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DoubleX RMMZ Unit Filters

DoubleX

Just a nameless weakling
Member

Purpose
Lets you use script calls to filter unit members with less codes and eventing

Introduction
Code:
 

*      1. Without any plugin, getting a member with specific conditions

*         relative to the belonging unit, like finding the party member with

*         the highest amount of hp, demands relatively heavy event setups,

*         even with the aid of common events, which boost event reusability.

*      2. With this plugin, the same can be done using several easy, simple

*         and small script calls instead of writing several common events

*         from scratch, thus further improving effectiveness and efficiency.

 

Video(v1.02a+)
(You'll have to use DoubleX_RMMZ_Plugin_Query to use the plugin queries of this plugin)
http://www.youtube.com/watch?v=_6L8IJDiTcI

Games using this plugin
None so far

Script Calls
Code:
 

 *    # Battler manipulations

 *      1. isAnyStateAffected(stateIds)

 *         - Returns whether the battler involved has any state included by

 *           stateIds, which is a list of id of states

 *         - stateIds must be an Array of natural numbers

 *         - E.g.:

 *           $gameParty.members()[0].isAnyStateAffected([1, 2]) returns

 *           whether the 1st party member has any state with id 1 or 2

 *      2. isAllStatesAffected(stateIds)

 *         - Returns whether the battler involved has all states included by

 *           stateIds, which is a list of id of states

 *         - stateIds must be an Array of natural numbers

 *         - E.g.:

 *           $gameActors.actor(1).isAllStatesAffected([1, 2]) returns whether

 *           the actor with id 1 has all states with id 1 or 2

 *      3. isAnyBuffAffected(paramIds)

 *         - Returns whether the battler involved has any buff included by

 *           paramIds, which is a list of id of corresponding parameters

 *         - paramIds must be an Array of non negative numbers

 *         - E.g.:

 *           $gameParty.members()[0].isAnyBuffAffected([0, 1]) returns

 *           whether the 1st party member has any mhp or mmp buff

 *      4. isAllBuffsAffected(paramIds)

 *         - Returns whether the battler involved has all buffs included by

 *           paramIds, which is a list of id of corresponding parameters

 *         - paramIds must be an Array of non negative numbers

 *         - E.g.:

 *           $gameActors.actor(1).isAllBuffsAffected([0, 1]) returns whether

 *           the actor with id 1 has all mhp and mmp buffs

 *      5. isAnyDebuffAffected(paramIds)

 *         - Returns whether the battler involved has any debuff included by

 *           paramIds, which is a list of id of corresponding parameters

 *         - paramIds must be an Array of non negative numbers

 *         - E.g.:

 *           $gameParty.members()[0].isAnyDebuffAffected([0, 1]) returns

 *           whether the 1st party member has any mhp or mmp debuff

 *      6. isAllDebuffsAffected(paramIds)

 *         - Returns whether the battler involved has all debuffs included by

 *           paramIds, which is a list of id of corresponding parameters

 *         - paramIds must be an Array of non negative numbers

 *         - E.g.:

 *           $gameActors.actor(1).isAllDebuffsAffected([0, 1]) returns whether

 *           the actor with id 1 has all mhp and mmp debuffs

 *      7. hasAnySkill(skillIds)

 *         - Returns whether the battler involved has any skill included by

 *           skillIds, which is a list of id of corresponding skills

 *         - paramIds must be an Array of natural numbers

 *         - E.g.:

 *           $gameParty.members()[0].hasAnySkill([1, 2]) returns whether the

 *           1st party member has skill with id 1 or 2

 *      8. hasAllSkills(skillIds)

 *         - Returns whether the battler involved has all skills included by

 *           skillIds, which is a list of id of corresponding skills

 *         - paramIds must be an Array of natural numbers

 *         - E.g.:

 *           $gameActors.actor(1).hasAllSkills([1, 2]) returns whether the

 *           actor with id 1 has all skills with id 1 and 2

 *      (v1.01a+)9. hasAnyUsableSkill(skillIds)

 *         - Returns whether the battler involved has any usable skill

 *           included by skillIds, which is a list of id of corresponding

 *           skills

 *         - paramIds must be an Array of natural numbers

 *         - E.g.:

