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26. Why and when did you start writing? (Vivitaurus)

I started writing the day I picked up a pencil, because I had something to say, and noone was listening.
 

Alan.

Member

More questions...

What is your favorite form of writing?(prose, poetry, plays, etc.)

What is your favorite genre of story?(fantasy, horror, scifi, etc.)
 
What is your favorite form of writing?(prose, poetry, plays, etc.)

Prose. I actively dislike unstructured poetry (sonnets and whatnot are fine).

What is your favorite genre of story?(fantasy, horror, scifi, etc.)

I like reading modern fantasy. Things that're set in an alternate earth in modern times where things like magic exist. Until Laurell K. Hamilton's Anita Blake series degenerated into little more than a glorified slash-fanfic, it was one of my favorites. Most of Neil Gaiman's books also fit the bill.

I like writing more traditional fantasy settings (EDIT: with very little magic)... usually about the technology level of 1300th century Europe, if it's a European setting. Occasionally I dabble with writing sci-fi, but I dislike my sci-fi attempts enough to be unwilling to continue them past a couple pages.
 

Rye

Member

What is your favorite form of writing?(prose, poetry, plays, etc.)
I can't write anything but prose, so prose it is!

What is your favorite genre of story?(fantasy, horror, scifi, etc.)
I like reading anything, as long as it gets my interest, I'll read it. As for writing, I mostly write in either modern fantasy or fantasy. I can't write sci-fi for that whole area confuses me and magic is just so cool to make. Basically, any genre that I can make a surreal world in, I shall be happy to write.
 
Another question:

How do you deal with finding a reason as to why a character should join up with the main "party"? (ie: relations, want to go "questing" as well, need to go in same direction, ....)
 

Rye

Member

How do you deal with finding a reason as to why a character should join up with the main "party"? (ie: relations, want to go "questing" as well, need to go in same direction, ....)

I never called my main characters a party. I just find a logical enough reason. In my one story, the main character makes a wish to one of the other characters that the other character will help the main character back home. So, technically he has no choice since he's sort of a "genie" type thing. Other characters, I just have them pop in and help when they feel it beneficial to them.
 
How do you deal with finding a reason as to why a character should join up with the main "party"? (ie: relations, want to go "questing" as well, need to go in same direction, ....)

I'll admit... when I GM tabletop RPGs, that's one of the hardest problems to solve. But that's because I don't have control of the players.

In a computer RPG it's actually relatively easy to come up with reasons why characters would be working together. They usually have relationships that warrant working together, or goals in common that makes cooperation make sense.
 
What is your favorite form of writing?(prose, poetry, plays, etc.)

Prose is great. But when I write dialogue for MotW, it naturally looks more like a play.

What is your favorite genre of story?(fantasy, horror, scifi, etc.)

This is a hard one, because I read all sorts of things. In terms of what I like to write, I prefer fantasy. There's much more freedom there than in some other genres. Sci-fi also offers that kind of opportunity, but I've personally never felt well-versed enough in technology/science to tell a sci-fi tale intelligently.

How do you deal with finding a reason as to why a character should join up with the main "party"? (ie: relations, want to go "questing" as well, need to go in same direction, ....)

It isn't easy. You don't want to just have someone who joins the party because they don't yet have a thief. I try to make sure new party members are introduced long before they are actually playable. That way, the player knows who this person is and the relationship between him/her and the main party has time to develop. Hopefully after some time, a partnership appears more believable.
 

cos

Member

I've got another question:
What kind of book do your read?I mean are there some Goethe, Baudelaire, Bouglakov, Hegel, Descartes, Platon...etc readers or do you just read read sci-fi, fantasy and such?
 
"What kind of book do your read?I mean are there some Goethe, Baudelaire, Bouglakov, Hegel, Descartes, Platon...etc readers or do you just read read sci-fi, fantasy and such?"

I just read sci-fi and fantasy. My favorite author is Orson Scott Card (Ender's Game).
 
What kind of book do your read?I mean are there some Goethe, Baudelaire, Bouglakov, Hegel, Descartes, Platon...etc readers or do you just read read sci-fi, fantasy and such?

