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Did you ever try to put the frame rate to a value like 2000?
A strange thing happens at that value, when you have too much events acting, it appears a kind of rallenty effect (for who doesn't know, it's the slow-down effect, like you see at cinema).
I make an example: If putting 40 fps as default, in a map with too much events you get lag.
What do i mean with lag? I mean that you have 10-20 fps so you don't see the game smoothly, but events do still move at the same speed. So it's like there are 30-20 frame missing every second.
If instead you put 2000, then you have a slow-down effect: you get to have less fps, and the events move slower too. There are not frame missing, it's perfectly smooth. But things move slower.
I think the RGSS engine does that, but i'm not sure, and i suppose we could use this thing on the normal frame rate.
The script i need should get that rallenty effect when the computer is not able to play the RPG smoothly.
Anybody has an idea on how we could realize it?
This would be a new-concept kind of anti-lag script.
PLEASE don't post about old concept anti-lag scripts like Near fantastica's, Lambchop or whatever. I don't need to stop the update rate of out-of-sight events. I really don't need that.

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