class Scene_Map
def call_battle
$game_temp.battle_calling = false
$game_temp.menu_calling = false
$game_temp.menu_beep = false
$game_player.make_encounter_count
$game_temp.map_bgm = $game_system.playing_bgm
if !$game_switches[10] # Change 10 to the switch for keeping current music
$game_system.bgm_stop
end
$game_system.se_play($data_system.battle_start_se)
if !$game_switches[10] # Change 10 to the switch for keeping current music
$game_system.bgm_play($game_system.battle_bgm)
end
$game_player.straighten
$scene = Scene_Battle.new
end
end