I read a lot of sci-fi and fantasy. I also toss in a bunch of more difficult to classify fiction (Gaiman and Palanuik come to mind). As far as philosophy goes... my collection of read books:

Hagakure by Yamamoto Tsunetomo
Go Rin No Sho by Miyamoto Musashi
The Art of War by Sun Tsu
The Prince by Machiavelli
The True Believer by Eric Hoffer
and a plethora of others that I don't own
 
1. Do you think writing is underrated in the RMXP community? (Lene)

Yes, rpg maker XP seems to have taken our attention to graphics, battle systems, and scripting. Custom things get people's eyes open, but people forget writing keeps them there.

2. Is writing an intended career path for you? (Lene)

Not a permanent career path. I like to think of it as a diversion or perhaps a valid side-job.

3. How long do you sit and just write? (Lene)

It comes and it goes. I don't tend to have a solid day-by-day writing schedule. I write a whole lot at once then take extended breaks. Bad habits, I know.

4. What is your opinion on fanfiction or fangames to be more specifc? Do you write fanfiction? (Lene)

I wrote fanfiction at one time. Now fanfiction and fangames leave a bad taste in my mouth.

5. Do you become attached to your characters and find it difficult to 'write them' (for lack of a better term) in emotional or physical pain? (Wumpi)

No. Physical and emotional pain brings out some of the most interesting stories and character development.

6. In darker stories do you find it more effective to have the mood constantly dark or to add a few lighter parts? (Wumpi)

Lights parts. Always.

7. Do you think that because you're making an RPG, it limits the plot? (cos)

Yes. An RPG is a game, and it deserves a certain type of plot. If its not fun to play, then even if the plot is awesome, its not a great RPG.

8. Does a writer need to have good ideas or a very good [command] of the language? (cos)

Good ideas first, good command of the language nesceessary to pull them off. It doesn't matter how well you can communicate an idea... if its bad, its still bad.

9. Do you see your characters as human beings or as symbols/allegories? (cos)

Symbols and allegories are my favorite. Yet, they are human beings first for believability.

10. Ever heard of NaNoWriMo and have you tried, or do you plan on ever trying to attempt the challenge? (Lene)

Uhh... *does a google search* Looks interesting, but no. Seems pointless in the long run.

11. Story/Writing Collaborations, yes or no? (Lene)

Collaborations in the story are generally not for me unless its a group project. Feedback on plot and the like is extremely important though, so support is needed.

12. Are your stories based on real events and people? (Alan.)

Some are, some are not. Its a mix.

13. What advice do you have to aspiring writers? (Alan.)

You don't need a degree in Classic Literature Studies.

14. What published authors have influenced your writing style and themes the most? (BlackStaticWolf)

Donald Miller

15. Who is your favorite published author? (BlackStaticWolf)

Also, Donald Miller

16. What is your opinion on clichés? (Alan.)

clichés are so overused because of one of two reasons.

1. They are easy to incorporate, easy to use, and move the plot along without too much effort.
2. They speak to us all at some level of humane existance.

Examples of the first one include the hero waking up late in the intro. Examples of the second include romantic love.

Clichés of the second kind are my favorite, I will use them always. Clichés of the first are less-so but I can't help but sprinkle a few here and there, they are... really easy.

17. Do you prefer a series of short stories, or one long story? (Alan.)

One long story. The subplots of this long story serve as the short stories.

18. How do you handle romance in your stories? (Alan.)

Romance, it speaks to use all does it not? Love lost, gained, fought for, it is the thing the great writers have built some of the greatest stories of all time on.

In short, I tend to make use of it.

19. At the end of your stories, do you answer every question or do you leave stuff open to debate? (Alan.)

I try to write up as many loose-ends as possible, but there are always a few gems that need to be left open to speculation.

20. What's your favorite stereotypical character archetype? (BlackStaticWolf)

The mysterious character you know little about and talks very little, but has a long complicated backstory that slowly unfolds.

21. What's your least favorite? (BlackStaticWolf)

The loud mouthed annoying main character that speaks without thinking always. Sounds like a whiney brat sometimes.

22. What's your favorite motivation for a villain?

Insanity.