 *           $gameParty.members()[0].hasAnyUsableSkill([1, 2]) returns whether

 *           the 1st party member has usable skill with id 1 or 2

 *      (v1.01a+)10. hasAllUsableSkills(skillIds)

 *          - Returns whether the battler involved has all usable skills

 *            included by skillIds, which is a list of id of corresponding

 *            skills

 *          - paramIds must be an Array of natural numbers

 *          - E.g.:

 *            $gameActors.actor(1).hasAllUsableSkills([1, 2]) returns whether

 *            the actor with id 1 has all usable skills with id 1 and 2

 *    # Unit manipulations

 *      1. memWithAnyState(stateIds, mems)

 *         - Returns the list of members with any state included by stateIds,

 *           which is a list of id of states, among all battlers included by

 *           mems, which is a list of battlers

 *         - The return value should be an Array of Game_Battler

 *         - stateIds must be an Array of natural numbers

 *         - mems must be an Array of Game_Battler

 *         - If mems isn't specified, it'll be default to all unit members

 *           outside battles and battle members inside battles respectively

 *         - E.g.:

 *           $gameParty.memWithAnyState([1, 2]) returns the list of party

 *           members with any state with id 1 or 2

 *      2. memWithAllStates(stateIds, mems)

 *         - Returns the list of members with all states included by

 *           stateIds, which is a list of id of states, among all battlers

 *           included by mems, which is a list of battlers

 *         - The return value should be an Array of Game_Battler

 *         - stateIds must be an Array of natural numbers

 *         - mems must be an Array of Game_Battler

 *         - If mems isn't specified, it'll be default to all unit members

 *           outside battles and battle members inside battles respectively

 *         - E.g.:

 *           $gameTroop.memWithAllStates([1, 2], $gameTroop.memWithAnyState([3, 4]))

 *           returns the list of troop members with all states with id 1 or 2

 *           among those with any state with id 3 or 4

 *      3. memWithoutAnyState(stateIds, mems)

 *         - Returns the list of members without any state included by

 *           stateIds, which is a list of id of states, among all battlers

 *           included by mems, which is a list of battlers

 *         - The return value should be an Array of Game_Battler

 *         - stateIds must be an Array of natural numbers

 *         - mems must be an Array of Game_Battler

 *         - If mems isn't specified, it'll be default to all unit members

 *           outside battles and battle members inside battles respectively

 *         - E.g.:

 *           $gameParty.memWithoutAnyState([1, 2]) returns the list of party

 *           members without any state with id 1 or 2

 *      4. memWithoutAllStates(stateIds, mems)

 *         - Returns the list of members without all states included by

 *           stateIds, which is a list of id of states, among all battlers

 *           included by mems, which is a list of battlers

 *         - The return value should be an Array of Game_Battler

 *         - stateIds must be an Array of natural numbers

 *         - mems must be an Array of Game_Battler

 *         - If mems isn't specified, it'll be default to all unit members

 *           outside battles and battle members inside battles respectively

 *         - E.g.:

 *           $gameTroop.memWithoutAllStates([1, 2], $gameTroop.memWithoutAnyState([3, 4]))

 *           returns the list of troop members without all states with id 1 or

 *           2 among those without any state with id 1 or 2

 *      5. memWithAnyBuff(paramIds, mems)

 *         - Returns the list of members with any buff included by paramIds,

 *           which is a list of id of corresponding parameters, among all

 *           battlers included by mems, which is a list of battlers

 *         - The return value should be an Array of Game_Battler

 *         - paramIds must be an Array of non negative numbers

 *         - mems must be an Array of Game_Battler

 *         - If mems isn't specified, it'll be default to all unit members

 *           outside battles and battle members inside battles respectively

 *         - E.g.:

 *           $gameParty.memWithAnyBuff([0, 1]) returns the list of party

 *           members with any mhp or mmp buff

 *      6. memWithAllBuffs(paramIds, mems)

