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It features 7 different climate types, from Barren desert to Arctic, each with its own unique behaviors. A consequence of the system is that the current weather type (none, rainy, stormy, snowy) and weather force (1-9) are always stored in variables so you can get their data at any time and use it any way you can think of, from having NPCs and monsters react to the weather to making spells that affect or are dependent on the weather. It's pretty easy to set up and use, just requires you to add it to your common events and create an event on each map that sets the climate type and calls the weather system.
It's built in a common event rather than a ruby script for a variety of reasons, not the least of which being that I'm using a Tablet PC and its much easier to use buttons and menus than write symbols and use proper formatting. Hope its useful to some of you anyway