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Tring to create a door that when the player touchs it, plays SE, swings open and a few seconds later closes itself. So far got this party working.

The problem is, if the player happens to stand on the door event and not move. The door closes anyways. What I would like to do is one of two things:

1. Door remains open if the player is standing on the door event, until he moves off it in which case the door plays the SE and closes.
2. The door closes like it does now, but if the player moves off the door event, it plays SE, swings open and then closes a few seconds later.

So I, hope I placed this in the right part of the forums, have came seeking help in this matter.

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