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Thanks DraycosGoldaryn for the bug report, but I have already seen it, and it is not the unique error of the mouse handle. I will release a new fixed version of AIM, but first I need to update Aleworks Library that have some errors in the mouse APIs.
Er....... By the way, I think another problem happened. I cannot move character unless Numlock is on.(In menu or any other scene, arrow keys work normally)
hey, I can't use my gamepad.. with your AIM, i'm quite surprised lol of that issue.
None of my keys are working but it works perfectly with a default project.
I've might find why: (i need to check) get_keyboard_state in the update only return state of the keyboard and doesn't include the state of the gamepad.
I haven't implemented gamepad detection yet, but I will try to do it. I am a bit busy by this times, school, some projects and more, but I will start searching the msnd for gamepad APIs.