23. Favorite motivation for a hero? (BlackStaticWolf)

Questions left unanswered. Deaths of close ones. Revenge.

24. What story do you think is most over used? (Shark_Tooth)

Defeat the evil warlord bent on conquering the world. Come on now, how many evil villains are going to try to conquer the world... there are far more dire situations to put the hero in...

25. Whats the hardest part of being a writer? (Shark_Tooth)

Sitting down and writing it. Its very easy to imagine, brainstorm, and come up with ideas. Putting them down into paper and concrete works is much harder and takes willpower.

26. What kind of books do you read?

Christian Theology and nonfiction primarily. I used to read fantasy but it got old fast. The popular books were the same thing over and over again.

27. What is your favorite form of writing?(prose, poetry, plays, etc.)

Never really thought about it... I guess I have a soft spot for Poetry, but I don't consider myself good at it.

28. What is your favorite genre of story?(fantasy, horror, scifi, etc.)

Fantasy I suppose. More options, even if I don't like most of the published stories and books with it. Fantasy makes a good game.

29. How do you deal with finding a reason as to why a character should join up with the main "party"? (ie: relations, want to go "questing" as well, need to go in same direction, ....)

Create the character first, then search that character and his personality for motivations for joining the party. If that character doesn't have any reason to join, then perhaps you should look into creating a new character that does instead of trying to make sense of something that doesn't.
 
26. What kind of books do you read?
I'm a fan of Sci-fi and fantasy. I tend to steer away from the popular stuff, though, 'cause the general public is stupid and will gladly read the same thing repeatedly under different titles and character names.

27. What is your favorite form of writing?(prose, poetry, plays, etc.)
I prefer to write poetry, but read prose. The question could be interpreted either way.

28. What is your favorite genre of story?(fantasy, horror, scifi, etc.)
Psychological thriller. Something that builds tension based on the state of the characters psyche, not their physical surroundings.

29. How do you deal with finding a reason as to why a character should join up with the main "party"? (ie: relations, want to go "questing" as well, need to go in same direction, ....)
I deal with it as it comes up. Sometimes I come up with nothing, and you don't join the character when you first meet him (like the script said you did), but when you meet up later, in some other town, or even never.
 
Herws re some questions -
30 How hard is it for you to write the opening?
31 How improtant is the opening?

To answer them myself,
30 it is really hard for me to write a good opening. I had to rewrite the first 1/8th-1/4th of my story several times before I got it to flow.

31 The openign is the msot importnat part of a story. The opening sets the tone of the game and helps you get to know some of the themes of the game.
 
