1. Do you think writing is underrated in the RMXP community? (Lene)
Yes and no. Writing is not 'underrated' as far as the common viewpoint of 'what makes a great game' is concerned; but rather the process and the detail, and the passion and effort required to do as such.
2. Is writing an intended career path for you? (Lene)
Eventually. At first, I'm going to be breaking into the Game Design scene as a normal level designer--however, once I gain enough credibility from my colleagues and my superiors I will probably start writing for games as well--probably full time--and retire once I have completed the 'zomg epic' storyline that most writers write at one point or another for a game [see, for example, 'Halo'].
3. How long do you sit and just write? (Lene)
Embarassingly short. Most days, I do not write at all, and the days that I do write, I write for about 4-5 hours.
4. What is your opinion on fanfiction or fangames to be more specifc? Do you write fanfiction? (Lene)
To the point: Fanfiction is laziness to a degree most discomforting. Relying on other worlds and other characters, in my humble opinion, makes a weaker pen at the writing table--unless counterbalanced by an equal or greater amount of free writing. I do not write fanfiction, and make it a point to not do so.
5. Do you become attached to your characters and find it difficult to 'write them' (for lack of a better term) in emotional or physical pain? (Wumpi)
No--though I do become attached to my characters. Emotional and physical pain for my characters, for me, simply means that they are being tested, and should they come through, then so should I desire them more. =)
6. In darker stories do you find it more effective to have the mood constantly dark or to add a few lighter parts? (Wumpi)
As with a good roller-coaster ride, it must have ups and downs--too much of either makes for a short, boring, and too-fast ride.
7. Do you think that because you're making an RPG, it limits the plot? (cos)
No. RPGs are probably the most flexible of games, excluding tactical strategy games (whose horizions are nearly infinite if examined dutifully).
8. Does a writer need to have good ideas or a very good [command] of the language? (cos)
Both, really. Good ideas are essential to catch (and hold) the reader/player's interest, and a good command of the language elevates your works to new heights (though using overly-complex phrases and words in an -attempt- to sound all-high-and-snobby generally fails at raising your credibility).
9. Do you see your characters as human beings or as symbols/allegories? (cos)
I never really see my characters as symbols nor allegories. Such things are for the poor public education system of my country--not for my writing.
10. Ever heard of NaNoWriMo and have you tried, or do you plan on ever trying to attempt the challenge? (Lene)
I have participated twice, and failed twice for momentous reasons.
11. Story/Writing Collaborations, yes or no? (Lene)
Sure, why not?
12. Are your stories based on real events and people? (Alan.)
No.
13. What advice do you have to aspiring writers? (Alan.)
Write what you like to write, don't write for your audience, and do anything, and everything, you can to make your story 'the best'--if that means re-phrasing a particular key description of some awesome mountain for two hours, then do so! Your mountain will appreciate it, your audience will read it, and you will like it.

14. What published authors have influenced your writing style and themes the most? (BlackStaticWolf)
Probably Isaac Asimov, Hubbard, and Steven King.
15. Who is your favorite published author? (BlackStaticWolf)
L. Ron, without a doubt.
16. What is your opinion on clichés? (Alan.)
Cliche is what drives fiction, not the other way around.
17. Do you prefer a series of short stories, or one long story? (Alan.)[/b][/b]
It truly depends on my mood--short stories if I'm in a hurry or flustered at a particular time, and a long story if I feel like I have enough time to write it and am confident in telling it.
18. How do you handle romance in your stories? (Alan.)
Well, as with most people, my characters do not 'lack' romance--after all, sex is one of our driving compulsions throughout the eons; why should my writings portray elsewise, I question.
19. At the end of your stories, do you answer every question or do you leave stuff open to debate? (Alan.)
It depends on the length of the story and if I am intending upon continuing it. For most stories, I leave questions open to debate--for unanswered questions are the genus of creation. =)
20. What's your favorite stereotypical character archetype? (BlackStaticWolf)
Hmm... probably the lone warrior crippled by his past.
21. What's your least favorite? (BlackStaticWolf)
The Maiden in Distress *rolls eyes*
22. What's your favorite motivation for a villain? (BlackStaticWolf)
My favorite motivation would probably be betrayal--as betrayals make great plots and great characters [probably greaet fiction too, but who am I to say?].
23. Favorite motivation for a hero? (BlackStaticWolf)
Conflict between moving forward and staying behind--resolved by other means.
24. What story do you think is most over used? (Shark_Tooth)
Most certainly the 'Magical Girl' scenario. You all know what I speak of.
25. Whats the hardest part of being a writer? (Shark_Tooth)
Actually sitting down at the computer and writing everything out without either a) making myself rapidly bald or b) pressing the backspace key.
26. Why and when did you start writing? (Vivitaurus)
I started writing about twelve years ago, and because my parents were fascinated with how I was 'so imaginative'. I also found that my other hobby, painting yogurt on the fireplace, was not permissable.