Class name: Reader
Appearance: Many Readers have traded their eyesight in exchange for more focused power, thus causing masks and eye wraps to be a very common appearance, covering their faces but usually exposing their mouths. Readers normally wear lighter cloth-like clothing. The more outcast a Reader is, the darker his clothing is usually colored, representing his loss of faith in the Reading ways.
I visualize the Reader to look much like a less religious Ritualist from the game Guildwars Factions. Wearing many different accessories, but no real clothing. Most Readers would not tattoo their bodies, unless they are heavily outcast. Beads and other forms of jewelry, however; are worn by even the most laid back of the class.
Useable weapons: The most commonly used weapons are two heavy sticks, much like the nunchaku, without the chain connecting the two parts. The sticks are weighted in one end, to increase physical damage output. Readers call these ancient weapons "Kites." A Reader may also be seen wielding two maces, two daggers, or clumsily holding a fighting staff when his kites are unavailable.
Known Magics:
Read - A simple telepathic ability allowing the reader to case it's enemy, studying it's strengths and identifying it's weakness'. If a Reader is accompanied by another of his class, the information is instantly shared telepathically.
Memory Burn - An unfriendly reminder of any painfully forgotten memories sent by the Reader, temporarily stunning the target, causing very minor physical harm. (Only available after the target is Read)
Cleanse - A temporary brainwashing ability that causes a lower level non-magic using enemy to forget it's next planned move.
Withdraw - A telepathic ability that allows the Reader to mimic one magic attack of the enemy's for a short time. (Only available after the target is Read)
Hallucinagenic Wound - The Reader forces the target to feel the pain of a wound. Minor damage, increasing with level.
Panic - The target is overwhelmed with hypochondria, lowering total HP by a great deal for a short amount of time.
Forseen Death - Shows the target it's final resting place, causing the target's faith, mana, or energy to drop by a short amount. Spells power increases with level. (Only available after the target is Read)
Telekinesis - Allows the Reader to hover, increasing movement and agility by a small amount for a long amount of time. More affective at a higher level.
Domination - The Reader takes control of the target's mind, causing him to attack himself or other allies. While this ability is active, the Reader's mana or magic slowly drains. The more allies the target has, the slower the Reader's mana drains, as the target is more willing to attack while it is confused by many possible threats.
Breakdown - Telepathically incapacitates the target for a moderate amount of time, slowly draining the target's health. Damage will not break this effect. The less mana the target has, the longer the duration of this ability. (Only available after the target is Read)
Mindblock - The Reader cannot be effected by other telepathic abilities. The Reader's mana is fortified by 25%. While Mindblock is active, the Reader cannot use the Read ability, but can use Read abilities, if Read has already been used.
Mental Opening - The Reader's HP drops to 1. The Reader's target's next attack is converted into telepathic damage and then reflected back at the target, dealing the original amount of damage. If the target is killed by this attack, the Reader's mind fully recovers and his HP and MP is fully restored.
(These abilities are based on no battle system limitation. The would obviously need to be changed and/or tweaked a bit to fit the standard rtp battle system for any of the RM programs. I designed these abilities with World of Warcraft in mind; I guess because this class seemed most fun to play in an MMO experience. Sorry if it's not up to par)
Speed?: 2
Physically Strong?: 1
Magically Strong?: 3
Special Abilities: Reader's are exceptionally good at channeling mental energy. They can transfer their MP to other allies, convert small amounts into HP, and with enough training and MP, can regain consciousness during battle. Reader's are also avid fortune tellers and if are given the chance to gamble, would easily steal their way to riches.
Description: Gypsies had been around as long as the books had that were written about them. But as gypsies became fortune tellers, there came to be those who lived by the mind and palm-ready ways. They trained their minds and bodies like monks, until the point of telepathic and telekinesis abilities, that far exceeded that of a normal man's. Soon the ancient training of these monks became less formal and they became outcasts. They were named Readers. The Readers wore many different beads and accessories, in a religious type of fashion, hoping that the prayer beads and leather armlets, neck bands, and wrist guards, would help them focus their telepathy. They wore bright colors as monks because dark colors distract brainwaves and were said to deter their power. Those who hunted the Readers would superstitiously wear very heavy, black, woolen robes and hoods, and sometimes went as far as avoiding eye contact in fear of the Reader's mental abilities.
Before Readers were known for their mental abilities, and not their concentration limits, the ones who concentrated on the fighting or defensive outlook on Reading developed weighted sticks, much like maces, that they called "kites." Kites were used in defense and as a way to channel their telepathy easier by using the inner metallic tubing structure to allow the Reader's thoughts to easier leave their body. Some Readers shun the idea and call it a myth, where others see their kites as a spiritual symbol of hope and would rather die than to be separated from their holy-like weapons.
Many Readers would physically remove their eyes for stronger telepathic abilities. They could see through the thoughts of other beings and animals, and the most powerful of Reader's could feel the pain of damaged vegetation, making it possible to find their way through the world with no sight. The less powerful Readers became gamblers, merchants, or thieves, preying on the rich and paranoid. Slowly, the world would begin to shun the Readers and eventually they would all be avoided to the point of hatred and discrimination.