Do you think writing is underrated in the RMXP community?
In contradiction, maybe the forums doesn't have a submitted stories forum, but there's an intense amount of focus on stories with projects.
Is writing an intended career path for you?
No
How long do you sit and just write?
Differs
What is your opinion on fanfiction or fangames to be more specifc? Do you write fanfiction?
Appreciating a game, or book, or TV-series, isn't a bad thing, but in my opinion there are limits, that's where fanfiction comes in.
Do you become attached to your characters and find it difficult to 'write them' (for lack of a better term) in emotional or physical pain?
Attached, yes, but to feel them, you put them in those painfull situations. It allows you to write so much more about who they are. (Best question so far BTW)
In darker stories do you find it more effective to have the mood constantly dark or to add a few lighter parts?
Constant darkness will make the story to heavy, not giving the writer, nor reader the chance to breathe. The result is having the writer and reader to have their own pauses, namely, stop writing/reading. This will get you alienating yourself from the story. That is not the effect you desire a story to have.
Do you think that because you're making an RPG, it limits the plot?
Most definatly. You have a horrible time describing a housewife's life within a game. Making it a game, would result into one with minigames like doing the dishes. I cannot quickly see it in an rpg, you're done with the dishes, 1 frying pan, 4 cups, 4 spoons, 4 knifes, 4 forks and 4 plates are now clean. You gain 21 experience.
Does a writer need to have good ideas or a very good [command] of the language?
Ideas are a bit more important in my opinion, mastery of the language would be important too though. Yet, everyone can learn a language, not everyone has good ideas.
Do you see your characters as human beings or as symbols/allegories?
Main characters consist out of personality, and appaerence. When writing out a character, letting it have a dialogue, etc. I think, what would he/she say?
Ever heard of NaNoWriMo and have you tried, or do you plan on ever trying to attempt the challenge?
Never heard of it.
Story/Writing Collaborations, yes or no?
A collection of short stories I suppose? Sure, a little less depth, but easy, and entertaiming.
Are your stories based on real events and people?
Yes, and no. As every serious writer, I put parts of myself in characters. I also tend to give them pieces of personalities of people I'm familiar with. But entire personalities? no.
For events goes a simple no.
What advice do you have to aspiring writers?
Write from your base (characters, world, possible conflict, etc.), do not write events for the sake of them being cool. Believeable events, that's where a power lies.
What published authors have influenced your writing style and themes the most?
None actually, I tend to create scenes in my head from listening to music, I'm creating on the base of those scenes.
Who is your favorite published author?
I have none, I'm affraid.
What is your opinion on clichés?
They're just harder to write in a new, intersting way. Most people have problems with that. I once wrote amnesia in the form of a misunderstanding, but that was mostly poking fun at that cliché.
Almost every element a story can have, has already been done, but always remember, there's a difference between used, and overused.
Do you prefer a series of short stories, or one long story?
Don't care, quality is what matters. But your focus needs to be different.
How do you handle romance in your stories?
First do characters, then do romance. Building up relationships is more important than just a random love scene. The beauty of love is why 2 people are attracted to each other, why something that a certain person does, can mean the world to the other, while it doesn't mean much at all to others.
At the end of your stories, do you answer every question or do you leave stuff open to debate? The main questions will always be answered. But you may know the Fire Emblem series? Well, I tend to do similiar endings, though the seperate character endings are often a bit longer.
What's your favorite stereotypical character archetype?
The insane villain, who just wants to be loved :)
What's your least favorite?
The brainless hero, God I hate a guy who just walks the Earth for no appaerent reason but happens to be the chosen one and... Ugh, I'm not even continueing on why I hate this stereotype.
What's your favorite motivation for a villain?
An antagonist is a character, just like your protagonist. Their reasons and motivation depend on their character and history.
Favorite motivation for a hero?
Same goes for the hero as goes for the villain. Yet, mostly it's not selfish in any possible way, for I dislike antiheroes.
What story do you think is most over used?
Save the world by collecting 7 crystals, namely those with NINJA'S in a medieval world.
Whats the hardest part of being a writer?
Ending a story

What kind of books do you read?
Not reading particulary many books anyway. Can't think of a "favourite genre" this quickly. But I tend to like books that set in historical enviroments (exluding dark ages and WW 2)
27. What is your favorite form of writing?(prose, poetry, plays, etc.)
Dunno, don't write plays anymore though. To me, prose is a hobby, poetery is an expression, don't feel they're comparable.
What is your favorite genre of story?(fantasy, horror, scifi, etc.)
But I tend to like books that set in historical enviroments (exluding dark ages and WW 2)
How do you deal with finding a reason as to why a character should join up with the main "party"? (ie: relations, want to go "questing" as well, need to go in same direction, ....)
Simple, as with motivation, work from the character itself.
30 How hard is it for you to write the opening?
Not hard, it's rather easy actually, just don't focus on being cool, but work from what you have.
31 How improtant is the opening?
The opening is as important as the writer intends it to be.
 
Due to time constraints, I haven't had the time to read all of the responses in this thread (though I plan to get around to it soon).

Do you think writing is underrated in the RMXP community? (Lene)
I don't believe writing is "underrated" per se, but I do believe that virtually everyone seems to believe that they are a good writer or believe that they have the talent and/or experience to do all or most of the writing for their game. I also believe that a great many people have trouble accepting the true originality of their ideas. In this sense, true writers are underrated because the vast majority of the population consider themselves writers and thus pay little attention to this area on their design team, though the concept of writing is accepted as important.

Is writing an intended career path for you? (Lene)

I would like to be a writer and have several projects that I'd love to have published someday, but I don't consider writing to be a career path at the moment.

How long do you sit and just write? (Lene)

Well, hardly ever now'days, since I work 60 hours a week.

