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HBGames
Ally AI - Computer Controlled Allies Version: 2.0 [Beta]
Introduction
This is a fairly advanced script that allows some of the party members in battle to be controlled by an algorithm I made up. The system may still have a few hiccups. The algorithm is setup up to ten different variables aggressiveness, magic_casting, item_using, supportive, defensiveness, intelligence, cautiousness, laziness, cowardice, and strategist. The script also comes with an implementation AutoBattle command which just runs the algorithm and chooses the action for you