abtplouton
Member
Hello,
i cannot write good english, therefore there are a very very short presentation of my new script.
This script logs the stack of any error and other infos of the game.
Exambles
Examble 1
Examble 2 (With many additional informations)
Demo (Include Aleworks Write Lite - Version 1.10 (Nice Script :D ) )
http://abt.rmxp.de/apd/ert_screen_1.jpg[/img]
Standard Error Information
http://abt.rmxp.de/apd/ert_screen_2.jpg[/img]
Edit Error Information (Not in this Demo/Script, but it is possible thereby.)
(Screen of Chesudia)
Installation
Script 1
Script 2
To use in your game, add the line
before
Examble for Installation
At the beginning of the 2 Scripts, you can change the options.
Bugs
- You cannot restart the game with f12
- If you using SDK and you will log the SDK log, the game can crashed. (I do not know why.)
Bugs, Questions, Language mistake -> post it
Greetz Sven
i cannot write good english, therefore there are a very very short presentation of my new script.
This script logs the stack of any error and other infos of the game.
Exambles
Examble 1
Examble 2 (With many additional informations)
Demo (Include Aleworks Write Lite - Version 1.10 (Nice Script :D ) )
http://abt.rmxp.de/apd/ert_screen_1.jpg[/img]
Standard Error Information
http://abt.rmxp.de/apd/ert_screen_2.jpg[/img]
Edit Error Information (Not in this Demo/Script, but it is possible thereby.)
(Screen of Chesudia)
Installation
Script 1
Script 2
To use in your game, add the line
Code:
APD.cs_start
Code:
$scene = Scene_Title.new
Examble for Installation
Code:
#==============================================================================
# ** Main
#------------------------------------------------------------------------------
# After defining each class, actual processing begins here.
#==============================================================================
begin
# Prepare for transition
Graphics.freeze
# Make scene object (title screen)
APD.cs_start #<<<<<<<
$scene = Scene_Title.new
# Call main method as long as $scene is effective
while $scene != nil
$scene.main
end
# Fade out
Graphics.transition(20)
rescue Errno::ENOENT
# Supplement Errno::ENOENT exception
# If unable to open file, display message and end
filename = $!.message.sub("No such file or directory - ", "")
print("Unable to find file #{filename}.")
end
At the beginning of the 2 Scripts, you can change the options.
Bugs
- You cannot restart the game with f12
- If you using SDK and you will log the SDK log, the game can crashed. (I do not know why.)
Bugs, Questions, Language mistake -> post it
Greetz Sven