What is your opinion on fanfiction or fangames to be more specifc? Do you write fanfiction? (Lene)

I feel that you should create original writing, games and art and establish yourself before you attempt to tackle another person's work. Too many people get wrapped up in whatever fan project they've decided to pursue and never seem to create work of their own.


Do you become attached to your characters and find it difficult to 'write them' (for lack of a better term) in emotional or physical pain? (Wumpi)

I do become attached to my characters the very second I conceptionalize them (even before I actually fully design them I am attached :D ), but I have no issue whatsoever in regards to writing them into a painful situation. A tortured spirit is as beautiful as a care-free one.

In darker stories do you find it more effective to have the mood constantly dark or to add a few lighter parts? (Wumpi)

This question strikes home with me because the overwhelming majority of my writing is in what would be considered a "dark mood". My style of humor, however, lends itself perfectly to this, because it is of the ironic, sarcastic and equally "dark" persuasion. So, what you'll have is a page that is consistently dark in nature, but has several "chuckle" moments to keep the reader from wanting to throw themselves over a cliff in angst.

Unfortunately, that also means that almost every "joke" I write is absolutely subtle, so I may be mistaken for serious, or the "joke" may be missed altogether.


Do you think that because you're making an RPG, it limits the plot? (cos)

I do think that the plot has some very vague limits, but I think the plot is far more limited by the design engine that you use.

Does a writer need to have good ideas or a very good [command] of the language? (cos)

I'm a firm believer that the best of ideas can seem absolutely idiotic if written by someone who has no command over the language they wield. Conversely, I also believe that a terrible idea can appear ingenious if it is written in a convincing manner.

Great ideas are - well, great - but they are completely worthless without the support of strong writing.

Do you see your characters as human beings or as symbols/allegories? (cos)

Characters have to be humans first. Allegories are only worthwhile if the chracter can stand alone without them.

Ever heard of NaNoWriMo and have you tried, or do you plan on ever trying to attempt the challenge? (Lene)

Never heard of it.

Story/Writing Collaborations, yes or no? (Lene)

Yes. But, for the sake of all that is good in the world, don't collaborate purely for the sake of collaboration.

Are your stories based on real events and people? (Alan.)

Would "ish" count as an answer? My stories are absolutely influenced by the real world, but they are hardly a reflection of it.

What advice do you have to aspiring writers? (Alan.)

Make an attempt to master the language you use. After that, vigilance is all you'll need (and talent ;) ).

What published authors have influenced your writing style and themes the most? (BlackStaticWolf)

I can't say that my writing style has been influenced much at all by other authors, though the themes that I am drawn towards are affected (I believe) by Tolkien (among others).



Who is your favorite published author? (BlackStaticWolf)

I suppose it would have to be Tolkien, although I have to admit that I'll ignore who the author is the majority of the time (and as a result don't usually remember whose work I was reading).

Other than Tolkien, the only author whose work I've actively pursued is Steven Hawking.

What is your opinion on clichés? (Alan.)

Cliches are unavoidable - but, dammit, you'd better avoid them!


Do you prefer a series of short stories, or one long story? (Alan.)

Whichever approach will work best for the story in question is my favorite.

How do you handle romance in your stories? (Alan.)

I treat romance as it exists in reality: There is no "fate", it's often cruel, and it's often equally humorous. Victory is sweet, but everyone doesn't win.

At the end of your stories, do you answer every question or do you leave stuff open to debate? (Alan.)

I answer almost every question, although that doesn't necessarily mean the answer is final.

What's your favorite stereotypical character archetype? (BlackStaticWolf)

There isn't one, because I am bored to tears by archetypes.

What's your least favorite? (BlackStaticWolf)

The one that involves being an archetype.

What's your favorite motivation for a villain? (BlackStaticWolf)

I don't write villains into my stories (elaboration below).

Favorite motivation for a hero? (BlackStaticWolf)

I don't write heroes into my stories. I do write in antagonists and protagonists, but I don't (or very rarely) write "hero" or villain into the story. And just because someone is an antagonist or a protagonist on page 8 doesn't mean they'll be in the same position on page 28 or page 328.