 *         - Returns the list of members with all buffs included by paramIds,

 *           which is a list of id of corresponding parameters, among all

 *           battlers included by mems, which is a list of battlers

 *         - The return value should be an Array of Game_Battler

 *         - paramIds must be an Array of non negative numbers

 *         - mems must be an Array of Game_Battler

 *         - If mems isn't specified, it'll be default to all unit members

 *           outside battles and battle members inside battles respectively

 *         - E.g.:

 *           $gameTroop.memWithAllBuffs([0, 1], $gameTroop.memWithAnyBuff([2, 3]))

 *           returns the list of troop members with all mhp and mmp buffs

 *           among those with any atk or def buff

 *      7. memWithoutAnyBuff(paramIds, mems)

 *         - Returns the list of members without any buff included by

 *           paramIds, which is a list of id of corresponding parameters,

 *           among all battlers included by mems, which is a list of battlers

 *         - The return value should be an Array of Game_Battler

 *         - paramIds must be an Array of non negative numbers

 *         - mems must be an Array of Game_Battler

 *         - If mems isn't specified, it'll be default to all unit members

 *           outside battles and battle members inside battles respectively

 *         - E.g.:

 *           $gameParty.memWithoutAnyBuff([0, 1]) returns the list of party

 *           members without any mhp or mmp buff

 *      8. memWithoutAllBuffs(paramIds, mems)

 *         - Returns the list of members without all buffs included by

 *           paramIds, which is a list of id of corresponding parameters,

 *           among all battlers included by mems, which is a list of battlers

 *         - The return value should be an Array of Game_Battler

 *         - paramIds must be an Array of non negative numbers

 *         - mems must be an Array of Game_Battler

 *         - If mems isn't specified, it'll be default to all unit members

 *           outside battles and battle members inside battles respectively

 *         - E.g.:

 *           $gameTroop.memWithoutAllBuffs([0, 1], $gameTroop.memWithoutAnyBuff([2, 3]))

 *           returns the list of troop members without all mhp and mmp buffs

 *           among those without any atk or def buff

 *      9. memWithAnyDebuff(paramIds, mems)

 *         - Returns the list of members with any debuff included by paramIds,

 *           which is a list of id of corresponding parameters, among all

 *           battlers included by mems, which is a list of battlers

 *         - The return value should be an Array of Game_Battler

 *         - paramIds must be an Array of non negative numbers

 *         - mems must be an Array of Game_Battler

 *         - If mems isn't specified, it'll be default to all unit members

 *           outside battles and battle members inside battles respectively

 *         - E.g.:

 *           $gameParty.memWithAnyDebuff([0, 1]) returns the list of party

 *           members with any mhp or mmp debuff

 *      10. memWithAllDebuffs(paramIds, mems)

 *         - Returns the list of members with all debuffs included by

 *           paramIds, which is a list of id of corresponding parameters,

 *           among all battlers included by mems, which is a list of battlers

 *         - The return value should be an Array of Game_Battler

 *         - paramIds must be an Array of non negative numbers

 *         - mems must be an Array of Game_Battler

 *         - If mems isn't specified, it'll be default to all unit members

 *           outside battles and battle members inside battles respectively

 *         - E.g.:

 *           $gameTroop.memWithAllDebuffs([0, 1], $gameTroop.memWithAnyDebuff([2, 3]))

 *           returns the list of troop members with all mhp and mmp debuffs

 *           among those with any atk or def debuff

 *      11. memWithoutAnyDebuff(paramIds, mems)

 *         - Returns the list of members without any debuff included by

 *           paramIds, which is a list of id of corresponding parameters,

 *           among all battlers included by mems, which is a list of battlers

 *         - The return value should be an Array of Game_Battler

 *         - paramIds must be an Array of non negative numbers

 *         - mems must be an Array of Game_Battler

 *         - If mems isn't specified, it'll be default to all unit members

 *           outside battles and battle members inside battles respectively

 *         - E.g.:

 *           $gameParty.memWithoutAnyDebuff([0, 1]) returns the list of party

 *           members without any mhp or mmp debuff

 *      12. memWithoutAllDebuffs(paramIds, mems)

