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Blitz Skills

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Cygnea isn't a scripter. She 'found' the script (nice job :D ) but didn't code it. She's more of a writer than a coder.

Best bet would be to post a request for an Edit to "BLITZ/BUTTON INPUT" request in the 'Script Request' forum. This should garner the attention of scripters who can adjust windows and handle graphics better than she. Again... she's really a writer. :yes:
 
think this would work well with final fantasy 10 based games *sigh* if only you could put the effectin certain skills
 

Mea

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tgman, you can. In the part that says:
Code:
  # Skill Settings
  T_SKILL = {
    #SkillID => [[Key1,Key2,etc],Percent(%)(,Fail AnimationID)]
        1 => [[LEFT,RIGHT], 0, 129],
..you define which skills have it. If you don't put a skill in there, you don't have to use the button input to use it. Just assign it to the skill you want it on.
 
This system rocks. It makes my naruto game so much more like a naruto game should be. Now that i no longer have turnbased combat and now adding button imput this is going to Rock hehe.
 
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