What story do you think is most over used? (Shark_Tooth)

I assume you're talking about theme, and my answer to that is the "damsel in distress" theme. I do feel the "damsel who is incapable of being in distress and is constantly saving chauvinist men" theme is making a strong surge to the top of the list, though.


Whats the hardest part of being a writer? (Shark_Tooth)

For me it's both finding the time to write and then using that time wisely.
 

Rye

Member

30 How hard is it for you to write the opening?

It's not very hard for me to write the opening. Most times, all I have planned when I start writing is the opening.

31 How improtant is the opening?

Well, seen as the opening is the first thing people will read/see, it's very importent. You don't have to work on it first, but it is still very crucial. The opening is supposed to draw readers in, and if the opening sucks, they may give up and stop reading it.
 
1. Do you think writing is underrated in the RMXP community? (Lene)

Yes and no. I think most people realize that writing is important, but a lot of them seem pretty fuzzy on what constitutes good writing.

2. Is writing an intended career path for you? (Lene)

It was for a long time, though honestly, I don't think so anymore. I'm seriously lacking the discipline it would take to make a career out of writing. I would like to publish something someday though.

3. How long do you sit and just write? (Lene)

When I get into the zone, I can go for the entire day. Sometimes, I can go months without ever putting pen to paper. That inconsistency is why I'll probably never make writing a career. I am always thinking about things though. Coming up with new ideas, running scenes around in my head, playing with character interactions, planning, plotting...it's the actual act of writing I don't do as much as I'd like. Part of that has to do with the fact that I don't get nearly as much time alone to work as I'd like. The other reason is that I'm a slacker.

4. What is your opinion on fanfiction or fangames to be more specifc? Do you write fanfiction? (Lene)

I think both are a good thing. I still enjoy reading (well-written) fanfiction every now and again.

I always thought of fanfiction as a sort of...writer's training wheels. Fanfiction is what got me into writing, though I don't write it anymore. For me, I found fanfiction much less daunting than the idea of writing original stories. When I was younger, I read constantly, and it never occurred to me that I could do what they did. Fanfiction helped bridge the gap for me.

I think fangames probably function in the same way for some people.

5. Do you become attached to your characters and find it difficult to 'write them' (for lack of a better term) in emotional or physical pain? (Wumpi)

Not at all. While I do become attached to my characters, that doesn't stop me from writing them in circumstances where they experience physical or emotional pain. Pain is a part of character growth, suffering is a part of life. You can't have a good story without the characters getting a little banged up along the way.

6. In darker stories do you find it more effective to have the mood constantly dark or to add a few lighter parts? (Wumpi)

Lighter parts, sure. The way I figure it, even in the worst of circumstances, people will crack jokes. Even if only as a defense against all the terrible things happening. A consistently dark story is, in most cases a little unrealistic.

7. Do you think that because you're making an RPG, it limits the plot? (cos)

Sure it does. RPG's are very event driven, and unless your characters all have a habit of talking to themselves, that lack of insight into the character makes them much harder to develop. Really, the only way to show a characters feelings and personality is through his interaction with others and with his environment. It isn't impossible to develop a good character that way, but it does make things more difficult.

8. Does a writer need to have good ideas or a very good [command] of the language? (cos)

Yes and yes. If you have one without the other, well, you don't have much of anything at all. Great ideas do you no good if you can't write them in an engaging way, and all the grammar skills and great prose in the universe won't do you much good if you can't come up with something worth writing about.

9. Do you see your characters as human beings or as symbols/allegories? (cos)

Human beings. ALWAYS. I'm sure I'm in the minority here, but I loathe symbolism in large doses. I think it adds a lot to a story when used sparingly, but the more symbolism you stuff into a story, the more likely I am to put it down and never touch it again. If its really bad, I might even burn it. I blame this undying hatred entirely on High School English.

I read to be entertained. I read to become involved in the plight of the characters. The more a book tugs at my emotions, the more I enjoy it. I do not read to be lectured. I do not read so that the author can show me how smart and clever he is.

/rant

So...yeah. Simply put, I care about what happens to human beings. I don't care about what happens to symbols.