 *         - Returns the list of members without all debuffs included by

 *           paramIds, which is a list of id of corresponding parameters,

 *           among all battlers included by mems, which is a list of battlers

 *         - The return value should be an Array of Game_Battler

 *         - paramIds must be an Array of non negative numbers

 *         - mems must be an Array of Game_Battler

 *         - If mems isn't specified, it'll be default to all unit members

 *           outside battles and battle members inside battles respectively

 *         - E.g.:

 *           $gameTroop.memWithoutAllDebuffs([0, 1], $gameTroop.memWithoutAnyDebuff([2, 3]))

 *           returns the list of troop members without all mhp and mmp debuffs

 *           among those without any atk or def debuff

 *      13. memWithAnySkill(skillIds, mems)

 *         - Returns the list of members with any skill included by skillIds,

 *           which is a list of id of corresponding skills, among all battlers

 *           included by mems, which is a list of battlers

 *         - The return value should be an Array of Game_Battler

 *         - skillIds must be an Array of natural numbers

 *         - mems must be an Array of Game_Battler

 *         - If mems isn't specified, it'll be default to all unit members

 *           outside battles and battle members inside battles respectively

 *         - E.g.:

 *           $gameParty.memWithAnySkill([1, 2]) returns the list of party

 *           members with skill having id 1 or 2

 *      14. memWithAllSkills(skillIds, mems)

 *         - Returns the list of members with all skills included by skillIds,

 *           which is a list of id of corresponding skills, among all battlers

 *           included by mems, which is a list of battlers

 *         - The return value should be an Array of Game_Battler

 *         - skillIds must be an Array of natural numbers

 *         - mems must be an Array of Game_Battler

 *         - If mems isn't specified, it'll be default to all unit members

 *           outside battles and battle members inside battles respectively

 *         - E.g.:

 *           $gameTroop.memWithAllSkills([1, 2], $gameParty.memWithAnySkill([3, 4]))

 *           returns the list of troop members with skills having id 1 and 2

 *           among those with skill having id 3 or 4

 *      15. memWithoutAnySkill(skillIds, mems)

 *         - Returns the list of members without any skill included by

 *           skillIds, which is a list of id of corresponding skills, among

 *           all battlers included by mems, which is a list of battlers

 *         - The return value should be an Array of Game_Battler

 *         - skillIds must be an Array of natural numbers

 *         - mems must be an Array of Game_Battler

 *         - If mems isn't specified, it'll be default to all unit members

 *           outside battles and battle members inside battles respectively

 *         - E.g.:

 *           $gameParty.memWithoutAnySkill([1, 2]) returns the list of party

 *           members without skills having id 1 nor 2

 *      16. memWithoutAllSkills(skillIds, mems)

 *         - Returns the list of members without all skills included by

 *           skillIds, which is a list of id of corresponding skills, among

 *           all battlers included by mems, which is a list of battlers

 *         - The return value should be an Array of Game_Battler

 *         - skillIds must be an Array of natural numbers

 *         - mems must be an Array of Game_Battler

 *         - If mems isn't specified, it'll be default to all unit members

 *           outside battles and battle members inside battles respectively

 *         - E.g.:

 *           $gameTroop.memWithoutAllSkills([1, 2], $gameParty.memWithoutAnySkill([3, 4]))

 *           returns the list of troop members without skills having id 1 and

 *           2 among those without skill having id 3 or 4

 *      17. anyHighestStatMem(stats, mems)

 *         - Returns the list of members whose values of

 *           parameters/ex-parameters/sp-parameters included by stats, which

 *           is a list of names of corresponding

 *           parameters/ex-parameters/sp-parameters, include those being the

 *           highest among the caller, among all battlers included by mems,

 *           which is a list of battlers

 *         - The return value should be an Array of Game_Battler

 *         - stats must be an Array of strings as names of Game_Battler

 *           properties with the get function

 *         - mems must be an Array of Game_Battler

 *         - If mems isn't specified, it'll be default to all unit members

 *           outside battles and battle members inside battles respectively

 *         - E.g.:

 *           $gameParty.anyHighestStatMem(["hp", "mp"]) returns the list of

 *           party members with the highest amount of hp or mp among the party

 *      18. allHighestStatsMem(stats, mems)

