Shadow Lich
Member
':| I remeber seeing that .... >.< now. Thanks for answering kindly stupid questions you already answered -_- .*vanishes in poof of shame*
Well... have you seen any Samurai choosing his target randomly, or any sword attacking more than one enemy at once (ignore made-up Hiten Mitsurugi techniquesTrickster said:I'm sure there is some way this script could fit in![]()
BlueScope said:Well... have you seen any Samurai choosing his target randomly, or any sword attacking more than one enemy at once (ignore made-up Hiten Mitsurugi techniques) ? Maybe not...
Well, it might fit in with the 'OMG-a-non-realistic-part-in-my-game'-skills ^_^ But... Well, they're kinda single-targetting, too XD
BlueScope said:Well... have you seen any Samurai choosing his target randomly, or any sword attacking more than one enemy at once (ignore made-up Hiten Mitsurugi techniques) ? Maybe not...
Well, it might fit in with the 'OMG-a-non-realistic-part-in-my-game'-skills ^_^ But... Well, they're kinda single-targetting, too XD
Yes I noticed this as well hopefully this is fixed in the new versionShadow Lich":2kdbwrt9 said:I just noticed that if the target dies or becomes untargetable, then no the skill/item/attack does not go through. The normal targeting system uses the next (enemy/ally) as a target if this occurs. Is there anyway to fix this for at least scop1 (one enemy) and scop3 (one ally)?
If not could you make it say something like 'Target was not found' when target no longer is targetable?
@target_battlers += $game_troop.existing_enemies
@target_battlers += $game_party.existing_actors
Raven The Dark Angel;115261 said:Hmm getting this now Trickster :#
Script 'Arrow_General' line 668: Type error occured. Cannont convert string into Array.
line:
battlers += "#{@scope.number} Random" if @random_arrow != nil
I'm getting this when selecting "one random ally", "one random enemy", and "Revive one ally".
battlers << "#{@scope.number} Random" if @random_arrow != nil
Raven The Dark Angel;115261 said:Heal explosion doesn't seem to work right either... But it's not causing any errors. What's happening is that with the targeting that's selecting two (one that is next to each other) it selects one at first and then you have to move it over to select two. So when selecting that skill it's auotmaticlly being put in so there's no selecting so that's why it's only doing one instead of two. Also I think this deals along the same thing. When this is attacked to someone's normal attack and the first enemy dies it selects nothing and you have to move it over. I think I mentioned this error to you before the hack.
# Setup index
@index = @scope.side_by_side? ? 1 - @scope.number : 0
# Setup index
@index = 0