I have a few new menu screenshots to show :
First one, the board menu, as it looks now. Nothing really special there except the characters bar on the bottom right maybe. (you can switch characters with L or R).
http://img263.imageshack.us/img263/3639 ... hownr0.png[/IMG]
http://img99.imageshack.us/img99/5511/b ... ow2zt7.png[/IMG]
Note that I've finally found an efficient way to create and manage these boards, so I'll eventually release the script.
But what's really new's the Weapon Status menu. Weapons, when used on certain enemies, can get imbued with differents magics like poison, shell, etc...
then when you use an imbued weapon against enemies, there's a chance that the enemy will suffer of the additionnal magic(s) imbued within the weapon.
For example : a weapon imbued with Poison will normally poison enemies, while a weapon imbued with shell will break that magic if the enemy is protected by it.
Over time, or rather after a certain number of uses the magic will wear out and the weapon will loose the benefic effect(s). The weapon may also loses its magic if it hits certain enemies. Like, a weapon's poison magic may drastically drop if you hit a poison-resistent enemy with it.
If you continually hit an enemy resisting poison for example, the weapon will in its turn also become resistent to poison and it will take time then to get your weapon imbued with poison again.
http://img341.imageshack.us/img341/2071 ... howqh2.png[/IMG]