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Era Eilel ourobos

ah danke aber Ich liebe in der Französich Schweiz, so mein Deutsch ist nicht so gut.

(hey thanks but I'm living in the french switzerland, so my german is not so good.)
 

Oburi

Member

:D Oh ure german is better than my france...^^
Did u make the menues all with RGSS? They look good. Really clean, I love that.
 
They menus are all photoshop drawn pictures, but it's made with RGSS of course.

A little update today; I posted a bunch of information and will likely add a few more the following days.
All those information were actually written long ago but I decided to post them (at last).

I just need to rewrite the characters description since they were lost with the last problem the forum had.
 
No, it's not dead.
And it will never be.

It's just on hold because I've got many other much more important things to worry about for now.

I'm just posting a little candy to keep you waiting. (Gwydion and his mother)
http://img443.imageshack.us/img443/8586/gwykelmm4.png[/img]
 
@madmax : Hey, I'd really like if you could send me a sample of your voice.
Anything will do, just a little random speech and a few yelled spells or attacks (like 'FIRE!!' or whatever).

Little news today;

I'm done deciding what design I'd take to introduce places to the player.
I've got a few done, here they are :

http://img252.imageshack.us/img252/349/introgondawarv4.png[/img]

http://img527.imageshack.us/img527/8731 ... radzc8.png[/img]

http://img527.imageshack.us/img527/3334/intrototcs8.png[/img]

What do you think. Do you like it?
 
The third picture is familiar, I think I've seen it somewhere else. Did you make them yourself? They look pretty sweet. Very sci-fi. The words written in capitals are the city names, and the smaller texts are a small description of it?
 
I did not make the picture. I literally can't draw.
All the drawings are from talented artists which I ask (am going to ask) the permission to use their work.

@lene : It goes like this : the screen fades to black, the picture appears and one of the character does a little speech about the place...

@afro samurai : Also, the bigger text's the planet name and the smaller one's the location (or city name). I've got to say that the city of lerad's got a very difficult name to remember but the player only goes there once anyway...
 

Kairo

Member

Ahh! I remember seeing those characters at deviant, I have them saved on my long lost USB ^^

So hows the demo coming up? I have been having weird dreams lately about playing demos....

~Winged
 
I have a few new menu screenshots to show :

First one, the board menu, as it looks now. Nothing really special there except the characters bar on the bottom right maybe. (you can switch characters with L or R).
http://img263.imageshack.us/img263/3639 ... hownr0.png[/IMG]

http://img99.imageshack.us/img99/5511/b ... ow2zt7.png[/IMG]
Note that I've finally found an efficient way to create and manage these boards, so I'll eventually release the script.


But what's really new's the Weapon Status menu. Weapons, when used on certain enemies, can get imbued with differents magics like poison, shell, etc...
then when you use an imbued weapon against enemies, there's a chance that the enemy will suffer of the additionnal magic(s) imbued within the weapon.
For example : a weapon imbued with Poison will normally poison enemies, while a weapon imbued with shell will break that magic if the enemy is protected by it.
Over time, or rather after a certain number of uses the magic will wear out and the weapon will loose the benefic effect(s). The weapon may also loses its magic if it hits certain enemies. Like, a weapon's poison magic may drastically drop if you hit a poison-resistent enemy with it.

If you continually hit an enemy resisting poison for example, the weapon will in its turn also become resistent to poison and it will take time then to get your weapon imbued with poison again.

http://img341.imageshack.us/img341/2071 ... howqh2.png[/IMG]
 

$t3v0

Awesome Bro

Hey man, A little late but you've been spelling "dictionary", "Dictionnary". It only has one "n".

Sorry but it was bugging me.
 

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