#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Battle a Party Member Script
#-----------------------------
# Made by Brewmeister
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Uses:
#------
# *Transfer the stats of an actor in the party to an enemy.
# *Battle a party member.
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Things that are not possible with this script:
#-----------------------------------------------
# *Name input for the character that will become an enemy. The script must
# read the graphic from the resource manager that corresponds to the
# character's name.
# *Skill transfer because characters have skills and enemies have actions.
# The AI needs the priority setting for actions.
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Instructions:
#--------------
# *Copy this script and paste it in a new section below (Insert here) under Materials.
# *Create an enemy for the party member. The name, graphic, and stats will
# be transferred, but any actions, experience, and gold you want the
# character to have will have to be set here.
# *Create a troop that contains the character.
# *Change the numbers in the script for enemy_num to the enemy's position in
# the database and actor_num to the character's position in the party.
# The first member in the party would be 0, so the second member would be
# 1, the third member would be 2, etc.
# *Import a battler of the character the player will fight with the name
# of the character.
# *Make an event that will contain the fight. Before removing the character,
# insert the command, Script: Actor2Enemy.transfer_stats. Then remove the
# character and begin battle processing with the troop that contains the
# party member.
# *Please make sure that you give Brewmeister credit for making this wonderful
# script.
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Script Editing:
#----------------
# If you have any additions or changes to the script, please contact
# Brewmeister before releasing the script change.
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
module Actor2Enemy
def self.transfer_stats(enemy_num = 31, actor_num = 1)
$data_enemies[enemy_num].name = $game_party.members[actor_num].name
$data_enemies[enemy_num].maxhp = $game_party.members[actor_num].maxhp
$data_enemies[enemy_num].maxmp = $game_party.members[actor_num].maxmp
$data_enemies[enemy_num].atk = $game_party.members[actor_num].base_atk
$data_enemies[enemy_num].def = $game_party.members[actor_num].base_def
$data_enemies[enemy_num].agi = $game_party.members[actor_num].base_agi
$data_enemies[enemy_num].spi = $game_party.members[actor_num].base_spi
$data_enemies[enemy_num].atk = $game_party.members[actor_num].base_atk
$data_enemies[enemy_num].hit = $game_party.members[actor_num].hit
$data_enemies[enemy_num].has_critical = $game_party.members[actor_num].cri
$data_enemies[enemy_num].eva = $game_party.members[actor_num].eva
$data_enemies[enemy_num].battler_name = $game_party.members[actor_num].name
end
end
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Battle a Party Member Script
#-----------------------------
# Made by Brewmeister
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Uses:
#------
# *Transfer the stats of an actor in the party to an enemy.
# *Battle a party member.
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Things that are not possible with this script:
#-----------------------------------------------
# *Name input for the character that will become an enemy. The script must
# read the graphic from the resource manager that corresponds to the
# character's name.
# *Skill transfer because characters have skills and enemies have actions.
# The AI needs the priority setting for actions.
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Instructions:
#--------------
# *Copy this script and paste it in a new section above Main.
# *Create an enemy for the party member. The name, graphic, and stats will
# be transferred, but any actions, experience, and gold you want the
# character to have will have to be set here.
# *Create a troop that contains the character.
# *Change the numbers in the script for enemy_num to the enemy's position in
# the database and actor_num to the character's position in the party.
# The first member in the party would be 0, so the second member would be
# 1, the third member would be 2, etc.
# *Import a battler of the character the player will fight with the name
# of the character.
# *Make an event that will contain the fight. Before removing the character,
# insert the command, Script: Actor2Enemy.transfer_stats. Then remove the
# character and begin battle processing with the troop that contains the
# party member.
# *Please make sure that you give Brewmeister credit for making this wonderful
# script.
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Script Editing:
#----------------
# If you have any additions or changes to the script, please contact
# Brewmeister before releasing the script change.
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
module Actor2Enemy
def self.transfer_stats(enemy_num = 33, actor_num = 1)
$data_enemies[enemy_num].name = $game_party.actors[actor_num].name
$data_enemies[enemy_num].maxhp = $game_party.actors[actor_num].maxhp
$data_enemies[enemy_num].maxsp = $game_party.actors[actor_num].maxsp
$data_enemies[enemy_num].str = $game_party.actors[actor_num].base_str
$data_enemies[enemy_num].dex = $game_party.actors[actor_num].base_dex
$data_enemies[enemy_num].agi = $game_party.actors[actor_num].base_agi
$data_enemies[enemy_num].int = $game_party.actors[actor_num].base_int
$data_enemies[enemy_num].atk = $game_party.actors[actor_num].base_atk
$data_enemies[enemy_num].pdef = $game_party.actors[actor_num].base_pdef
$data_enemies[enemy_num].mdef = $game_party.actors[actor_num].base_mdef
$data_enemies[enemy_num].eva = $game_party.actors[actor_num].base_eva
$data_enemies[enemy_num].battler_name = $game_party.actors[actor_num].battler_name
weapon = $game_party.actors[actor_num].weapon_id
$data_enemies[enemy_num].animation1_id = $data_weapons[weapon].animation1_id
$data_enemies[enemy_num].animation2_id = $data_weapons[weapon].animation2_id
end
end