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HBGames
This collection of scripts are to help people who want to make pokemon style games that is catching creatures training etc.
Scripts in the demo thing:
Fix Lead Character
Enemies' Stats From Actors (with levels)
Multiple Copies of Same Actor
Acorn Catching Script (ie masterball)
Explanation Of Scripts Fix Lead Character
With this you can set a character to be the lead character regardless of if the're in the party.
http://i4.photobucket.com/albums/y139/Fomar0153/Random%20Screenshots/cs01.png[/IMG]
It's that person whose name I don't know http://i4.photobucket.com/albums/y139/F ... s/cs02.png[/IMG]
But they are not in the party *gasp*
Enemies' Stats From Actors (with levels)
With this enemies take their stats directly from the actors section of the database you can also assign them levels.
(screenshots combined with Multiple Copies of Same Actor)
Multiple Copies of Same Actor
With this you can have two differant characters that take all their information from the same actor in the database.
Acorn Catching Script (ie masterball)
Just an example of how to catch an enemy.
http://i4.photobucket.com/albums/y139/Fomar0153/Random%20Screenshots/cs06.png[/IMG]
Pokeballs are made from acorns...
Instructions
In the module constants you need to set Start_From
Currently it makes you have 1 non repeated character who you can refer to with $game_actors[1] after this number are where I intended the repeatable characters to go.
In fix lead character line 8 you can set the default (0 makes it as if this script doesn't exist).
You can change the lead during the game.
To make an enemy use an actor's stats just name the enemy the same as the actor, to set the level encase it inbetween two ~.
E.g. Basil~4~ gives a level 4 Basil
Hi~1~lda gives a level 1 Hilda