 *         - Returns the list of members whose values of

 *           parameters/ex-parameters/sp-parameters included by stats, which

 *           is a list of names of corresponding

 *           parameters/ex-parameters/sp-parameters, are all the highest among

 *           the caller, among all battlers included by mems, which is a list

 *           of battlers

 *         - The return value should be an Array of Game_Battler

 *         - stats must be an Array of strings as names of Game_Battler

 *           properties with the get function

 *         - mems must be an Array of Game_Battler

 *         - If mems isn't specified, it'll be default to all unit members

 *           outside battles and battle members inside battles respectively

 *         - E.g.:

 *           $gameTroop.allHighestStatsMem(["hp", "mp"], $gameTroop.anyHighestStatMem(["mhp", "mmp"]))

 *           returns the list of troop members with the highest amount of hp

 *           and mp among those with the highest amount of mhp or mmp among

 *           the troop

 *      19. notAnyHighestStatMem(stats, mems)

 *         - Returns the list of members whose values of

 *           parameters/ex-parameters/sp-parameters included by stats, which

 *           is a list of names of corresponding

 *           parameters/ex-parameters/sp-parameters, don't include those being

 *           the highest among the caller, among all battlers included by

 *           mems, which is a list of battlers

 *         - The return value should be an Array of Game_Battler

 *         - stats must be an Array of strings as names of Game_Battler

 *           properties with the get function

 *         - mems must be an Array of Game_Battler

 *         - If mems isn't specified, it'll be default to all unit members

 *           outside battles and battle members inside battles respectively

 *         - E.g.:

 *           $gameParty.notAnyHighestStatMem(["hp", "mp"]) returns the list of

 *           party members with neither the highest amount of hp nor mp among

 *           the party

 *      20. notAllHighestStatsMem(stats, mems)

 *         - Returns the list of members whose values of

 *           parameters/ex-parameters/sp-parameters included by stats, which

 *           is a list of names of corresponding

 *           parameters/ex-parameters/sp-parameters, aren't all the highest

 *           among the caller, among all battlers included by mems, which is

 *           a list of battlers

 *         - The return value should be an Array of Game_Battler

 *         - stats must be an Array of strings as names of Game_Battler

 *           properties with the get function

 *         - mems must be an Array of Game_Battler

 *         - If mems isn't specified, it'll be default to all unit members

 *           outside battles and battle members inside battles respectively

 *         - E.g.:

 *           $gameTroop.notAllHighestStatsMem(["hp", "mp"], $gameTroop.notAnyHighestStatMem(["mhp", "mmp"]))

 *           returns the list of troop members without the highest amount of

 *           both hp and mp among those with neither the highest amount of mhp

 *           nor mmp among the troop

 *      21. anyLowestStatMem(stats, mems)

 *         - Returns the list of members whose values of

 *           parameters/ex-parameters/sp-parameters included by stats, which

 *           is a list of names of corresponding

 *           parameters/ex-parameters/sp-parameters, include those being the

 *           lowest among the caller, among all battlers included by mems,

 *           which is a list of battlers

 *         - The return value should be an Array of Game_Battler

 *         - stats must be an Array of strings as names of Game_Battler

 *           properties with the get function

 *         - mems must be an Array of Game_Battler

 *         - If mems isn't specified, it'll be default to all unit members

 *           outside battles and battle members inside battles respectively

 *         - E.g.:

 *           $gameParty.anyLowestStatMem(["hp", "mp"]) returns the list of

 *           party members with the lowest amount of hp or mp among the party

 *      22. allLowestStatsMem(stats, mems)

 *         - Returns the list of members whose values of

 *           parameters/ex-parameters/sp-parameters included by stats, which

 *           is a list of names of corresponding

 *           parameters/ex-parameters/sp-parameters, are all the lowest among

 *           the caller, among all battlers included by mems, which is a list

 *           of battlers

 *         - The return value should be an Array of Game_Battler

 *         - stats must be an Array of strings as names of Game_Battler

 *           properties with the get function

 *         - mems must be an Array of Game_Battler

 *         - If mems isn't specified, it'll be default to all unit members

 *           outside battles and battle members inside battles respectively

 *         - E.g.:

