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Dynamic Enemies & Game Difficulty
Version: 1


Introduction

Dynamic Enemies:

This script allows you to give each enemies 5 values for each stat that essentially will determine the enemies stat. Through the use of Trickster's stat script, you can define: Start Value (at lowest level), Max Value (at highest level), Early Curve, Late Curve and Variance.

The script will give each enemy a level that will be approximately the party's average level (after level mins, maxes and variances are configured).

The Difficulty Add-on:

The Difficulty Add-on is dependent of the Dynamic Enemy Stat System. Basically, all it does is allow you to create custom "Difficulties" and with these, the enemies level will raise or lower according to the difficulty, effecting what the final stat is.

No Screen or Demo Required

Script: Dynamic Enemies

Script: Game Difficulty

Caldaron's Difficulty Selection

Instructions

Please Refer to Script Heading


FAQ

None Thus Far

Compatibility

SDK as always

Credits and Thanks

Trickster for his stat script. Otherwise, you would have had the experience curve formulas.

Author's Notes

Enjoy!

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