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Alkiria Fate: Soul Gear

firstly, miek, remember this is work of a group. if the character clothes look wrong, maybe it's the fault of the spriter (and I see nothing wrong with them, btw.), not an indicator to the game's quality.
oh, and it's a birth mark, not a bandaid.
I understand what you say about the plot. some of it doesn't connect, but it's work in progress. we'll take it into consideration.
I don't get where you're going with "animu formula". it's a standard RPG where you fight the bad guys using a new fighting style called soul-gear. or you refer to "sword-master expert whos parents were killed" part?
Edit:
screenshot of the day/night system & the HUD.
http://i103.photobucket.com/albums/m151 ... creen1.jpg[/img]
*the NPC can set the clock. the screen tone changes automatically.
*mini-map will be 2 times bigger, I'm still working on it.
 
Like Silverwind I understand the holes in the plot and history right now, but as I m working on the sprites and artworks the writers on my team are working on the story. Know that this is the early projects section which usually means that the post will be a WIP. Miek I do appreciate you pointing out just what parts of the story we need to tend to.  Miek, as for your comment about the names of the characters and style of the game, thats just your opinion and we won't look into changing that, some like the names and style some don't. Theres absolutely no way to please everyone on that subject. I mean I thought Cloud was a dumb name but now he's one of the most memorable character's in rpg history. 

This story HAS been done alot, for that reason we are giving the game unique features. I do not believe characters created with a full history can ever be a archetype. You can't just look at the history of a character and say he/she/it was modeled after another character, because you have to see how they reacted to that similar situation. I think this is the key, because every thing's all ready be done, there are no more story virgin's. Some have just been done more than others. In the words of Luminier "story sluts'' lol.
 

mawk

Sponsor

Who said I was saying whose fault it is that "X?" What kind of group scatters like this to avoid blame?

What's wrong with the clothes (as with all animu attire) is that it's ridiculously impractical and improbable (it's probably im- a lot of things.) I never understand why people take such great lengths to make their characters dress cool, then come out with something that would get them stared at in any sane world (in these games, only the heroes wear the strange clothing, too -- the NPCs always wear period-appropriate clothes, which I find a little bit hilarious.)

Cloud is a memorable character, but he's mostly remembered for being an angsty nobody. His name didn't matter in the long run, but I'm fully willing to admit that "Cloud Strife" is a horribly strange name. I'm asking you how a child could have been named "Trace Heartfelt" by anyone except a heroin junkie, and you're replying by saying it's a design choice. :x

History doesn't really play into how I consider my characters. My impressions are based entirely on how they act. A moody sword master at the age of eighteen who seeks revenge for X. A brash, energetic girl -- in fact, two! -- one of whom loves to fight, the other being the mature, sexy one.

Sounds <cough> i-interesting.

But you know what, you guys seem adamant in your resolve to make sacrifices in order to come out with the perfect standard anime video game. Trying to stop you isn't gonna be any fun, either -- no one gave me a direct reply to anything but the band-aid thing. :'(

Have fun~
 
Criticism is alot more useful than praise so thanks for that miek.

On the issue of clothes. yes they are improbable. its an rpg, whoever said it needed to be probable? magic and monsters are not probable so I think improbable clothes are not much of a big deal either. Not all the characters will have weird or seemingly sporadic clothes, we are merely going to do clothes as suits eachs characters personality and how we see fit for each character on an individual level.

Thanks for taking the time to write a reply that long.

oh and yes the BASIC story has been over done, but its simply a structure for the game to be based upon [one could argue Sonnata form or Rondo form has been over done in music but they are simply structures upon which the piece is based.]. My point is that We are using that as the basis as a tried and tested and well loved structure for the game to be based upon, the storyline itself is quite original.
 

moog

Sponsor

The designs and gameplay look and sound like they will be interesting, but like Miek said, the story is too "already been done". I also agree with the whole Trace Heartfelt thing. The first thing that came to my mind was Cloud Strife. If there's a story why his name is like this then Im interested. If not, then I suggest you find something more sensible as a name.

P.S. Dude, those character designs are awesome.
 

mawk

Sponsor

magic and monsters are not probable so I think improbable clothes are not much of a big deal either. Not all the characters will have weird or seemingly sporadic clothes, we are merely going to do clothes as suits eachs characters personality and how we see fit for each character on an individual level.

Oh, yeah, alright. Since in this world you can shoot fire from you hands and there are things that attack you, every person of importance is entitled to (pick several:)

  • A highly stylized and ornate birthmark that could not have possibly occurred by natural means and always has a deep mystic significance.
  • A large number of zippers and/or belts on clothing.
    Addendum: Said clothing will usually have many attachments and accessories that are on the cutting edge of fashion, but would prove lethally inconvenient in battle. Examples include hanging strips of cloth that flow gracefully in the breeze, stylish medallions that somehow never strike their user in the face during times of action, and metal struts/detail added to any part of the outfit at all. If the outfit in question does not already restrict movement to a lethal degree, such add-ons will assure complete impotence on the battlefield.
  • Sparse armor such as a bracer or a shoulder-guard -- however, only one of either will ever be worn, in order to facilitate a sort of asymmetrical charm at the expense of protection and possibly an arm.
  • Revealing clothing (on female subjects only.) Sex appeal is always more important than stopping that blade aimed at your midriff.
  • Profuse bandaging to cover an area of the subject's body, although the apparent wound does not seem to inhibit his performance at all, and no new bandages appear to cover wounds acquired during battle. Alternatively, a subject could wear a single band-aid on the face, in a place where there has never been a cut and likely never will be.

