What is a door? Why use a door? When would one use a door?
Animating the door
Look at how the graphics for a door works. Let's compared to the character set of a monster:
http://img221.imageshack.us/img221/6647 ... c02yb8.png[/img]
When the monster looks
down the door is closed.
When the monster looks
left the door is slightly opened.
When the monster looks
right the door is more opened.
When the monster looks
up the door is fully opened
Let's assume the door is closed, i.e. the door is facing
down.
We can now give an algorithm for opening the door:
1. Turn door left
2. Turn door right
3. Turn door up
We can use the
Set Move Route (
Page 2, left column, 9th button) event command to achieve this:
If you try it out you will notice that the door opens very quickly. Whether the animation is too fast or not is a matter of opinion. Either way it will be useful to know how to slow down the door animation. This is left as an exercise for the student. Using the
wait... (
left column, bottom row) command in the
Move Route dialog could be a good idea

As a general rule, the bigger the door the greater the wait. When you think about it big doors seems to open much slower in big life than small doors. It would be a good idea to maintain this illusion.
The animation is not everything
With the animation usually follows a sound. Use
Play SE... (
Page 2, right column, 2nd row from below) and select an appropriate sound if you want to give the door a sound.
Analyse what is a door.
Tell about how doors a different.
Tell about how to use them to create certain effects.
A door that is to be opened. After it has been opened once it stays open.
Let them do different kinds of doors