 *           $gameTroop.allLowestStatsMem(["hp", "mp"], $gameTroop.anyLowestStatMem(["mhp", "mmp"]))

 *           returns the list of troop members with the lowest amount of hp

 *           and mp among those with the lowest amount of mhp or mmp among the

 *           troop

 *      23. notAnyLowestStatMem(stats, mems)

 *         - Returns the list of members whose values of

 *           parameters/ex-parameters/sp-parameters included by stats, which

 *           is a list of names of corresponding

 *           parameters/ex-parameters/sp-parameters, don't include those being

 *           the lowest among the caller, among all battlers included by mems,

 *           which is a list of battlers

 *         - The return value should be an Array of Game_Battler

 *         - stats must be an Array of strings as names of Game_Battler

 *           properties with the get function

 *         - mems must be an Array of Game_Battler

 *         - If mems isn't specified, it'll be default to all unit members

 *           outside battles and battle members inside battles respectively

 *         - E.g.:

 *           $gameParty.notAnyLowestStatMem(["hp", "mp"]) returns the list of

 *           party members with neither the lowest amount of hp nor mp among

 *           the party

 *      24. notAllLowestStatsMem(stats, mems)

 *         - Returns the list of members whose values of

 *           parameters/ex-parameters/sp-parameters included by stats, which

 *           is a list of names of corresponding

 *           parameters/ex-parameters/sp-parameters, aren't all the lowest

 *           among the caller, among all battlers included by mems, which is a

 *           list of battlers

 *         - The return value should be an Array of Game_Battler

 *         - stats must be an Array of strings as names of Game_Battler

 *           properties with the get function

 *         - mems must be an Array of Game_Battler

 *         - If mems isn't specified, it'll be default to all unit members

 *           outside battles and battle members inside battles respectively

 *         - E.g.:

 *           $gameTroop.notAllLowestStatsMem(["hp", "mp"], $gameParty.notAnyLowestStatMem(["mhp", "mmp"]))

 *           returns the list of troop members without the lowest amount of

 *           both hp and mp among those with neither the lowest amount of mhp

 *           nor mmp among the troop

 *      25. anyAboveStatMem(stats, val, mems)

 *         - Returns the list of members whose values of

 *           parameters/ex-parameters/sp-parameters included by stats, which

 *           is a list of names of corresponding

 *           parameters/ex-parameters/sp-parameters, include those above val,

 *           among all battlers included by mems, which is a list of battlers

 *         - The return value should be an Array of Game_Battler

 *         - stats must be an Array of strings as names of Game_Battler

 *           properties with the get function

 *         - val must be a number

 *         - mems must be an Array of Game_Battler

 *         - If mems isn't specified, it'll be default to all unit members

 *           outside battles and battle members inside battles respectively

 *         - E.g.:

 *           $gameParty.anyAboveStatMem(["hp", "mp"], 100) returns the list of

 *           party members with the value of hp or mp above 100

 *      26. allAboveStatMem(stats, val, mems)

 *         - Returns the list of members whose values of

 *           parameters/ex-parameters/sp-parameters included by stats, which

 *           is a list of names of corresponding

 *           parameters/ex-parameters/sp-parameters, are all above val, among

 *           all battlers included by mems, which is a list of battlers

 *         - The return value should be an Array of Game_Battler

 *         - stats must be an Array of strings as names of Game_Battler

 *           properties with the get function

 *         - val must be a number

 *         - mems must be an Array of Game_Battler

 *         - If mems isn't specified, it'll be default to all unit members

 *           outside battles and battle members inside battles respectively

 *         - E.g.:

 *           $gameTroop.allAboveStatMem(["hp", "mp"], 100, $gameTroop.anyAboveStatMem(["mhp", "mmp"], 1000))

 *           returns the list of troop members with the value of hp and mp

 *           above 100 among those with the value of mhp or mmp above 1000

 *      27. anyBelowStatMem(stats, val, mems)

