Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

HBGames

I don't know if this has already been discussed if so please link me to a good post or tutorial.
I am making a system where you can walk into monsters and not just random encounters. Details are in my sig. I have it all figured out except a few things for which I am about to ask.

1) Is there a way to make the programming "get" the direction facing of the character and the monster --- then if for example the player is caught from behind he gets into a penalty battle?
Also if that's possible, in battle events what's a good triggering to use for penalties and player advantages?

2) I have them to disappear when you win a battle , i.e. set Self Switch A. on the next page, when switch A is on, it waits 999 frames then turns off switch A, effectively respawning it.
Is there a better method to do this? Because I think it will only wait 999 frames when the player is on the map of the event.

3) Is there a way to easily animate the PC swinging his weapon by pressing a button and if the monster is struck the player has advantage?

4) Is there a way to customize the monster's movement route better? For example I want to set it so that it sets a random direction as a variable, then moves in that direction 3 times, randomizes the variable again etc so the random movement is more smooth.

Much appreciated.

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top