1. Do you think writing is underrated in the RMXP community? (Lene)
I think it is severely underrated in the RMXP community, as I've only found a few games to have a good story, and they are suffering serious other flaws.
Me, I am lucky to have such a wide array of skills, because I would never be accepted into a team due to the fact that most projects that are started are by people that have finalized their story already, making writers essentially useless in those situations, and also, a writer must have critique, and not a lot of people seem to read every detail and delve into a story-wise mindset. We just see pretty graphics, then check the story. Also, writers cannot make the
game finish, and if the writer finishes the story, even if the mappers read every letter he/she wrote, they would not have the same understanding. Writers are so very underrated.
2. Is writing an intended career path for you? (Lene)
Yes, but not as a main career choice. I would like to become a writer as a past-time, making money a side attraction. Science-Fiction/Fantasy/Horror are my strong points.
3. How long do you sit and just write? (Lene)
Enough to write what I want to write. 136 pages of story and maps for my current project. Expect it to be around 100 hours long.
4. What is your opinion on fanfiction or fangames to be more specifc? Do you write fanfiction? (Lene)
Fanfiction? It's good for hardcore junkies, but doesn't appeal to mainstream unless extremely well written. If you write it, but don't be like: 'And so
Hargpttthzxx the Destroyer went back to Maregthz' when, to hardcore fans, that repairs some deep mentally disturbing storyline. Make them have a flash back for those who don't the story, and it will be good. Fangames? Sure, just try to explain enough to make people who don't like the original game understand it, and not too much to make hardcore fans get bored and be constantly saying : "God, I know this, get to the good part!" It's a delicate balance that each and every writer must find."
5. Do you become attached to your characters and find it difficult to 'write them' (for lack of a better term) in emotional or physical pain? (Wumpi)
There are certain characters I do become attached to, cue my character Jol, a beggar who attacked a noble and through a chain of events, found himself on a quest to save the kingdom. Also, no, I don't believe that it's difficult to write them in pain. The more difficult thing to do is base a character on a
real person and then write bad things about them. That's hard.
6. In darker stories do you find it more effective to have the mood constantly dark or to add a few lighter parts? (Wumpi)
I find it effective to have something light during the darkest parts, because I believe heavily in karma. Although sometimes, if they're about to be
killed, in not going to have them find a candy bar.
7. Do you think that because you're making an RPG, it limits the plot? (cos)
I feel it limits the plot in some ways, and allows you to expand it in others. You have to adapt the plot to be practical, because there's no way you're
fitting nine thousand screaming fans onto one screen, while you swing your sword around majestically. You could do that in 3d, sure, but it wouldn't be the same imagery, which brings me to the other point. A picture's worth a thousand words, a movie worth 1000x how many frames? And an interactive movie would be worth so many words.
8. Does a writer need to have good ideas or a very good [command] of the language? (cos)
Depends. A writer doesn't need anything. Good ideas help, a good command? Sure. That doesn't help the writer any. Just helps the reader, but, it does help a hell of a lot for imagery. "A man behind a bush" is much less interesting than: "She heard the faint rustling of leaves atwitter in the forest and turned
to see, just slightly, the form of a man from behind the small shrub of what looked to be blueberries."
9. Do you see your characters as human beings or as symbols/allegories? (cos)
Yes, sometimes I do often create characters that are symbolic for emotions and other things. One character, is representative of hatred, one of irritation, one of temptation and such.
10. Ever heard of NaNoWriMo and have you tried, or do you plan on ever trying to attempt the challenge? (Lene)
I have never heard of NaNoWriMo, but now I am interested.
11. Story/Writing Collaborations, yes or no? (Lene)
Yes and no. You have to have similar views on things, but you can't be exact. It's all about balance. Two points of view instead of one means twice as many people will be attracted to the story. Because one person can have a story that's amazing to them, and maybe 200 other people, due to their relative personal experiences, but if you vary the story, 400 people will be interested from the varied experiences.
12. Are your stories based on real events and people? (Alan.)
Sometimes, but never completely about reality. Sure, I might write in a character that has very obvious hints to someone's personality.
13. What advice do you have to aspiring writers? (Alan.)
Advice? This is going to be so cliché, so I'll try and counteract it with a different idea to contrast it. One, and get ready for the cliché: Read. Read, a
lot. Read the novels/stories you like, and find what's similar in them, and find the qualities you like, and represent that in your work. Inherit, don't
copy. My other set of advice. Everything is good, when it comes to writing. My cousin just died of cancer? That inspired me to write my story: "The
Puppeteer." Of course, I later translated it into a terrible short story for school. I don't know how it did, but it did. You're depressed? You'll write a
thousand times better when the theme of a story is depressing. You'll find it harder on a day when you're feeling blue to write about things that are akin to rainbows and dewdrops of sunshine.
14. What published authors have influenced your writing style and themes the most? (BlackStaticWolf)
Published authors? I'd have to say: Stephen King, Isaac Asimov and R.A. Salvatore. And sadly, every writer has been influenced by Tolkien in some shape, form or matter these days.
15. Who is your favorite published author? (BlackStaticWolf)
My favorite published author? Stephen King.
16. What is your opinion on clichés? (Alan.)
Cliché. The definition is as such: "A threadbare or trite expression. Examples: hard as steel, hot as a poker, burning with desire." on clichés? They're
familiar. That's good, but not always. Everybody knows the story of the four boys who came together, each a crystal in hand, and managed to fight off the giant dark force impeding on the entire world. Sure, they have no connection to the King, but he treats them as royalty. Sounds familiar, right? Expanding on
a cliché story can produce interesting results. Sure, you've heard: "Hard as a rock" But have you heard "Hard like a rock that's been toughened by spending
it's days wasting away in the depths of hell, fending off hordes of evil creatures.
17. Do you prefer a series of short stories, or one long story? (Alan.)
I like one large story that has multiple plotlines within it, that all combine and create an amazing climax. When all the storylines are resolved, it
leaves a feeling of: yeah, I know how it went. Cliffhangers are not as good as some say. You start off in a: "Wait, it's over?" mood, then progress into a
"that sucked, what the hell happens?" and eventually into forgetting and loathing the story.