Beneath the dark stormclouds that hang above the Divinis Monestary, a crowd of clerics try their best to hold strong against the ever present Putrefaction: beings of rot and decay who flow from the nearby swamps of the Ninurta Stagnants. Can you keep your pool's sanctity high enough until it matures into fully fledged Holy Water before the Putrefaction succeed in transforming it into a pool of filth?
The darkness caused by the ever-present storm makes it a bit of a challenge to see The Putrefaction, as they are black. The key would be to identify them by the glowing eyes, and not to allow them to sneak up.
You will explore far off lands, discovering new people and their strange customs.
The Stagnant Caves are a series of putrid tunnels found in the Ninurta Stagnants. Ooze and abomination lurk in every corner, and you will have to walk through these confusing tunnels in which no human is ever welcome.
Using your skills of stealth, learned from the thieves Ralla and Theo, sneak through the hostile city of Carille unnoticed.
Those lucky enough to have earned the Treasure Hunter Isaac's assistance will find him invaluble in discovering hidden underground chests. Step within 4 units of a buried treasure and Isaac will alert you, telling you treasure is close by. Find the exact spot of the treasure's location and Isaac will dig it up for you. Who knows what wonderful items you could earn, secretly scattered throughout the world?
Watch out for possible hostiles while exploring the world! Will you sneak past them, cowardly run away, or face them bravely head-on?
Solve a simple sliding block puzzle in order to open the tomb.
The Fimbeln Glacis is a land of towering mountains and ever-present ice. Found within it here is a reflex based minigame where you must cross a gaping chasm. Your mage has managed to create a delicate ice bridge using his magic. Of course, constructing the ice bridge is very difficult, and cannot be made perfectly. As such the blocks tend to be a.. scattered. If you step on the ice bridge, the slipperyness will cause you to constantly be moving forward, so don't slip off! Theo can blow gusts of win at you to make you do a Jump up, right, left, or down 2 spaces. The reason the bridge appears to be missing the south block to get your character over there, is that as you step on a block it melts very shortly after, causing you unable to jump backwards and forwards over and over again to think for a bit.
Deeper in the Fimbeln region lies a frozen cave with magma running through it. How does the ice remain unmelted? Some say it may have something to do with the strange rumors of a particularly vicious haunt dwelling in the cave. Some claim it some strange phantasm of fire, while others claim it has an ice like affinity. Other say there are, in fact, TWO wretched spirits living in the cave.