 *         - Returns the list of members whose values of

 *           parameters/ex-parameters/sp-parameters included by stats, which

 *           is a list of names of corresponding

 *           parameters/ex-parameters/sp-parameters, include those below val,

 *           among all battlers included by mems, which is a list of battlers

 *         - The return value should be an Array of Game_Battler

 *         - stats must be an Array of strings as names of Game_Battler

 *           properties with the get function

 *         - val must be a number

 *         - mems must be an Array of Game_Battler

 *         - If mems isn't specified, it'll be default to all unit members

 *           outside battles and battle members inside battles respectively

 *         - E.g.:

 *           $gameParty.anyBelowStatMem(["hp", "mp"], 100) returns the list of

 *           party members with the value of hp or mp below 100

 *      28. allBelowStatMem(stats, val, mems)

 *         - Returns the list of members whose values of

 *           parameters/ex-parameters/sp-parameters included by stats, which

 *           is a list of names of corresponding

 *           parameters/ex-parameters/sp-parameters, are all below val, among

 *           all battlers included by mems, which is a list of battlers

 *         - The return value should be an Array of Game_Battler

 *         - stats must be an Array of strings as names of Game_Battler

 *           properties with the get function

 *         - val must be a number

 *         - mems must be an Array of Game_Battler

 *         - If mems isn't specified, it'll be default to all unit members

 *           outside battles and battle members inside battles respectively

 *         - E.g.:

 *           $gameTroop.allBelowStatMem(["hp", "mp"], 100, $gameTroop.anyBelowStatMem(["mhp", "mmp"], 1000))

 *           returns the list of troop members with the value of hp and mp

 *           below 100 among those with the value of mhp or mmp below 1000

 *      (v1.01a+)29. memWithAnyUsableSkill(skillIds, mems)

 *         - Returns the list of members with any usable skill included by

 *           skillIds, which is a list of id of corresponding skills, among

 *           all battlers included by mems, which is a list of battlers

 *         - The return value should be an Array of Game_Battler

 *         - skillIds must be an Array of natural numbers

 *         - mems must be an Array of Game_Battler

 *         - If mems isn't specified, it'll be default to all unit members

 *           outside battles and battle members inside battles respectively

 *         - E.g.:

 *           $gameParty.memWithAnyUsableSkill([1, 2]) returns the list of

 *           party members with usable skill having id 1 or 2

 *      (v1.01a+)30. memWithAllUsableSkills(skillIds, mems)

 *         - Returns the list of members with all usable skills included by

 *           skillIds, which is a list of id of corresponding skills, among

 *           all battlers included by mems, which is a list of battlers

 *         - The return value should be an Array of Game_Battler

 *         - skillIds must be an Array of natural numbers

 *         - mems must be an Array of Game_Battler

 *         - If mems isn't specified, it'll be default to all unit members

 *           outside battles and battle members inside battles respectively

 *         - E.g.:

 *           $gameTroop.memWithAllUsableSkills([1, 2], $gameParty.memWithAnyUsableSkill([3, 4]))

 *           returns the list of troop members with usable skills having id 1

 *           and 2 among those with usable skill having id 3 or 4

 *      (v1.01a+)31. memWithoutAnyUsableSkill(skillIds, mems)

 *         - Returns the list of members without any usable skill included by

 *           skillIds, which is a list of id of corresponding skills, among

 *           all battlers included by mems, which is a list of battlers

 *         - The return value should be an Array of Game_Battler

 *         - skillIds must be an Array of natural numbers

 *         - mems must be an Array of Game_Battler

 *         - If mems isn't specified, it'll be default to all unit members

 *           outside battles and battle members inside battles respectively

 *         - E.g.:

 *           $gameParty.memWithoutAnyUsableSkill([1, 2]) returns the list of

 *           party members without usable skills having id 1 nor 2

 *      (v1.01a+)32. memWithoutAllUsableSkills(skillIds, mems)

 *         - Returns the list of members without all usable skills included by

 *           skillIds, which is a list of id of corresponding skills, among

 *           all battlers included by mems, which is a list of battlers

 *         - The return value should be an Array of Game_Battler

 *         - skillIds must be an Array of natural numbers

 *         - mems must be an Array of Game_Battler

 *         - If mems isn't specified, it'll be default to all unit members

 *           outside battles and battle members inside battles respectively

 *         - E.g.:

