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Advanced Targetting V2.8.1

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FYI I don't think this script is SDK 2.0 Compliant yet... it gave me errors doing normal attacks and the cursor moved way to fast to select adjacent targets, but when I switched back to SDK 1.5 it worked perfectly
 
Actually I forgot to remove some things from the methods thanks for reminding me

give me a second to reupload new demo


The Fix find and remove this line

Code:
@general_arrow.update

It gets updated twice causing the skips you see there

Demo updated
 

Keke

Member

That's good , but I have an error if I use an item for enemies .

* To Trickster : please re-upload the updated Demo :D

!
 

Kazil

Member

uhm... strange thing i got.

i was testing all scripts i had, and the skills with the scop, also a bug i had before when attacking unarmed.

but when the hero attacks, i can choose.

ill explain:
I try to attack a ghost, but when i am going to choose it, it does nothing, the only thing ic an do is move the cursors to select between hero and enemy, and the most stange thing, i set the Hero_Enemy_Switch_Weapons.default to false. but i can change the weapon attack between them.

P.S: Im using multi.weapon script and para dog's CBS and ATB.
 
Just another minor error, most likely caused by my ghetto merging of scripts. But if I try and use Ran2E (for example) and there's only 1 enemy on the screen, the game locks up. I didn't look into the code, but since sbs#E doesn't work as well, I'm pretty sure it's just a clash in my scripts.
 

Sturmy

Member

Hi, I downloaded the demo just now, and I realised that the Golden Sun group System is removed... Why :(?
Also, when you choose to attack 3 enemies (golden sun thingie) can you make the 2 enemies beside the middle one, taking less damage? Like Golden Sun...
(maybe you have done this, but I haven't got a chance to try it yet, because it's removed)
 
@ Kazil and nellshini - I'll look into it

@Sturmy - It was removed since it was the same thing as the left to right scopes, the middle one being damaged more was never implemented and it was removed since it was redundant
 
Ehhh... Necropost?

Well, you see, I'm having this problem. At last I tried to test Adv.Targeting along with my Unlife script (use search if you want it).
I got some weird stuff, and it does not have to do with my script.

1) When I try to test a battle via database, the script goes hanging. This happns to the demo too O_o

2)When I test play the project and choose to attack / use a skill in battle, i get the following:

Script "Game Temp" line0: NameError occured
ininitialized constant Game_Battleaction:: ATTACK_USING

This is propably my fault, but I'm clueless at scripting so... plz help?
 
Hmm, is there any way that I can actually select a target with the 'sbs#A' commands? You see, what I want to do is a beam attack that basically attacks an enemy and all the ones behind him (For a side view battle). Of course, I'd have to make it so in every battle, the enemies are ordered like this:

3 2 1
6 5 4

So, for a beam attacking, you can either attack enemies 1, 2, and 3 or enemies 4, 5, and 6, for example.
 
Nope doesn't work that way sorry the closest you can get is if you order them like this

1 3 5
2 4 6

but then it would target 2 and 3 if you move :-/
 
Script 'Advanced Targetting' line 67: NoMethodError occurred. undefined method 'target_type' for nil:NilClasss

i get this error when i tried to use it what did i do wrong?
 
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