10. Ever heard of NaNoWriMo and have you tried, or do you plan on ever trying to attempt the challenge? (Lene)

I'm surprised how many people haven't heard of it. O.o;

But yeah, I'm a 4-year failure so far, hehe. Last year I made it to 40k, though, so I think this is my year. Of course, Final Fantasy XII comes out the day before it starts, so I might be doomed. Conspiracy! Damn you Square! *shake fist*

I think NaNoWriMo is a fantastic challenge, especially for the people like me who have a hard time getting anything done. There's a sort of energy that picks you up and sweeps you along. Its fun and has a great, supportive community. I'd recommend it for anyone, be it newbie or old pro.

11. Story/Writing Collaborations, yes or no? (Lene)

Sure. I've never actually done a collaboration, but I think it'd be fun.

12. Are your stories based on real events and people? (Alan.)

Rarely, if ever. My characters might adopt one of my own personality traits or that of someone I know every now and then, but I never intentionally draw off of real people or events for my stories.

13. What advice do you have to aspiring writers? (Alan.)

Write. Tie your internal editor to a chair, duct tape his mouth shut, and just write. Do it often. Do it every day if you can. (Do as I say, not as I do. ;) ) The best way to get better is to practice.


14. What published authors have influenced your writing style and themes the most? (BlackStaticWolf)

Every author I've ever read has influenced me, whether consciously or not. If I had to pick just one, I would have to say Piers Anthony. One of his books was the first fantasy novel I ever read. I haven't looked back since.

15. Who is your favorite published author? (BlackStaticWolf)

There's so many! Holly Lisle I think would have to be my favorite, not just for her books, but also due to how much she has inspired me. Others would be Neil Gaiman, Mercedes Lacky (Laugh, I dare you), Tad Williams and too many more too name.

16. What is your opinion on clichés? (Alan.)

I'm neutral on them, I guess. I try to avoid them in my own writing, but I don't mind reading them, so long as they aren't...really bad. The insane villain plotting to take over the world can only be stopped by a hero destined to defeat him. Throw in a damsel in distress somewhere, and I might actually throw up. ;)

17. Do you prefer a series of short stories, or one long story?(Alan.)

Long ones, hands down. I'm very big on characters and their development, and short stories just can't offer that like the longer ones can.

18. How do you handle romance in your stories? (Alan.)

Most of my stories have it, but I try to handle it in a realistic manner. No "destiny" or "soul mates" as an excuse to throw them together within a few pages of the characters meeting.

19. At the end of your stories, do you answer every question or do you leave stuff open to debate? (Alan.)

I answer what needs to be answered. Sometimes leaving things up to the reader's imagination is the most effective route, sometimes things need to be neatly tied up. Sometimes a little bit of both. It really depends on the story.

20. What's your favorite stereotypical character archetype? (BlackStaticWolf)

Don't have one, I don't pay much attention to archetypes.

21. What's your least favorite? (BlackStaticWolf)

Unlikely Hero Who is Too Stupid to Tie His Own Shoes, But is Somehow Destined to Save the World From Evil.

22. What's your favorite motivation for a villain? (BlackStaticWolf)

Anything that isn't evil for the sake of being evil. A villain's motivation should be just as complex and realistic as that of the hero.

23. Favorite motivation for a hero? (BlackStaticWolf)

Anything that isn't for the good of the people, to save the world from evil, or something else mind-numbingly altruistic.

24. What story do you think is most over used? (Shark_Tooth)

See 21.

25. Whats the hardest part of being a writer? (Shark_Tooth)

For me, the hardest part is finding the time and inclination to actually work on a regular basis.
 
1. Do you think writing is underrated in the RMXP community? (Lene)
I don't see that I am active enough to provide an accurate answer. From previous experience however, I can say that a lot of people don't appreciate how much planning goes into writing, and that without good writing no one will continue a game through to the finish.

2. Is writing an intended career path for you? (Lene)
It is one of many possibilities.

3. How long do you sit and just write? (Lene)
It varies. I have a very busy life a lot of the time, and can therfore not spend every waking minute writing. Recently it hasn't been uncommon for me to write from midnight till 4am.

