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Ally AI - Computer Controlled Allies
Version: 2.0 [Beta]


Introduction

This is a fairly advanced script that allows some of the party members in battle to be controlled by an algorithm I made up. The system may still have a few hiccups. The algorithm is setup up to ten different variables aggressiveness, magic_casting, item_using, supportive, defensiveness, intelligence, cautiousness, laziness, cowardice, and strategist. The script also comes with an implementation AutoBattle command which just runs the algorithm and chooses the action for you

Screenshots
http://trickster.wg2140.com/images/Ally%20AI.PNG[/img]

Demo

http://www.rmxp.org/forums/downloads.php?do=file&id=812


Instructions
See Setup Section everything is explained there.

Note this: Some of the variables are not meant to be set to 20 (cautiousness for one)

FAQ


Compatibility

May be incompatible with your battle system

SDK 2.x compliant

Battle Addons Like Overdrive Systems and Skill Effects will not be taken into consideration in the formula

Credits and Thanks

BlueScope for betatesting

Thank you for viewing

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