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300 Game Mechanics in 300 Days

OMG,rataime PLZPLZPLZ make a tiny crawl game I've been praying to god that Nintendo would make this for DS. Or at least someone like you make it for PC or even just like 1 level of it.

MUST....PLAY.....TINY CRAWL!!!!!
 

ccoa

Member

kayin33;222675 said:
I don't know, this guy always comes off as a pompous ass to me.

How does that make any difference on the mechanics themselves? O_o

Also, methinks you might be a Penny Arcader. Trust me, you didn't get the whole story.
 
For those who liked the Tiny Crawl World, I created a little concept engine :
http://rataime.free.fr/rmxp/Demos/Tiny_World.zip

Move the windows from one side to the other to change maps. The castle one has a parallel event making you move randomly, the forest hasn't. In the forest, you can change your hero with the left event and teleport in place with the right one. Note that buttons affect both windows : in the real game, you wouldn't be able to use them anyway.
You an create your own maps with events and things like that. However, players are not able to "see" each other yet.

The size is that way to allow the use of RTP material and a future HUD.

I'm using Yeyinde's RSC require, Aleworks Input Library, the SDK, SS custom Tilemap, Trevor777/Netplay's Widget Library (That's reusing code !).

Screenshot (world map found randomly on google) :
http://rataime.free.fr/rmxp/Demos/Tiny_world.jpg[/IMG]

I should maybe create a project...
 
I'm impressed by the 2D tactical battle system. It would be cool to see more from it. And it seems nice aking an engine for this, altough I don't think I could...

And I'll download the tiny crawl world engine tommorow to check. It seems really cool!

Peace.
 
i love his nodal tactics thingy, that would be great to see. I also like #33 the escalation thing, i think that would make a real good tactics/board game
 
Well, some kind of necro post, but this topic isnt overdated yet. Hes still on me #55.
I like the idea of mechanic #23, the long road. Maybe Im gonna make something like that...
 

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