have spent loads of time building up eventing experience. The project leader could benefit from my experience instead of using months gathering experience from scratch. The eventer can most likely event faster than the project leader. This means time saved. The project leader could work on something while the eventer works on something else.
You could have consulting roles or 'clean up the mess' roles. It could be both consulting for critical parts and production for non-critical parts of the game if communication fails. For example the final boss is typically considered critical to the game where as bringing life to a city might not be considered critical.
I do not see though why the leader of the project necessarily have to control the events. Even if they want to make the cutscenes themselves there is still work for an eventer.
There could be event systems where scripted versions also are considered. Typically scripters are more expensive to hire and if an evented version works well enough it might be cheaper to get an eventer. For non-critical systems this might be an idea.
Recruitment problems could be another incentive to hire an eventer.

There are naturally cases where the project leader would be an eventer himself, but a must? Why? What if the project leader is good at leading people? The project can communicate with eventers well. A better game might be made more quickly with the project leader leading people instead of eventing. It is a plausible scenario.

The point in this entire massive block is that with the introduction of RGSS the eventer position is not rendered obsolete.
Whether an 'Eventer' position is worthwhile should be considered individually for each project. There some projects where it would be a bad idea and some where it would be a good idea.

As for eventing being piss-easy. My argument is pretty much was Hevendor already said: Logical thinking is needed for both eventing and thinking and it is the hardest part.
If the evented solution for a case is being piss-easy, why not use it? Especially if the evented solution is satisfactory.

On a side note:
Making a jump system that works properly in the general case is not easy. (By properly working I mean that the player can't jump through a tree or a big stone statue while the player is still able to walk both behind and in front of the stone statue.)

On a final note (for those going tl;dr)
  • The 'eventer' position is not obsolete

*hugs*
- Zeriab
 

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