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As the topic says, squall made a Resolution Fix script to display the resolution at 800 x 600 instead of 640 x 480.
Now the script works well, but the map is still displayed at 640 x 480. I tried messing eith the Spriteset_Map class, but then after reading the topic again, Near suggested making a new Tileset class to make it possible. It would be nice if someone could do that or help me to get it done, thanks.

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