First of all, yes, i know this is very repetitive topic, but since this is a game making forum, i think it's relevant to consider how the construction of games can affect the response to some forms of violence. I start by making some observations:
- To show a study, Mathiak and Weber (2006) made some discoveries on the relation between the relational mechanisms of amygdala and brain frontal cortex and violent video games. It seems that, when playing violent video games, individuals tend to respond like it is an actual violent situation.
- Also (i don't remember where i read it), it seems that long exposure to violent video games and TV programs makes the cortex diminish his regulative function against the emotional aggressive response of the limbic system. This means that (specially in children), logical responses from the cortex to a possible aggression can be more impulsive (by the action of the limbic system) and less mediated, with worst results of course.
- To that previous point, most of video games doesn't show the consequences of the actions of the character (let's skip GTA).
- Also, most of the games makes use of other persons like a way to make some objectives (let's think about quests), which is the opposite of most of the ethic propositions, which try to take the person as an objective itself. This is like the discussion of Kant against the hedonist and transcendental ethic. Using persons as ways of making objectives is a really selfish model which i think is not the idea we want to give when we make a game.
I would like to see other opinions about this term. I'd like to see if we can argue and find some common points, and also see our differences.
PD: Sorry for my english. i hope that i've been clear.