4. What is your opinion on fanfiction or fangames to be more specifc? Do you write fanfiction? (Lene)
I personally don't write them, but I can understand the lure that they have on some people. People tend to fall in love with characters in games and books that they play/read. When the game or book is over, it is like the character dies. Writing fanfiction can bring the characters back to life by putting them in new situations.

5. Do you become attached to your characters and find it difficult to 'write them' (for lack of a better term) in emotional or physical pain? (Wumpi)
Whilst I do become somewhat attatched to my characters, I do not find this a problem. 'Writing' them in such a manner only shows another aspect of their personality, which is something that is not only important, but something I enjoy.

6. In darker stories do you find it more effective to have the mood constantly dark or to add a few lighter parts? (Wumpi)
I find that it is important to vary the moods. A story can still have a 'dark' feel even with lighter parts added in. Sometimes characters true personalitys cannot come out if the mood is constantly the same, and therfore it is important to add some variety.

7. Do you think that because you're making an RPG, it limits the plot? (cos)
No. The simple fact that it's an RPG shouldn't put a cap on the story. After you have chosen a style of game to make, limits may be introduced. But this is in no way different to the limits when writing books.

8. Does a writer need to have good ideas or a very good [command] of the language? (cos)
I haven't got a clue what this question means...

9. Do you see your characters as human beings or as symbols/allegories? (cos)
I personally see them as human beings. It would be impossible to make a character realistic if you didn't see them as a real person and put them into real life scenarios.

10. Ever heard of NaNoWriMo and have you tried, or do you plan on ever trying to attempt the challenge? (Lene)
N/A

11. Story/Writing Collaborations, yes or no? (Lene)
Yes and no. It would be very hard to have a well-flowing and interesting story in a colloboration, but at the same time it is interesting to see how different peoples ideas cause a story to shape.

12. Are your stories based on real events and people? (Alan.)
No. I may be influenced by such things, but in general it is completley out of my own head.

13. What advice do you have to aspiring writers? (Alan.)
Plan ahead. Don't start writing chapters before you have most of the places, people and events planned. Chapters should be more organizing and structuring of previously planned ideas, rather than coming up with new ideas.

14. What published authors have influenced your writing style and themes the most? (BlackStaticWolf)
None I guess. I don't read much, I just prefere to write. Though as far as RPG writing is concerned, I have been very much influenced by the Tales of, series.

15. Who is your favorite published author? (BlackStaticWolf)
The only author that springs to mind is JK Rowling. In general I don't read many books.

16. What is your opinion on clichés? (Alan.)
I think that there is nothing wrong with clichés so long as the story isn't just one huge cliché. If a story is very detailed, with twists and turns all along the way, whether it's cliché or not doesn't matter. It will still be enjoyable.

17. Do you prefer a series of short stories, or one long story? (Alan.)
I prefere one long story. I don't know why, I find they are generally more detailed.

18. How do you handle romance in your stories? (Alan.)
I tend to not put a lot of focus on romance. Whilst character relationships are very important to me, when writing games I find romance can distract from the real point.

19. At the end of your stories, do you answer every question or do you leave stuff open to debate? (Alan.)
I prefere to answer most of the questions, but sometimes only half answer them. By this I mean that in some cases I will give a general idea of what happened, but will allow others to debate the details. If I am planning a sequel then obviously I will leave things completley unanswered.

20. What's your favorite stereotypical character archetype? (BlackStaticWolf)
The moronic, yet heroic main character.

21. What's your least favorite? (BlackStaticWolf)
The experienced know-it-all who is constantly on the case of the above.

22. What's your favorite motivation for a villain? (BlackStaticWolf)
A scarred past.

23. Favorite motivation for a hero? (BlackStaticWolf)
I don't have one. My stories have multiply heroes who all have different motivations.

24. What story do you think is most over used? (Shark_Tooth)
I generally don't find anythign overused so long as it is well written. I hate it when it is simply "go and find 8 gems", with nothing else added in. With plenty of twists and detaile characters I tend to love it though.

25. Whats the hardest part of being a writer? (Shark_Tooth)
Incorpotating everythign into a story that has been planned. Sometimes I have so many ideas that I have difficulty in structuring it well.
 

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