For those who liked the Tiny Crawl World, I created a little concept engine :
http://rataime.free.fr/rmxp/Demos/Tiny_World.zip
Move the windows from one side to the other to change maps. The castle one has a parallel event making you move randomly, the forest hasn't. In the forest, you can change your hero with the left event and teleport in place with the right one. Note that buttons affect both windows : in the real game, you wouldn't be able to use them anyway.
You an create your own maps with events and things like that. However, players are not able to "see" each other yet.
The size is that way to allow the use of RTP material and a future HUD.
I'm using Yeyinde's RSC require, Aleworks Input Library, the SDK, SS custom Tilemap, Trevor777/Netplay's Widget Library (That's reusing code !).
Screenshot (world map found randomly on google) :
http://rataime.free.fr/rmxp/Demos/Tiny_world.jpg[/IMG]
I should maybe create a project...