You'd misunderstood me. I don't care about the world you're in, animu clothing is horribly impractical in any situation.

My point is that We are using that as the basis as a tried and tested and well loved structure for the game to be based upon, the storyline itself is quite original.

Lulz. http://i196.photobucket.com/albums/aa21 ... inging.png[/img]

I've said that the cliche aspects don't matter to me -- after all, it's possible to still construct a good story using occasional cliches. It's just that what I've seen of story so far is so bad on its own merits that... Well, Trace is an emo mary-sue, kung-fu masters should be able to defend themselves better than their students can, and the idea of mastering the sword at age 18 is hilarious. Mix it up with archetypal characters and... :'(

Also, not absolutely everyone needs Japanese-sounding names or colourful hair or a name like Trace flippin' Heartfelt. :(
 
Meik, meik, meik, as usual you build a point. My main character wears sweatpants and a jacket. An abundances of clothing (although useless in battle) alot of the time looks rediculus as well. Be realistic and think what you would wear while wielding a big blade at a dragon. If your answer is 1000 robes, 30 necklaces of gold, feathers and circlets, and shoes that would make high heels feel like silk slippers, then you should not design clothing.
 
I openly admited that the clothes are outrageous, but what I was saying was that ITS A GAME they dont need to be realistic. Games are NOT reality therefore they do NOT need to be realistic.

To be downright honest with you, I do not like anime atall and I do not like anime clothing atall.

BUT I can admit that it does not matter in a game. Things dont need to be realistic, as it is a FANTASY game. In fantasy things are suppose to be over the top and look amazing etc... but do not need to be realistic.

And as for the dojo master getting murdered, there is an explaination but [and I know this excuse has been used countless times but I can't avoid it] I cant tell you why as its a vital part of the story line.

Plus Martial arts masters can of course defend themselves, but they are not immortal as you are implying.They can die too you know.

We took into account what you said though and are changing all the names, as you were very right on that point, no doubt about it.
 

mawk

Sponsor

Gilleece":2o5jelog said:
Games are NOT reality therefore they do NOT need to be realistic.

I'm sorry, but that's (swear word for "a common misconception.")

Furthermore...

For everyone who likes to plead that it's their game so they can do what they like, you're technically right. You are at liberty to create a complete wreck, if you so choose. But there are certain standards games need to meet if they want a good reception. Don't make me whip out my Suspension of Disbelief card again, I'm really tired of giving that speech.

Sure, looking cool is fine, but whenever I see characters who are supposedly preoccupied with fighting evil dressed in painstakingly impeccable high fashion, it makes my little Miekie brain go "splooey."

You can completely ignore all the points I've raised over the last page and do whatever you please under the banner of "creative license" if you really want to. The game as a whole will reflect what goes into it, though, and if you just say "oh what the hell, I'm going to give this fourteen-year-old protagonist years of martial training and make him a veteran of a great war," the game's gonna hurt for it. I'm just trying to (not help, per se, because I've been a little too tear-your-face-off for a friendly word like that) point out the parts that were clearly given little thought.

And just for emphasis,

Gilleece":2o5jelog said:
Games are NOT reality therefore they do NOT need to be realistic.

Guess what? Unless you're making a sequel to Beautiful Katamari, they do.
 
Ok meik, have you ever been to Sephira, no you haven't. Therefore no don't know what names people there have and you don't know what clothes they wear. It is our fantasy that we are creating and you may immerse yourself into later. Fantasy to be defined as: something, such as an invention, that is a creation of the fancy. This is the style we fancy if you don't, then you don't have to play the game it's that simple.
 
Curious Miek, and I am not part of there group so this is completely a third person question. Do you have a game I can play? If yes, do they have weird clothing and names? If no, are you just here to critic others while hiding your own for fear of embarassment? If neither and you want me to mind my own business, tough, go find Clizz and geat drunk off some Nitro.
 

mawk

Sponsor

Curious, Noliander, are you always this bad at disguising how large a twat you're trying to be?

Yes, I want you to mind your own business. I also want you to pull your head out of your ass and stop taking swipes at people, thinking that the sixty bucks you donated to the site makes you a better member than the rest of us. I'd thank you to stop attempting to discredit me and the words I say. Do you really have such a grudge on me?

My opinions are my opinions regardless of how many game-babies I have running around. I could be Amanda Fae in disguise, and nothing would change. Ditch the strange criteria and the holier-than-thou attitude. You're just making an exceptional git of yourself.

This is exactly the sort of thing that doesn't belong in a project thread. If you have a problem with the words I say... Well, it's not your game, so it's not really your place to say anything, anyway.
 

mawk

Sponsor

Welcome to half an hour ago, Fayte. It doesn't matter what I've done -- this isn't my project thread.

Let's get the thread back on the right rails, please. This isn't Ask Miek in NFG.
 
I think it's kind of cool that if Miek posts in your thread, it's pretty much like the kiss of death to it.

(btw I agree with everything he said so far regarding this project)
 

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