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Custom Message Pause
Version: 1.0


Last Update

September 19, 2006

Introduction

This small script lets you use a different graphic with a different position for the pause animation in the message window.

Screenshots

http://i103.photobucket.com/albums/m131 ... pause2.jpg[/img]

Script

Code:
#==============================================================================
# ** Custom Message Pause
#------------------------------------------------------------------------------
# Slipknot (dubealex.com/asylum)
# Version 1.0
# September 19, 2006
#==============================================================================

class Window_Message < Window_Selectable
  #--------------------------------------------------------------------------
  # * Constants
  #--------------------------------------------------------------------------
  MessagePause_Image = 'mes_but'
  MessagePause_x = 32
  MessagePause_y = 32
  MessagePause_Frames = 20
  #--------------------------------------------------------------------------
  # * Alias Listing
  #--------------------------------------------------------------------------
  alias slipknot_messagepause_init initialize
  alias slipknot_messagepause_upd update
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize
	slipknot_messagepause_init
	@pause_g = Sprite.new
	@pause_g.bitmap = RPG::Cache.picture(MessagePause_Image)
	@pause_g.src_rect.set(0, 0, 16, 16)
	@pause_g.visible = false
	@pause_g.z = z + 3
	@pause_g_frame = 0
  end
  #--------------------------------------------------------------------------
  # * Set Pause
  #--------------------------------------------------------------------------
  def pause=(arg)
	@pause_g.visible = arg
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
	if @pause_g.visible
	  @pause_g.x = x + width - MessagePause_x
	  @pause_g.y = y + height - MessagePause_y
	  f = MessagePause_Frames / 4
	  case @pause_g_frame
	  when 0..(f - 1)
		@pause_g.src_rect.set(0, 0, 16, 16)
	  when f..(f * 2 - 1)
		@pause_g.src_rect.set(16, 0, 16, 16)
	  when (f * 2)..(f * 3 - 1)
		@pause_g.src_rect.set(32, 0, 16, 16)
	  else
		@pause_g.src_rect.set(48, 0, 16, 16)
	  end
	  @pause_g_frame += 1
	  @pause_g_frame %= MessagePause_Frames
	end
	slipknot_messagepause_upd
  end
end

Instructions

Paste the script before Main and after Window_Message or a custom message script.
You also will need this picture (you can use it if you credit me :) )
http://i103.photobucket.com/albums/m131 ... es_but.png[/img]

Customization

MessagePause_Image: Filename of the picture, must be in the Pictures folder, its dimensions are: 64x16 (16x16 per frame)
MessagePause_x: x position of the graphic. Based on this formula: message x + message width - pause x
MessagePause_y: y position of the graphic. Based on this formula: message y + message height - pause y
MessagePause_Frames: Total frames for each animation frame.

Compatibility

This script must work with any script.

Author's Notes

Enjoy it and credit me.

Thank you for viewing

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