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(At the guys:) To what type of character do you connect?

(To the male gamers:) Do what VGM character type do you connect the most?

  • The timid/cute/nerdy character. (FFIX: Vivi)

    Votes: 11 22.0%
  • The tough, silent guy. (FVII Cloud, FFX Auron, FFXII Basch)

    Votes: 10 20.0%
  • The awesome/adventurous, cool guy. (FFXII: Balthier)

    Votes: 14 28.0%
  • The adventurous "outgoing" boy. (FFX: Tidus, FFXII: Vaan)

    Votes: 3 6.0%
  • The strange/mysterious/alien character. (FFX: Kimahri)

    Votes: 3 6.0%
  • Misc (please state who/what type of character)

    Votes: 9 18.0%

  • Total voters
    50
The guy I connect with the most is a character which is strong (doesn't bend over for anyone) and does things without a real meaning.  A character with no resolve, doing things for the hell of it.  Something like that...  I can't think of any real characters like this, except for John Wayne.

I hate cry-baby heroes, heroic heroes, adventure-loving-fag heroes, strong-but-silent heroes, and any other hero which is too overused and overhyped.
 
I don't really know. I can't say I do. I just play the game. I tend to like characters that aren't bad-assess. There quiet. Not the cool quiet ones, just the quiet ones. They stand out, but they are helpful. They have that one special thing about them. Be it ability, wisdom, whatever.

I can't connect with them, I just like them. I didn't post in your poll. Didn't find my character type.
 
For me it is always the characters who don't give much away but seem to have a complex past. For example Vivi from FFIX. Internal conflicts always cause me to become attached to characters as well.

My least favourite characters tend to be the whiny, "save the world" types. A prime example would be Yuna from FFX.

Then again I have (occasionally) connected to the cute, naive female character. E.g Rikku from FFX.
 
Look, TM, you're a nice person, or at least seem to be, but what these guys are saying is that any characters that are effectively purely archetypical cardboard cutouts are just plain BORING at best and physically painful at worst.
 
Hmm, I don't really connect with characters. If I had to give an answer, I would say someone who fights for justice, but is still humble. Not one of your anti-establishment guys (which isn't that rare, considering in most games, you fight as a rebel, not against them), but some one who tries to do good without upsetting the established order. One character I liked was Larsa in FFXII, for this reason.

As he was not against the empire itself (he was a prince of it or at least part of the royal family), but rather its practices. And did not seek to go to war with the empire, but rather change the empire from within

Other characters I enjoy are neutral ones - who are only in it for themselves.

But I don't know if I "connect" with them. I like them as characters, but they don't really make the game for me. IMO, one character isn't enough to make the game for me.
 
@gratheo: What's with the archetypes stuff again? xD I already said that a character's main personality can fit in an archetype department, while still being a complex character. It's not like being tough and silent automatically makes a character shallow, non? ^^ Actual stereotypes..nah. Though imo they can be fun characters.

@kaze: Hmhm. I personally thought Larsa was very boring, but then again the entire cast was boring imo.

@Luminier: oh noes ):
 

mawk

Sponsor

It's because we already have these Final Fantasy characters in games known as Final Fantasy. When creating a game, it's up to you whether or not to go gung-ho original, and old material can be cool if applied with skill, but I think that playing a new game and finding Vaan or Vivi with a new look but pretty much the same motivation, demeanour, and complexities (the thing about archetypal characters is that even when they're complex, you can guess what makes them so with decent accuracy -- the adventurous devil-may-care type will be searching for secrets from his early childhood or trying to forget the catastrophe that befell his family, the timid type will always feel like he doesn't belong because of his amazing powers, etc. (If you have original stuff to place in this department, it would be a massive step to the good and I think I would forgive you almost entirely for reading out of FF's notebook)) would make things a lot less interesting.

Then again, if you can actually put an original spin on the archetypes that isn't amazingly predictable (as most tend to be,) that'll be another story. So long as the end result is a character who interests the player and doesn't appear to be a horribly obvious RPG archetype, I don't really care where you got the first draft from.
 
True. Look at your story, and determine how these characters should be. Don't say, "Hmm, well there needs to be a funny guy, A strong, silent guy, A tough female, e.t.c."

Just look at the situations and stories of characters, and from that, determine how their personality should be. If a guy is strong and silent, give him a reason why. If a female white mage is quiet and shy, give a reason beyond "oh, thats her personality". People aren't just born with a personality - they acquire them as they grow through life.
 

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