 *           $gameTroop.memWithoutAllUsableSkills([1, 2], $gameParty.memWithoutAnyUsableSkill([3, 4]))

 *           returns the list of troop members without usable skills having id

 *           1 and 2 among those without usable skill having id 3 or 4

 

Author Notes
Code:
 

*      1. This plugin's meant to be a convenience tool to facilitate the use

*         of some unit filters that aren't already available from the default

*         RMMZ codebase, so you're still supposed to write some Javascript

*         codes with the aid of the new script calls provided by this plugin.

 

 

Prerequisites
Code:
 

*      Abilities:

*      1. Nothing special for most ordinary cases

*      2. Little RMMZ plugin development proficiency to fully utilize this

*         (Elementary Javascript exposures being able to write beginner codes

*         up to 300LoC scale )

 

Terms Of Use
Code:
 

*      1. Commercial use's always allowed and crediting me's always optional.

*      2. You shall keep this plugin's Plugin Info part's contents intact.

*      3. You shalln't claim that this plugin's written by anyone other than

*         DoubleX or my aliases. I always reserve the right to deny you from

*         using any of my plugins anymore if you've violated this.

*      4. If you repost this plugin directly(rather than just linking back),

*         you shall inform me of these direct repostings. I always reserve

*         the right to request you to edit those direct repostings.

*      5. CC BY 4.0, except those conflicting with any of the above, applies

*         to this plugin, unless you've my permissions not needing follow so.

*      6. I always reserve the right to deny you from using this plugin

*         anymore if you've violated any of the above.

 

 

Contributors
Code:
 

*      Authors:

*      1. DoubleX

*      Plugin Development Collaborators:

*      - None So Far

*      Bug Reporters:

*      - None So Far

*      Compatibility Issue Raisers:

*      - None So Far

*      Feature Requesters:

*      - None So Far

 

Changelog
Code:
 

 *      { codebase: "1.0.2", plugin: "v1.02a" }(2020 Oct 6 GMT 1600):

 *      1. Added the plugin query and command counterparts for the script

 *         calls of this plugin

 *      { codebase: "1.0.0", plugin: "v1.01a" }(2020 Aug 28 GMT 0000):

 *      1. Added the following battler manipulation script calls  -

 *         - hasAnyUsableSkill(skillIds)

 *         - hasAllUsableSkills(skillIds)

 *      2. Added the following unit manipulation script calls  -

 *         - memWithAnyUsableSkill(skillIds, mems)

 *         - memWithAllUsableSkills(skillIds, mems)

 *         - memWithoutAnyUsableSkill(skillIds, mems)

 *         - memWithoutAllUsableSkills(skillIds, mems)

*      { codebase: "1.0.0", plugin: "v1.00a" }(2020 Aug 23 GMT 0400):

*      1. 1st version of this plugin finished

 

Download Link
Demo Link
 

DoubleX

Just a nameless weakling
Member

Updates
Code:
 

 *      { codebase: "1.0.0", plugin: "v1.01a" }(2020 Aug 28 GMT 0000):

 *      1. Added the following battler manipulation script calls  -

 *         - hasAnyUsableSkill(skillIds)

 *         - hasAllUsableSkills(skillIds)

 *      2. Added the following unit manipulation script calls  -

 *         - memWithAnyUsableSkill(skillIds, mems)

 *         - memWithAllUsableSkills(skillIds, mems)

 *         - memWithoutAnyUsableSkill(skillIds, mems)

 *         - memWithoutAllUsableSkills(skillIds, mems)

 
 

DoubleX

Just a nameless weakling
Member

Updates
Code:
 

*      { codebase: "1.0.2", plugin: "v1.02a" }(2020 Oct 6 GMT 1600):

*      1. Added the plugin query and command counterparts for the script

*         calls of this plugin

 
You'll have to use DoubleX_RMMZ_Plugin_Query to use the plugin queries of this plugin:
http://www.youtube.com/watch?v=_6L8IJDiTcI
 

Thank you for viewing

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